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<?xml version="1.0"?>
<!DOCTYPE ladspa SYSTEM "ladspa-swh.dtd">
<?xml-stylesheet href="ladspa.css" type="text/css"?>
<ladspa>
<global>
<meta name="maker" value="Juhana Sadeharju <kouhia at nic.funet.fi>, LADSPAification by Steve Harris <steve@plugin.org.uk>"/>
<meta name="copyright" value="GPL"/>
<meta name="properties" value="HARD_RT_CAPABLE"/>
<code>
/*
GVerb algorithm designed and implemented by Juhana Sadeharju.
LADSPA implementation and GVerb speeds ups by Steve Harris.
Comments and suggestions should be mailed to Juhana Sadeharju
(kouhia at nic funet fi).
*/
#include "ladspa-util.h"
#include "gverb/gverbdsp.h"
#include "gverb/gverb.h"
</code>
</global>
<plugin label="gverb" id="1216" class="ReverbPlugin">
<name>GVerb</name>
<p>A mono in, stereo out reverb implementation by Juhana Sadeharju (kouhia at nic.funet.fi). I ported it to LADSPA and did some testing.</p>
<p>Please contact Juhana directly regarding any bugs you find.</p>
<p><![CDATA[
Paul Winkler recommends a good starting point for a "large hall" as follows:
\begin{tabular}{|l|r|}
\hline
Parameter & Value \\
\hline
Roomsize & 200 \\
Reverb time & 1.3 \\
Damping & 0.4 \\
Input bandwidth & 0.5 \\
Dry signal level & 0 \\
Early reflection level & -12 \\
Tail level & 0 \\
\hline
\end{tabular}
]]></p>
<callback event="instantiate"><![CDATA[
verb = gverb_new(s_rate, 300.0f, 50.0f, 7.0f, 0.5f, 15.0f, 0.5f, 0.5f, 0.5f);
]]></callback>
<callback event="activate"><![CDATA[
gverb_flush(plugin_data->verb);
]]></callback>
<callback event="cleanup"><![CDATA[
gverb_free(plugin_data->verb);
]]></callback>
<callback event="run"><![CDATA[
unsigned long pos;
float l, r;
float dryc = DB_CO(drylevel);
gverb_set_roomsize(verb, roomsize);
gverb_set_revtime(verb, revtime);
gverb_set_damping(verb, damping);
gverb_set_inputbandwidth(verb, inputbandwidth);
gverb_set_earlylevel(verb, DB_CO(earlylevel));
gverb_set_taillevel(verb, DB_CO(taillevel));
for (pos = 0; pos < sample_count; pos++) {
gverb_do(verb, input[pos], &l, &r);
buffer_write(outl[pos], l + input[pos] * dryc);
buffer_write(outr[pos], r + input[pos] * dryc);
}
]]></callback>
<port label="roomsize" dir="input" type="control" hint="default_low">
<name>Roomsize (m)</name>
<p>The size of the room, in meters. Excessivly large, and excessivly small values will make it sound a bit unrealistic.</p>
<p>Values of around 30 sound good.</p>
<range min="1" max="300"/>
</port>
<port label="revtime" dir="input" type="control" hint="default_low">
<name>Reverb time (s)</name>
<p>Reverb decay time, in seconds. 7 is a good place to start.</p>
<range min="0.1" max="30"/>
</port>
<port label="damping" dir="input" type="control" hint="default_middle">
<name>Damping</name>
<p>This controls the high frequency damping (a lowpass filter), values near 1 will make it sound very bright, values near 0 will make it sound very dark.</p>
<range min="0" max="1"/>
</port>
<port label="inputbandwidth" dir="input" type="control" hint="default_high">
<name>Input bandwidth</name>
<p>This is like a damping control for the input, it has a similar effect to the damping control, but is subtly different.</p>
<range min="0" max="1"/>
</port>
<port label="drylevel" dir="input" type="control" hint="default_minimum">
<name>Dry signal level (dB)</name>
<p>The amount of dry signal to be mixed with the reverberated signal.</p>
<range min="-70" max="0"/>
</port>
<port label="earlylevel" dir="input" type="control" hint="default_0">
<name>Early reflection level (dB)</name>
<p>The quantity of early reflections (scatter reflections directly from the source). Think of Lexicons ambiance patches.</p>
<range min="-70" max="0"/>
</port>
<port label="taillevel" dir="input" type="control" hint="default_high">
<name>Tail level (dB)</name>
<p>The level of the classic reverb tail reflections.</p>
<range min="-70" max="0"/>
</port>
<port label="input" dir="input" type="audio">
<name>Input</name>
</port>
<port label="outl" dir="output" type="audio">
<name>Left output</name>
</port>
<port label="outr" dir="output" type="audio">
<name>Right output</name>
</port>
<instance-data label="verb" type="ty_gverb *" />
</plugin>
</ladspa>
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