1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
|
#include <stdlib.h>
#include <stdio.h>
#include <vga.h>
#include <vgagl.h>
/* The logo was drawn by John Remyn. */
/* Feel free to provide a more beautiful/official/thought provoking/cool */
/* logo to replace it. */
#define LOGOWIDTH 201
#define LOGOHEIGHT 85
int VGAMODE;
int VIRTUAL;
GraphicsContext *backscreen;
GraphicsContext *physicalscreen;
void *logobitmap;
void loadbitmap(char *filename, void *buf)
{
FILE *f;
f = fopen(filename, "rb");
if(f==NULL)return;
fread(buf, 1, 17085, f);
fclose(f);
}
void test(void)
{
int i, j;
unsigned char *bitmap;
GraphicsContext *savedcontext;
if (VIRTUAL)
gl_setcontext(backscreen);
gl_clearscreen(0);
for (i = 0; i < 5; i++) {
gl_clearscreen(0);
for (j = 0; j < 20000; j++)
gl_setpixel(random() % WIDTH, random() % HEIGHT,
random() % COLORS);
}
if (VIRTUAL)
gl_copyscreen(physicalscreen);
gl_clearscreen(0);
for (i = 0; i < 5000; i++) {
int x, y;
x = random() % (WIDTH - 1);
y = random() % (HEIGHT - 1);
gl_fillbox(x, y, random() % (WIDTH - x), random()
% (HEIGHT - y), random() % COLORS);
}
if (VIRTUAL)
gl_copyscreen(physicalscreen);
gl_clearscreen(0);
for (i = 0; i < 4000; i++)
gl_line(random() % WIDTH, random() % HEIGHT,
random() % WIDTH, random() % HEIGHT,
random() % COLORS);
if (VIRTUAL)
gl_copyscreen(physicalscreen);
/* Create bitmap. */
bitmap = malloc(64 * 64 * BYTESPERPIXEL);
/* Create temporary graphics context to create bitmap in. */
savedcontext = gl_allocatecontext();
gl_getcontext(savedcontext);
gl_setcontextvirtual(64, 64, BYTESPERPIXEL, BITSPERPIXEL, bitmap);
/* The rgb functions can be used to create nice bitmaps easily for */
/* hicolor/truecolor modes. The 256 color 'emulated' truecolor */
/* looks less impressive. */
for (i = 0; i < 32; i++)
for (j = 0; j < 32; j++) {
int c;
c = 255 - (i + j) * 4;
gl_setpixelrgb(31 - i, 31 - j, c, 0, 0);
gl_setpixelrgb(32 + i, 31 - j, c, c, 0);
gl_setpixelrgb(31 - i, 32 + j, c, 0, c);
gl_setpixelrgb(32 + i, 32 + j, c, c, c);
}
/* Restore previous context. */
gl_setcontext(savedcontext);
gl_clearscreen(0);
for (i = 0; i < 4000; i++) {
int x, y;
x = random() % (WIDTH - 64 + 1);
y = random() % (HEIGHT - 64 + 1);
gl_putbox(x, y, 64, 64, bitmap);
}
free(bitmap);
if (VIRTUAL)
gl_copyscreen(physicalscreen);
}
void setcustompalette(void)
{
/* colors 0-31 are an RGB mix (bits 0 and 1 red, 2 green, 3 and 4 blue) */
/* 32-63 black to red */
/* 64-95 black to green */
/* 96-127 black to yellow */
/* 128-159 black to blue */
/* 160-191 black to magenta */
/* 192-223 black to cyan */
/* 224-255 black to white */
Palette pal;
int i;
for (i = 0; i < 256; i++) {
int r, g, b;
r = g = b = 0;
if ((i & 32) > 0)
r = (i & 31) << 1;
if ((i & 64) > 0)
g = (i & 31) << 1;
if ((i & 128) > 0)
b = (i & 31) << 1;
if (i < 32) {
r = (i & 3) << 4; /* 2 bits */
g = (i & 4) << 3; /* 1 bit */
b = (i & 24) << 1; /* 2 bits */
}
pal.color[i].red = r;
pal.color[i].green = g;
pal.color[i].blue = b;
}
gl_setpalette(&pal);
}
void logotest(void)
{
int h;
void *scaled;
/* Set logo palette. */
setcustompalette();
/* Create logo bitmap */
logobitmap = alloca(LOGOWIDTH * LOGOHEIGHT);
loadbitmap("linuxlogo.bmp", logobitmap);
/* Allocate buffer for scaled bitmap. */
scaled = alloca(WIDTH * HEIGHT);
gl_clearscreen(0);
/* Stretch vertically. */
for (h = 0; h <= LOGOHEIGHT; h++) {
gl_scalebox(LOGOWIDTH, LOGOHEIGHT, logobitmap,
LOGOWIDTH, h, scaled);
gl_putbox(0, 0, LOGOWIDTH, h, scaled);
if (VIRTUAL)
gl_copyscreen(physicalscreen);
}
gl_clearscreen(0);
/* Scale to screen resolution. */
gl_scalebox(LOGOWIDTH, LOGOHEIGHT, logobitmap, WIDTH, HEIGHT, scaled);
gl_putbox(0, 0, WIDTH, HEIGHT, scaled);
gl_copyscreen(physicalscreen);
}
void main(void)
{
vga_init();
VGAMODE = vga_getdefaultmode();
if (VGAMODE == -1)
VGAMODE = G320x200x256; /* Default mode. */
if (!vga_hasmode(VGAMODE)) {
printf("Mode not available.\n");
exit(-1);
}
VIRTUAL = 0; /* No virtual screen. */
if (vga_getmodeinfo(VGAMODE)->colors == 16 ||
(vga_getmodeinfo(VGAMODE)->flags & IS_MODEX))
/* These modes are supported indirectly by vgagl. */
VIRTUAL = 1;
if (VIRTUAL) {
/* Create virtual screen. */
gl_setcontextvgavirtual(VGAMODE);
backscreen = gl_allocatecontext();
gl_getcontext(backscreen);
}
vga_setmode(VGAMODE);
gl_setcontextvga(VGAMODE); /* Physical screen context. */
physicalscreen = gl_allocatecontext();
gl_getcontext(physicalscreen);
if (COLORS == 256)
gl_setrgbpalette();
test();
/* Now do the same with clipping enabled. */
gl_clearscreen(0);
gl_setclippingwindow(WIDTH / 4, HEIGHT / 4, WIDTH - WIDTH / 4 - 1,
HEIGHT - HEIGHT / 4 - 1);
test();
gl_disableclipping();
if (COLORS == 256)
/* Show the logo if using 256 color mode. */
logotest();
getchar();
if (VIRTUAL)
gl_freecontext(backscreen);
vga_setmode(TEXT);
exit(0);
}
|