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<?xml version="1.0"?>
<!DOCTYPE ladspa SYSTEM "ladspa-swh.dtd">
<?xml-stylesheet href="ladspa.css" type="text/css"?>
<ladspa>
<global>
<meta name="maker" value="Steve Harris <steve@plugin.org.uk>"/>
<meta name="copyright" value="GPL"/>
<code><![CDATA[
#include <string.h>
#include "ladspa-util.h"
#define N_TAPS 128
typedef struct {
unsigned int delay;
float gain;
} tap;
]]></code>
</global>
<plugin label="delayorama" id="1402" class="DelayPlugin">
<name>Delayorama</name>
<callback event="instantiate"><![CDATA[
sample_rate = s_rate;
buffer_pos = 0;
buffer_size = 6.0f * sample_rate;
taps = malloc(2 * sizeof(tap *));
taps[0] = calloc(N_TAPS, sizeof(tap));
taps[1] = calloc(N_TAPS, sizeof(tap));
active_set = 0;
next_set = 1;
buffer = calloc(buffer_size, sizeof(LADSPA_Data));
last_out = 0.0f;
last_ampsc = 0.0f;
last_delaysc = 0.0f;
last_start = 0;
last_range = 0;
last_ntaps = 0;
last_seed = 0;
last_a_rand = 0;
last_d_rand = 0;
]]></callback>
<callback event="activate"><![CDATA[
memset(buffer, 0, buffer_size * sizeof(LADSPA_Data));
last_out = 0.0f;
last_ampsc = 0.0f;
last_delaysc = 0.0f;
last_start = 0;
last_range = 0;
last_ntaps = 0;
last_seed = 0;
last_a_rand = 0;
last_d_rand = 0;
]]></callback>
<callback event="cleanup"><![CDATA[
free(plugin_data->taps[0]);
free(plugin_data->taps[1]);
free(plugin_data->taps);
free(plugin_data->buffer);
]]></callback>
<callback event="run"><![CDATA[
unsigned long pos;
float coef = DB_CO(gain);
unsigned int i;
unsigned int recalc = 0;
unsigned int ntaps = LIMIT(f_round(tap_count), 2, N_TAPS);
float range = f_clamp(delay_range * sample_rate, 0.0f,
(float)(buffer_size-1));
LADSPA_Data out;
float xfade = 0.0f;
const float feedback = feedback_pc * 0.01f;
const float gain_rand = gain_rand_pc * 0.01f;
const float delay_rand = delay_rand_pc * 0.01f;
if (ntaps != last_ntaps) {
recalc = 1;
plugin_data->last_ntaps = ntaps;
}
if (first_delay != last_start) {
recalc = 1;
plugin_data->last_start = first_delay;
}
if (range != last_range) {
recalc = 1;
plugin_data->last_range = range;
}
if (delay_scale != last_delaysc) {
recalc = 1;
plugin_data->last_delaysc = delay_scale;
}
if (gain_scale != last_ampsc) {
recalc = 1;
plugin_data->last_ampsc = gain_scale;
}
if (seed != last_seed) {
recalc = 1;
plugin_data->last_seed = seed;
}
if (gain_rand != last_a_rand) {
recalc = 1;
plugin_data->last_a_rand = gain_rand;
}
if (delay_rand != last_d_rand) {
recalc = 1;
plugin_data->last_d_rand = delay_rand;
}
if (recalc) {
float delay_base = first_delay * sample_rate;
float delay_fix;
float gain, delay, delay_sum;
float d_rand, g_rand;
srand(f_round(seed));
if (delay_base + range > buffer_size-1) {
delay_base = buffer_size - 1 - range;
}
if (gain_scale <= 1.0f) {
gain = 1.0f;
} else {
gain = 1.0f / pow(gain_scale, ntaps-1);
}
if (delay_scale == 1.0f) {
delay_fix = range / (ntaps - 1);
} else {
delay_fix = range * (delay_scale - 1.0f) / (pow(delay_scale, ntaps - 1) - 1.0f);
}
delay = 1.0f;
delay_sum = 0.0f;
for (i=0; i<ntaps; i++) {
g_rand = (1.0f-gain_rand) + (float)rand() / (float)RAND_MAX * 2.0f * gain_rand;
d_rand = (1.0f-delay_rand) + (float)rand() / (float)RAND_MAX * 2.0f * delay_rand;
taps[next_set][i].delay = LIMIT((unsigned int)(delay_base + delay_sum * delay_fix * d_rand), 0, buffer_size-1);
taps[next_set][i].gain = gain * g_rand;
delay_sum += delay;
delay *= delay_scale;
gain *= gain_scale;
}
for (; i<N_TAPS; i++) {
taps[next_set][i].delay = 0.0f;
taps[next_set][i].gain = 0.0f;
}
}
out = last_out;
for (pos = 0; pos < sample_count; pos++) {
buffer[buffer_pos] = input[pos] * coef + (out * feedback);
out = 0.0f;
for (i=0; i<ntaps; i++) {
int p = buffer_pos - taps[active_set][i].delay;
if (p<0) p += buffer_size;
out += buffer[p] * taps[active_set][i].gain;
}
if (recalc) {
xfade += 1.0f / (float)sample_count;
out *= (1-xfade);
for (i=0; i<ntaps; i++) {
int p = buffer_pos - taps[next_set][i].delay;
if (p<0) p += buffer_size;
out += buffer[p] * taps[next_set][i].gain * xfade;
}
}
buffer_write(output[pos], LIN_INTERP(wet, input[pos], out));
if (++buffer_pos >= buffer_size) {
buffer_pos = 0;
}
}
if (recalc) {
plugin_data->active_set = next_set;
plugin_data->next_set = active_set;
}
plugin_data->buffer_pos = buffer_pos;
plugin_data->last_out = out;
]]></callback>
<port label="seed" dir="input" type="control" hint="integer,default_0">
<name>Random seed</name>
<p>Controls the random numbers that will be used to stagger the delays and amplitudes if random is turned up on them. Changing this forces the random values to be recalulated.</p>
<range min="0" max="1000"/>
</port>
<port label="gain" dir="input" type="control" hint="default_0">
<name>Input gain (dB)</name>
<p>Controls the gain of the input signal in dB's.</p>
<range min="-96" max="+24"/>
</port>
<port label="feedback_pc" dir="input" type="control" hint="default_0">
<name>Feedback (%)</name>
<p>Controls the amount of output signal fed back into the input.</p>
<range min="0" max="100"/>
</port>
<port label="tap_count" dir="input" type="control" hint="integer,default_minimum">
<name>Number of taps</name>
<p>Controls the number of taps in the delay.</p>
<range min="2" max="128"/>
</port>
<port label="first_delay" dir="input" type="control" hint="default_0">
<name>First delay (s)</name>
<p>The time of the first delay.</p>
<range min="0" max="5"/>
</port>
<port label="delay_range" dir="input" type="control" hint="default_maximum">
<name>Delay range (s)</name>
<p>The time difference between the first and last delay.</p>
<range min="0.0001" max="6"/>
</port>
<port label="delay_scale" dir="input" type="control" hint="default_1">
<name>Delay change</name>
<p>The scaling factor between one delay and the next.</p>
<range min="0.2" max="5"/>
</port>
<port label="delay_rand_pc" dir="input" type="control" hint="default_0">
<name>Delay random (%)</name>
<p>The random factor applied to the delay.</p>
<range min="0" max="100"/>
</port>
<port label="gain_scale" dir="input" type="control" hint="default_1">
<name>Amplitude change</name>
<p>The scaling factor between one amplitude and the next.</p>
<range min="0.2" max="5"/>
</port>
<port label="gain_rand_pc" dir="input" type="control" hint="default_0">
<name>Amplitude random (%)</name>
<p>The random factor applied to the amplitude.</p>
<range min="0" max="100"/>
</port>
<port label="wet" dir="input" type="control" hint="default_1">
<name>Dry/wet mix</name>
<p>The level of delayed sound mixed into the output.</p>
<range min="0" max="1"/>
</port>
<port label="input" dir="input" type="audio">
<name>Input</name>
</port>
<port label="output" dir="output" type="audio">
<name>Output</name>
</port>
<instance-data label="buffer_pos" type="unsigned long"/>
<instance-data label="buffer_size" type="unsigned int"/>
<instance-data label="sample_rate" type="unsigned int"/>
<instance-data label="last_start" type="float"/>
<instance-data label="last_range" type="float"/>
<instance-data label="last_delaysc" type="float"/>
<instance-data label="last_ampsc" type="float"/>
<instance-data label="last_ntaps" type="unsigned int"/>
<instance-data label="last_seed" type="float"/>
<instance-data label="last_a_rand" type="float"/>
<instance-data label="last_d_rand" type="float"/>
<instance-data label="last_out" type="LADSPA_Data"/>
<instance-data label="active_set" type="unsigned int"/>
<instance-data label="next_set" type="unsigned int"/>
<instance-data label="taps" type="tap **"/>
<instance-data label="buffer" type="LADSPA_Data *"/>
</plugin>
</ladspa>
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