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#ifndef __vectorgraphicsoutputdev_h__
#define __vectorgraphicsoutputdev_h__
#include "../gfxdevice.h"
#include "../gfxsource.h"
#include "../gfxtools.h"
#include "../kdtree.h"
#include "CommonOutputDev.h"
#include "InfoOutputDev.h"
#include "CharOutputDev.h"
#include "PDFDoc.h"
#include "GlobalParams.h"
class GFXOutputState {
public:
int clipping;
int textRender;
char createsoftmask;
char transparencygroup;
char softmask;
char softmask_alpha;
char isolated;
gfxbbox_t clipbbox;
GFXOutputState();
gfxresult_t* grouprecording; // for transparency groups
gfxresult_t* softmaskrecording; // for soft masks
gfxdevice_t* olddevice;
double *dashPattern;
int dashLength;
double dashStart;
GfxState*state;
};
void addGlobalFont(const char*filename);
void addGlobalLanguageDir(const char*dir);
void addGlobalFontDir(const char*dirname);
class GFXLink;
void drawchar_callback(gfxdevice_t*dev, gfxfont_t*font, int glyph, gfxcolor_t*color, gfxmatrix_t*matrix);
void addfont_callback(gfxdevice_t*dev, gfxfont_t*font);
class VectorGraphicOutputDev: public CommonOutputDev {
public:
gfxdevice_t* device;
VectorGraphicOutputDev(InfoOutputDev*info, PDFDoc*doc, int*page2page, int num_pages, int x, int y, int x1, int y1, int x2, int y2);
virtual ~VectorGraphicOutputDev() ;
virtual void setDevice(gfxdevice_t*dev);
virtual void setParameter(const char*key, const char*value);
// Start a page.
virtual void beginPage(GfxState *state, int pageNum);
virtual void endPage();
virtual GBool checkPageSlice(Page *page, double hDPI, double vDPI,
int rotate, GBool useMediaBox, GBool crop,
int sliceX, int sliceY, int sliceW, int sliceH,
GBool printing, Catalog *catalog,
GBool (*abortCheckCbk)(void *data) = NULL,
void *abortCheckCbkData = NULL);
//----- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual GBool upsideDown();
// Does this device use drawChar() or drawString()?
virtual GBool useDrawChar();
//virtual GBool useShadedFills() { return gTrue; }
//----- link borders
virtual void processLink(Link *link, Catalog *catalog);
virtual void setDefaultCTM(double *ctm);
//----- save/restore graphics state
virtual void saveState(GfxState *state) ;
virtual void restoreState(GfxState *state) ;
//----- update graphics state
virtual void updateLineDash(GfxState *state);
virtual void updateFont(GfxState *state);
virtual void updateFontMatrix(GfxState *state);
//----- path painting
virtual void stroke(GfxState *state) ;
virtual void fill(GfxState *state) ;
virtual void eoFill(GfxState *state) ;
//----- path clipping
virtual void clip(GfxState *state) ;
virtual void eoClip(GfxState *state) ;
virtual void clipToStrokePath(GfxState *state);
//----- shaded fills
virtual GBool useTilingPatternFill();
virtual GBool useShadedFills();
virtual POPPLER_TILING_PATERN_RETURN tilingPatternFill(GfxState *state,
POPPLER_TILING_PATERN_GFX
Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep);
virtual GBool functionShadedFill(GfxState *state,
GfxFunctionShading *shading);
virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);
//----- text drawing
virtual void beginString(GfxState *state, GString *s) ;
virtual void endString(GfxState *state) ;
virtual void endTextObject(GfxState *state);
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap);
//----- transparency groups and soft masks (xpdf >= ~ 3.01.16)
virtual void beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask);
virtual void endTransparencyGroup(GfxState *state);
virtual void paintTransparencyGroup(GfxState *state, double *bbox);
virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor);
virtual void clearSoftMask(GfxState *state);
//----- type 3 chars
virtual GBool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);
char* searchForSuitableFont(GfxFont*gfxFont);
void finish();
virtual GBool useDrawForm();
virtual void drawForm(Ref id);
virtual GBool needNonText();
private:
gfxline_t* gfxPath_to_gfxline(GfxState*state, GfxPath*path, int closed);
void drawGeneralImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap*colorMap, GBool invert,
GBool inlineImg, int mask, int *maskColors,
Stream *maskStr, int maskWidth, int maskHeight, GBool maskInvert, GfxImageColorMap*maskColorMap);
void strokeGfxline(GfxState *state, gfxline_t*line, int flags);
void clipToGfxLine(GfxState *state, gfxline_t*line, char evenodd);
void fillGfxLine(GfxState *state, gfxline_t*line, char evenodd);
int currentpage;
char outer_clip_box; //whether the page clip box is still on
GFXOutputState states[64];
int statepos;
int type3active; // are we between beginType3()/endType3()?
GfxState *laststate;
gfxline_t* current_text_stroke;
gfxline_t* current_text_clip;
gfxfont_t* current_gfxfont;
FontInfo*current_fontinfo;
gfxmatrix_t current_font_matrix;
/* config */
int config_break_on_warning;
int config_remapunicode;
int config_transparent;
int config_convertgradients;
int config_disable_polygon_conversion;
int config_multiply;
int config_drawonlyshapes;
int config_textonly;
int config_disable_tiling_pattern_fills;
gfxdevice_t char_output_dev;
CharOutputDev*charDev;
friend void drawchar_callback(gfxdevice_t*dev, gfxfont_t*font, int glyph, gfxcolor_t*color, gfxmatrix_t*matrix);
friend void addfont_callback(gfxdevice_t*dev, gfxfont_t*font);
gfxfont_t*gfxfont_from_callback;
int glyphnr_from_callback;
gfxcolor_t textcolor_from_callback;
gfxmatrix_t textmatrix_from_callback;
};
#endif //__vectorgraphicsoutputdev_h__
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