File: sc4m_1916.xml

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<?xml version="1.0"?>
<!DOCTYPE ladspa SYSTEM "ladspa-swh.dtd">
<?xml-stylesheet href="ladspa.css" type="text/css"?>

<ladspa>
  <global>
    <meta name="maker" value="Steve Harris &lt;steve@plugin.org.uk&gt;"/>
    <meta name="copyright" value="GPL"/>
    <meta name="properties" value="HARD_RT_CAPABLE"/>
    <code><![CDATA[
      #include "util/db.h"
      #include "util/rms.h"

      #define A_TBL 256
    ]]></code>
  </global>

  <plugin label="sc4m" id="1916" class="CompressorPlugin">
    <name>SC4 mono</name>
    <p>A mono compressor with variable envelope follower for RMS / peak behaviour. Based on the code for SC4.</p>

    <callback event="instantiate"><![CDATA[
      unsigned int i;
      float sample_rate = (float)s_rate;

      rms = rms_env_new();
      sum = 0.0f;
      amp = 0.0f;
      gain = 0.0f;
      gain_t = 0.0f;
      env = 0.0f;
      env_rms = 0.0f;
      env_peak = 0.0f;
      count = 0;

      as = malloc(A_TBL * sizeof(float));
      as[0] = 1.0f;
      for (i=1; i<A_TBL; i++) {
	as[i] = expf(-1.0f / (sample_rate * (float)i / (float)A_TBL));
      }

      db_init();
    ]]></callback>

    <callback event="cleanup"><![CDATA[
      rms_env_free(plugin_data->rms);
      free(plugin_data->as);
    ]]></callback>

    <callback event="run"><![CDATA[
      unsigned long pos;

      const float ga = attack < 2.0f ? 0.0f : as[f_round(attack * 0.001f * (float)(A_TBL-1))];
      const float gr = as[f_round(release * 0.001f * (float)(A_TBL-1))];
      const float rs = (ratio - 1.0f) / ratio;
      const float mug = db2lin(makeup_gain);
      const float knee_min = db2lin(threshold - knee);
      const float knee_max = db2lin(threshold + knee);
      const float ef_a = ga * 0.25f;
      const float ef_ai = 1.0f - ef_a;

      for (pos = 0; pos < sample_count; pos++) {
       	const float lev_in = input[pos];
	sum += lev_in * lev_in;

        if (amp > env_rms) {
          env_rms = env_rms * ga + amp * (1.0f - ga);
        } else {
          env_rms = env_rms * gr + amp * (1.0f - gr);
        }
	round_to_zero(&env_rms);
        if (lev_in > env_peak) {
          env_peak = env_peak * ga + lev_in * (1.0f - ga);
        } else {
          env_peak = env_peak * gr + lev_in * (1.0f - gr);
        }
	round_to_zero(&env_peak);
        if ((count++ & 3) == 3) {
          amp = rms_env_process(rms, sum * 0.25f);
          sum = 0.0f;

          env = LIN_INTERP(rms_peak, env_rms, env_peak);

	  if (env <= knee_min) {
            gain_t = 1.0f;
	  } else if (env < knee_max) {
	    const float x = -(threshold - knee - lin2db(env)) / knee;
	    gain_t = db2lin(-knee * rs * x * x * 0.25f);
          } else {
            gain_t = db2lin((threshold - lin2db(env)) * rs);
          }
        }
        gain = gain * ef_a + gain_t * ef_ai;
        buffer_write(output[pos], input[pos] * gain * mug);
      }
      plugin_data->sum = sum;
      plugin_data->amp = amp;
      plugin_data->gain = gain;
      plugin_data->gain_t = gain_t;
      plugin_data->env = env;
      plugin_data->env_rms = env_rms;
      plugin_data->env_peak = env_peak;
      plugin_data->count = count;

      *(plugin_data->amplitude) = lin2db(env);
      *(plugin_data->gain_red) = lin2db(gain);
    ]]></callback>

    <port label="rms_peak" dir="input" type="control" hint="default_minimum">
      <name>RMS/peak</name>
      <p>The balance between the RMS and peak envelope followers.</p>
      <p>RMS is generally better for subtle, musical compression and peak is better for heavier, fast compression and percussion.</p>
      <range min="0" max="1"/>
    </port>

    <port label="attack" dir="input" type="control" hint="default_low">
      <name>Attack time (ms)</name>
      <p>The attack time in milliseconds.</p>
      <range min="1.5" max="400"/>
    </port>

    <port label="release" dir="input" type="control" hint="default_middle">
      <name>Release time (ms)</name>
      <p>The release time in milliseconds.</p>
      <range min="2" max="800"/>
    </port>

    <port label="threshold" dir="input" type="control" hint="default_maximum">
      <name>Threshold level (dB)</name>
      <p>The point at which the compressor will start to kick in.</p>
      <range min="-30" max="0"/>
    </port>

    <port label="ratio" dir="input" type="control" hint="default_1">
      <name>Ratio (1:n)</name>
      <p>The gain reduction ratio used when the signal level exceeds the threshold.</p>
      <range min="1" max="20"/>
    </port>

    <port label="knee" dir="input" type="control" hint="default_low">
      <name>Knee radius (dB)</name>
      <p>The distance from the threshold where the knee curve starts.</p>
      <range min="1" max="10"/>
    </port>

    <port label="makeup_gain" dir="input" type="control" hint="default_0">
      <name>Makeup gain (dB)</name>
      <p>Controls the gain of the makeup input signal in dB's.</p>
      <range min="0" max="+24"/>
    </port>

    <port label="amplitude" dir="output" type="control">
      <name>Amplitude (dB)</name>
      <p>The level of the input signal, in decibels.</p>
      <range min="-40" max="+12"/>
    </port>

    <port label="gain_red" dir="output" type="control">
      <name>Gain reduction (dB)</name>
      <p>The degree of gain reduction applied to the input signal, in decibels.</p>
      <range min="-24" max="0"/>
    </port>

    <port label="input" dir="input" type="audio">
      <name>Input</name>
    </port>

    <port label="output" dir="output" type="audio">
      <name>Output</name>
    </port>

    <instance-data label="rms" type="rms_env *" />
    <instance-data label="as" type="float *" />

    <instance-data label="sum" type="float" />
    <instance-data label="amp" type="float" />
    <instance-data label="gain" type="float" />
    <instance-data label="gain_t" type="float" />
    <instance-data label="env" type="float" />
    <instance-data label="env_rms" type="float" />
    <instance-data label="env_peak" type="float" />
    <instance-data label="count" type="unsigned int" />
  </plugin>
</ladspa>