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/* FullBitmapOutputDev.cc
Output device which creates a bitmap.
This file is part of swftools.
Swftools is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Swftools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with swftools; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#ifndef __FullBitmapOutputDev_h__
#define __FullBitmapOutputDev_h__
#include "../gfxdevice.h"
#include "../gfxsource.h"
#include "../gfxtools.h"
#include "../../config.h"
#include "CharOutputDev.h"
#include "InfoOutputDev.h"
#include "PDFDoc.h"
#include "CommonOutputDev.h"
#define STATE_PARALLEL 0
#define STATE_TEXT_IS_ABOVE 1
#define STATE_BITMAP_IS_ABOVE 2
class FullBitmapOutputDev: public CommonOutputDev {
public:
FullBitmapOutputDev(InfoOutputDev*info, PDFDoc*doc, int*page2page, int num_pages, int x, int y, int x1, int y1, int x2, int y2);
virtual ~FullBitmapOutputDev();
// CommonOutputDev:
virtual void setDevice(gfxdevice_t*dev);
virtual void setParameter(const char*key, const char*value);
// OutputDev:
virtual GBool upsideDown();
virtual GBool useDrawChar();
virtual GBool useTilingPatternFill();
virtual GBool useShadedFills();
virtual GBool useDrawForm();
virtual GBool interpretType3Chars();
virtual GBool needNonText();
virtual void setDefaultCTM(double *ctm);
virtual GBool checkPageSlice(Page *page, double hDPI, double vDPI,
int rotate, GBool useMediaBox, GBool crop,
int sliceX, int sliceY, int sliceW, int sliceH,
GBool printing, Catalog *catalog,
GBool (*abortCheckCbk)(void *data) = NULL,
void *abortCheckCbkData = NULL);
virtual void beginPage(GfxState *state, int pageNum);
virtual void endPage();
virtual void saveState(GfxState *state);
virtual void restoreState(GfxState *state);
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32);
virtual void updateLineDash(GfxState *state);
virtual void updateFlatness(GfxState *state);
virtual void updateLineJoin(GfxState *state);
virtual void updateLineCap(GfxState *state);
virtual void updateMiterLimit(GfxState *state);
virtual void updateLineWidth(GfxState *state);
virtual void updateStrokeAdjust(GfxState *state);
virtual void updateFillColorSpace(GfxState *state);
virtual void updateStrokeColorSpace(GfxState *state);
virtual void updateFillColor(GfxState *state);
virtual void updateStrokeColor(GfxState *state);
virtual void updateBlendMode(GfxState *state);
virtual void updateFillOpacity(GfxState *state);
virtual void updateStrokeOpacity(GfxState *state);
virtual void updateFillOverprint(GfxState *state);
virtual void updateStrokeOverprint(GfxState *state);
virtual void updateTransfer(GfxState *state);
virtual void updateFont(GfxState *state);
virtual void updateTextMat(GfxState *state);
virtual void updateCharSpace(GfxState *state);
virtual void updateRender(GfxState *state);
virtual void updateRise(GfxState *state);
virtual void updateWordSpace(GfxState *state);
virtual void updateHorizScaling(GfxState *state);
virtual void updateTextPos(GfxState *state);
virtual void updateTextShift(GfxState *state, double shift);
virtual void stroke(GfxState *state);
virtual void fill(GfxState *state);
virtual void eoFill(GfxState *state);
virtual POPPLER_TILING_PATERN_RETURN tilingPatternFill(GfxState *state,
POPPLER_TILING_PATERN_GFX Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep);
virtual GBool functionShadedFill(GfxState *state,
GfxFunctionShading *shading);
virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX);
virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX);
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
virtual void clipToStrokePath(GfxState *state);
virtual void beginStringOp(GfxState *state);
virtual void endStringOp(GfxState *state);
virtual void beginString(GfxState *state, GString *s);
virtual void endString(GfxState *state);
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
virtual void drawString(GfxState *state, GString *s);
virtual GBool beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
virtual void endTextObject(GfxState *state);
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
POPPLER_INTERPOLATE
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
POPPLER_INTERPOLATE
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
POPPLER_INTERPOLATE
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert
POPPLER_MASK_INTERPOLATE);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
POPPLER_INTERPOLATE
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap
POPPLER_MASK_INTERPOLATE);
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);
virtual void drawForm(Ref id);
virtual void beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask);
virtual void endTransparencyGroup(GfxState *state);
virtual void paintTransparencyGroup(GfxState *state, double *bbox);
virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor);
virtual void clearSoftMask(GfxState *state);
virtual void processLink(Link *link, Catalog *catalog);
virtual void setVectorAntialias(GBool vaa);
virtual GBool getVectorAntialias();
private:
void flushBitmap();
char config_extrafontdata;
SplashOutputDev*rgbdev;
CharOutputDev*gfxdev;
gfxdevice_t*dev;
};
#endif
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