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/* FullBitmapOutputDev.cc
Output Device which creates a bitmap.
Swftools is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Swftools is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with swftools; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include "FullBitmapOutputDev.h"
#include "CharOutputDev.h"
#ifdef HAVE_POPPLER
#include "splash/SplashBitmap.h"
#include "splash/SplashPattern.h"
#include "splash/Splash.h"
#else
#include "xpdf/config.h"
#include "SplashBitmap.h"
#include "SplashPattern.h"
#include "Splash.h"
#endif
#include "../log.h"
#include "../png.h"
#include "../devices/record.h"
static SplashColor splash_white = {255,255,255};
static SplashColor splash_black = {0,0,0};
FullBitmapOutputDev::FullBitmapOutputDev(InfoOutputDev*info, PDFDoc*doc, int*page2page, int num_pages, int x, int y, int x1, int y1, int x2, int y2)
:CommonOutputDev(info, doc, page2page, num_pages, x, y, x1, y1, x2, y2)
{
this->doc = doc;
this->xref = doc->getXRef();
msg("<verbose> Rendering everything to a bitmap");
/* color graphic output device, for creating bitmaps */
this->rgbdev = new SplashOutputDev(splashModeRGB8, 1, gFalse, splash_white, gTrue, gTrue);
/* device for handling links */
this->gfxdev = new CharOutputDev(info, this->doc, page2page, num_pages, x, y, x1, y1, x2, y2);
this->rgbdev->startDoc(this->xref);
}
FullBitmapOutputDev::~FullBitmapOutputDev()
{
if(this->rgbdev) {
delete this->rgbdev;this->rgbdev = 0;
}
if(this->gfxdev) {
delete this->gfxdev;this->gfxdev= 0;
}
}
GBool FullBitmapOutputDev::getVectorAntialias()
{
return this->rgbdev->getVectorAntialias();
}
void FullBitmapOutputDev::setVectorAntialias(GBool vaa)
{
this->rgbdev->setVectorAntialias(vaa);
}
void FullBitmapOutputDev::setDevice(gfxdevice_t*dev)
{
this->dev = dev;
gfxdev->setDevice(dev);
}
void FullBitmapOutputDev::setParameter(const char*key, const char*value)
{
}
static void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*xmax, int*ymax)
{
*ymin = -1;
*xmin = width;
*xmax = 0;
int x,y;
for(y=0;y<height;y++) {
Guchar*a = &alpha[y*width];
for(x=0;x<width;x++) {
if(a[x]) break;
}
int left = x; //first occupied pixel from left
int right = x+1; //last non-occupied pixel from right
for(;x<width;x++) {
if(a[x]) right=x+1;
}
if(left!=width) {
if(*ymin<0)
*ymin=y;
*ymax=y+1;
if(left<*xmin) *xmin = left;
if(right>*xmax) *xmax = right;
}
}
if(*xmin>=*xmax || *ymin>=*ymax) {
*xmin = 0;
*ymin = 0;
*xmax = 0;
*ymax = 0;
}
}
void FullBitmapOutputDev::flushBitmap()
{
int width = rgbdev->getBitmapWidth();
int height = rgbdev->getBitmapHeight();
SplashColorPtr rgb = rgbdev->getBitmap()->getDataPtr();
Guchar*alpha = rgbdev->getBitmap()->getAlphaPtr();
int xmin,ymin,xmax,ymax;
getBitmapBBox(alpha, width, height, &xmin,&ymin,&xmax,&ymax);
/* clip against (-movex, -movey, -movex+width, -movey+height) */
if(xmin < -this->movex) xmin = -this->movex;
if(ymin < -this->movey) ymin = -this->movey;
if(xmax > -this->movex + width) xmax = -this->movex+this->width;
if(ymax > -this->movey + height) ymax = -this->movey+this->height;
msg("<verbose> Flushing bitmap (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
if((xmax-xmin)<=0 || (ymax-ymin)<=0) // no bitmap, nothing to do
return;
if(sizeof(SplashColor)!=3) {
msg("<error> sizeof(SplashColor)!=3");
return;
}
//xmin = ymin = 0;
//xmax = width;
//ymax = height;
int rangex = xmax-xmin;
int rangey = ymax-ymin;
gfximage_t*img = (gfximage_t*)malloc(sizeof(gfximage_t));
img->data = (gfxcolor_t*)malloc(rangex * rangey * 4);
img->width = rangex;
img->height = rangey;
int x,y;
for(y=0;y<rangey;y++) {
SplashColorPtr in=&rgb[((y+ymin)*width+xmin)*sizeof(SplashColor)];
gfxcolor_t*out = &img->data[y*rangex];
Guchar*ain = &alpha[(y+ymin)*width+xmin];
for(x=0;x<rangex;x++) {
// blend against a white background
out[x].r = (in[x*3+0]*ain[x])/255 + 255-ain[x];
out[x].g = (in[x*3+1]*ain[x])/255 + 255-ain[x];
out[x].b = (in[x*3+2]*ain[x])/255 + 255-ain[x];
out[x].a = 255;//ain[x];
}
}
/* transform bitmap rectangle to "device space" */
xmin += movex;
ymin += movey;
xmax += movex;
ymax += movey;
gfxmatrix_t m;
m.tx = xmin;
m.ty = ymin;
m.m00 = m.m11 = 1;
m.m10 = m.m01 = 0;
gfxline_t* line = gfxline_makerectangle(xmin, ymin, xmax, ymax);
dev->fillbitmap(dev, line, img, &m, 0);
gfxline_free(line);
free(img->data);img->data=0;free(img);img=0;
}
GBool FullBitmapOutputDev::checkPageSlice(Page *page, double hDPI, double vDPI,
int rotate, GBool useMediaBox, GBool crop,
int sliceX, int sliceY, int sliceW, int sliceH,
GBool printing, Catalog *catalog,
GBool (*abortCheckCbk)(void *data),
void *abortCheckCbkData)
{
this->setPage(page);
gfxdev->setPage(page);
return gTrue;
}
void FullBitmapOutputDev::beginPage(GfxState *state, int pageNum)
{
msg("<debug> startPage");
rgbdev->startPage(pageNum, state);
gfxdev->startPage(pageNum, state);
}
void FullBitmapOutputDev::endPage()
{
msg("<verbose> endPage (FullBitmapOutputDev)");
flushBitmap();
rgbdev->endPage();
gfxdev->endPage();
}
GBool FullBitmapOutputDev::upsideDown()
{
return rgbdev->upsideDown();
}
GBool FullBitmapOutputDev::useDrawChar()
{
return rgbdev->useDrawChar();
}
GBool FullBitmapOutputDev::useTilingPatternFill()
{
return rgbdev->useTilingPatternFill();
}
GBool FullBitmapOutputDev::useShadedFills()
{
return rgbdev->useShadedFills();
}
GBool FullBitmapOutputDev::useDrawForm()
{
return rgbdev->useDrawForm();
}
GBool FullBitmapOutputDev::interpretType3Chars()
{
return rgbdev->interpretType3Chars();
}
GBool FullBitmapOutputDev::needNonText()
{
return rgbdev->needNonText();
}
void FullBitmapOutputDev::setDefaultCTM(double *ctm)
{
rgbdev->setDefaultCTM(ctm);
gfxdev->setDefaultCTM(ctm);
}
void FullBitmapOutputDev::saveState(GfxState *state)
{
rgbdev->saveState(state);
}
void FullBitmapOutputDev::restoreState(GfxState *state)
{
rgbdev->restoreState(state);
}
void FullBitmapOutputDev::updateAll(GfxState *state)
{
rgbdev->updateAll(state);
}
void FullBitmapOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
{
rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
gfxdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
}
void FullBitmapOutputDev::updateLineDash(GfxState *state)
{
rgbdev->updateLineDash(state);
}
void FullBitmapOutputDev::updateFlatness(GfxState *state)
{
rgbdev->updateFlatness(state);
}
void FullBitmapOutputDev::updateLineJoin(GfxState *state)
{
rgbdev->updateLineJoin(state);
}
void FullBitmapOutputDev::updateLineCap(GfxState *state)
{
rgbdev->updateLineCap(state);
}
void FullBitmapOutputDev::updateMiterLimit(GfxState *state)
{
rgbdev->updateMiterLimit(state);
}
void FullBitmapOutputDev::updateLineWidth(GfxState *state)
{
rgbdev->updateLineWidth(state);
}
void FullBitmapOutputDev::updateStrokeAdjust(GfxState *state)
{
rgbdev->updateStrokeAdjust(state);
}
void FullBitmapOutputDev::updateFillColorSpace(GfxState *state)
{
rgbdev->updateFillColorSpace(state);
}
void FullBitmapOutputDev::updateStrokeColorSpace(GfxState *state)
{
rgbdev->updateStrokeColorSpace(state);
}
void FullBitmapOutputDev::updateFillColor(GfxState *state)
{
rgbdev->updateFillColor(state);
}
void FullBitmapOutputDev::updateStrokeColor(GfxState *state)
{
rgbdev->updateStrokeColor(state);
}
void FullBitmapOutputDev::updateBlendMode(GfxState *state)
{
rgbdev->updateBlendMode(state);
}
void FullBitmapOutputDev::updateFillOpacity(GfxState *state)
{
rgbdev->updateFillOpacity(state);
}
void FullBitmapOutputDev::updateStrokeOpacity(GfxState *state)
{
rgbdev->updateStrokeOpacity(state);
}
void FullBitmapOutputDev::updateFillOverprint(GfxState *state)
{
rgbdev->updateFillOverprint(state);
}
void FullBitmapOutputDev::updateStrokeOverprint(GfxState *state)
{
rgbdev->updateStrokeOverprint(state);
}
void FullBitmapOutputDev::updateTransfer(GfxState *state)
{
rgbdev->updateTransfer(state);
}
void FullBitmapOutputDev::updateFont(GfxState *state)
{
rgbdev->updateFont(state);
}
void FullBitmapOutputDev::updateTextMat(GfxState *state)
{
rgbdev->updateTextMat(state);
}
void FullBitmapOutputDev::updateCharSpace(GfxState *state)
{
rgbdev->updateCharSpace(state);
}
void FullBitmapOutputDev::updateRender(GfxState *state)
{
rgbdev->updateRender(state);
}
void FullBitmapOutputDev::updateRise(GfxState *state)
{
rgbdev->updateRise(state);
}
void FullBitmapOutputDev::updateWordSpace(GfxState *state)
{
rgbdev->updateWordSpace(state);
}
void FullBitmapOutputDev::updateHorizScaling(GfxState *state)
{
rgbdev->updateHorizScaling(state);
}
void FullBitmapOutputDev::updateTextPos(GfxState *state)
{
rgbdev->updateTextPos(state);
}
void FullBitmapOutputDev::updateTextShift(GfxState *state, double shift)
{
rgbdev->updateTextShift(state, shift);
}
void FullBitmapOutputDev::stroke(GfxState *state)
{
msg("<debug> stroke");
rgbdev->stroke(state);
}
void FullBitmapOutputDev::fill(GfxState *state)
{
msg("<debug> fill");
rgbdev->fill(state);
}
void FullBitmapOutputDev::eoFill(GfxState *state)
{
msg("<debug> eoFill");
rgbdev->eoFill(state);
}
POPPLER_TILING_PATERN_RETURN FullBitmapOutputDev::tilingPatternFill(GfxState *state, POPPLER_TILING_PATERN_GFX
Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep)
{
msg("<debug> tilingPatternFill");
#ifdef HAVE_POPPLER
return
#endif
rgbdev->tilingPatternFill(state, POPPLER_TILING_PATERN_GFX_ARG str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
GBool FullBitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading)
{
msg("<debug> functionShadedFill");
return rgbdev->functionShadedFill(state, shading);
}
GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX)
{
msg("<debug> axialShadedFill");
return rgbdev->axialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
}
GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX)
{
msg("<debug> radialShadedFill");
return rgbdev->radialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
}
void FullBitmapOutputDev::clip(GfxState *state)
{
msg("<debug> clip");
rgbdev->clip(state);
}
void FullBitmapOutputDev::eoClip(GfxState *state)
{
msg("<debug> eoClip");
rgbdev->eoClip(state);
}
void FullBitmapOutputDev::clipToStrokePath(GfxState *state)
{
msg("<debug> clipToStrokePath");
rgbdev->clipToStrokePath(state);
}
void FullBitmapOutputDev::beginStringOp(GfxState *state)
{
msg("<debug> beginStringOp");
rgbdev->beginStringOp(state);
}
void FullBitmapOutputDev::endStringOp(GfxState *state)
{
msg("<debug> endStringOp");
rgbdev->endStringOp(state);
}
void FullBitmapOutputDev::beginString(GfxState *state, GString *s)
{
msg("<debug> beginString");
rgbdev->beginString(state, s);
}
void FullBitmapOutputDev::endString(GfxState *state)
{
msg("<debug> endString");
rgbdev->endString(state);
}
void FullBitmapOutputDev::drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen)
{
msg("<debug> drawChar");
rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
}
void FullBitmapOutputDev::drawString(GfxState *state, GString *s)
{
msg("<error> internal error: drawString not implemented");
rgbdev->drawString(state, s);
}
void FullBitmapOutputDev::endTextObject(GfxState *state)
{
/* FIXME: the below might render things (stroke outlines etc.) to gfxdev which
might end up unflushed- should be handled similarily as
drawChar() above
*/
msg("<debug> endTextObject");
rgbdev->endTextObject(state);
}
/* TODO: these four operations below *should* do nothing, as type3
chars are drawn using operations like fill() */
GBool FullBitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen)
{
msg("<debug> beginType3Char");
return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
void FullBitmapOutputDev::type3D0(GfxState *state, double wx, double wy)
{
msg("<debug> type3D0");
rgbdev->type3D0(state, wx, wy);
}
void FullBitmapOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
{
msg("<debug> type3D1");
rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
}
void FullBitmapOutputDev::endType3Char(GfxState *state)
{
msg("<debug> endType3Char");
rgbdev->endType3Char(state);
}
void FullBitmapOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert, POPPLER_INTERPOLATE
GBool inlineImg)
{
msg("<debug> drawImageMask");
rgbdev->drawImageMask(state, ref, str, width, height, invert, POPPLER_INTERPOLATE_ARG inlineImg);
}
void FullBitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
int *maskColors, GBool inlineImg)
{
msg("<debug> drawImage");
rgbdev->drawImage(state, ref, str, width, height, colorMap,
POPPLER_INTERPOLATE_ARG maskColors, inlineImg);
}
void FullBitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert POPPLER_MASK_INTERPOLATE)
{
msg("<debug> drawMaskedImage");
rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap,
POPPLER_INTERPOLATE_ARG maskStr, maskWidth, maskHeight,
maskInvert POPPLER_MASK_INTERPOLATE_ARG);
}
void FullBitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
Stream *maskStr, int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap POPPLER_MASK_INTERPOLATE)
{
msg("<debug> drawSoftMaskedImage");
rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap,
POPPLER_INTERPOLATE_ARG maskStr, maskWidth, maskHeight,
maskColorMap POPPLER_MASK_INTERPOLATE_ARG);
}
void FullBitmapOutputDev::drawForm(Ref id)
{
msg("<debug> drawForm");
rgbdev->drawForm(id);
}
void FullBitmapOutputDev::processLink(Link *link, Catalog *catalog)
{
msg("<debug> processLink");
gfxdev->processLink(link, catalog);
}
void FullBitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask)
{
msg("<debug> beginTransparencyGroup");
rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
}
void FullBitmapOutputDev::endTransparencyGroup(GfxState *state)
{
msg("<debug> endTransparencyGroup");
rgbdev->endTransparencyGroup(state);
}
void FullBitmapOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
{
msg("<debug> paintTransparencyGroup");
rgbdev->paintTransparencyGroup(state,bbox);
}
void FullBitmapOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
{
msg("<debug> setSoftMask");
rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
}
void FullBitmapOutputDev::clearSoftMask(GfxState *state)
{
msg("<debug> clearSoftMask");
rgbdev->clearSoftMask(state);
}
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