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<h2 id="sec:foreignthread"><a id="sec:9.6"><span class="sec-nr">9.6</span> <span class="sec-title">Multithreaded
mixed C and Prolog applications</span></a></h2>
<a id="sec:foreignthread"></a>
<p>All foreign code linked to the multithreading version of SWI-Prolog
should be thread-safe (<em>reentrant</em>) or guarded in Prolog using
<a id="idx:withmutex2:1813"></a><a class="pred" href="threadsync.html#with_mutex/2">with_mutex/2</a>
from simultaneous access from multiple Prolog threads. If you want to
write mixed multithreaded C and Prolog applications you should first
familiarise yourself with writing multithreaded applications in C (C++).
<p>If you are using SWI-Prolog as an embedded engine in a multithreaded
application you can access the Prolog engine from multiple threads by
creating an <em>engine</em> in each thread from which you call Prolog.
Without creating an engine, a thread can only use functions that do
<em>not</em> use the <code>term_t</code> type (for example <a class="func" href="foreigninclude.html#PL_new_atom()">PL_new_atom()</a>).
<p>The system supports two models. <a class="sec" href="foreignthread.html">Section
9.6.1</a> describes the original one-to-one mapping. In this schema a
native thread attaches a Prolog thread if it needs to call Prolog and
detaches it when finished, as opposed to the model from <a class="sec" href="foreignthread.html">section
9.6.2</a>, where threads temporarily use a Prolog engine.
<p><h3 id="sec:threadoneone"><a id="sec:9.6.1"><span class="sec-nr">9.6.1</span> <span class="sec-title">A
Prolog thread for each native thread (one-to-one)</span></a></h3>
<a id="sec:threadoneone"></a>
<p>In the one-to-one model, the thread that called <a class="func" href="foreigninclude.html#PL_initialise()">PL_initialise()</a>
has a Prolog engine attached. If another C thread in the system wishes
to call Prolog it must first attach an engine using <a class="func" href="foreignthread.html#PL_thread_attach_engine()">PL_thread_attach_engine()</a>
and call <a class="func" href="foreignthread.html#PL_thread_destroy_engine()">PL_thread_destroy_engine()</a>
after all Prolog work is finished. This model is especially suitable
with long running threads that need to do Prolog work regularly. See <a class="sec" href="foreignthread.html">section
9.6.2</a> for the alternative many-to-many model.
<dl class="latex">
<dt class="pubdef"><a id="PL_thread_self()"><var>int</var> <strong>PL_thread_self</strong>(<var></var>)</a></dt>
<dd class="defbody">
Returns the integer Prolog identifier of the engine or -1 if the calling
thread has no Prolog engine. This function is also provided in the
single-threaded version of SWI-Prolog, where it returns -2.</dd>
<dt class="pubdef"><a id="PL_unify_thread_id()"><var>int</var> <strong>PL_unify_thread_id</strong>(<var>term_t
t, int i</var>)</a></dt>
<dd class="defbody">
Unify <var>t</var> with the Prolog thread identifier for thread <var>i</var>.
Thread identifiers are normally returned from <a class="func" href="foreignthread.html#PL_thread_self()">PL_thread_self()</a>.
Returns -1 if the thread does not exist or the unification fails.</dd>
<dt class="pubdef"><a id="PL_thread_attach_engine()"><var>int</var> <strong>PL_thread_attach_engine</strong>(<var>const
PL_thread_attr_t *attr</var>)</a></dt>
<dd class="defbody">
Creates a new Prolog engine in the calling thread. If the calling thread
already has an engine the reference count of the engine is incremented.
The <var>attr</var> argument can be <code>NULL</code> to create a thread
with default attributes. Otherwise it is a pointer to a structure with
the definition below. For any field with value `0', the default is used.
The <code>cancel</code> field may be filled with a pointer to a function
that is called when <a class="func" href="foreigninclude.html#PL_cleanup()">PL_cleanup()</a>
terminates the running Prolog engines. If this function is not present
or returns <code>FALSE</code> pthread_cancel() is used. The <code>flags</code>
field defines the following flags:
<dl class="latex">
<dt><strong>PL_THREAD_NO_DEBUG</strong></dt>
<dd class="defbody">
If this flag is present, the thread starts in normal no-debug status. By
default, the debug status is inherited from the main thread.
</dd>
</dl>
<pre class="code">
typedef struct
{ unsigned long local_size; /* Stack sizes (Kbytes) */
unsigned long global_size;
unsigned long trail_size;
unsigned long argument_size;
char * alias; /* alias name */
int (*cancel)(int thread);
intptr_t flags;
} PL_thread_attr_t;
</pre>
<p>The structure may be destroyed after <a class="func" href="foreignthread.html#PL_thread_attach_engine()">PL_thread_attach_engine()</a>
has returned. On success it returns the Prolog identifier for the thread
(as returned by <a class="func" href="foreignthread.html#PL_thread_self()">PL_thread_self()</a>).
If an error occurs, -1 is returned. If this Prolog is not compiled for
multithreading, -2 is returned.</dd>
<dt class="pubdef"><a id="PL_thread_destroy_engine()"><var>int</var> <strong>PL_thread_destroy_engine</strong>(<var></var>)</a></dt>
<dd class="defbody">
Destroy the Prolog engine in the calling thread. Only takes effect if
<a class="func" href="foreignthread.html#PL_thread_destroy_engine()">PL_thread_destroy_engine()</a>
is called as many times as
<a class="func" href="foreignthread.html#PL_thread_attach_engine()">PL_thread_attach_engine()</a>
in this thread. Returns <code>TRUE</code> on success and <code>FALSE</code>
if the calling thread has no engine or this Prolog does not support
threads.
<p>Please note that construction and destruction of engines are
relatively expensive operations. Only destroy an engine if performance
is not critical and memory is a critical resource.</dd>
<dt class="pubdef"><a id="PL_thread_at_exit()"><var>int</var> <strong>PL_thread_at_exit</strong>(<var>void
(*function)(void *), void *closure, int global</var>)</a></dt>
<dd class="defbody">
Register a handle to be called as the Prolog engine is destroyed. The
handler function is called with one <code>void *</code> argument holding
<var>closure</var>. If <var>global</var> is <code>TRUE</code>, the
handler is installed
<em>for all threads</em>. Globally installed handlers are executed after
the thread-local handlers. If the handler is installed local for the
current thread only (<var>global</var> == <code>FALSE</code>) it is
stored in the same FIFO queue as used by <a id="idx:threadatexit1:1814"></a><a class="pred" href="threadcreate.html#thread_at_exit/1">thread_at_exit/1</a>.
</dd>
</dl>
<p><h3 id="sec:threadmanymany"><a id="sec:9.6.2"><span class="sec-nr">9.6.2</span> <span class="sec-title">Pooling
Prolog engines (many-to-many)</span></a></h3>
<a id="sec:threadmanymany"></a>
<p>In this model Prolog engines live as entities that are independent
from threads. If a thread needs to call Prolog it takes one of the
engines from the pool and returns the engine when done. This model is
suitable in the following identified cases:
<p>
<ul class="latex">
<li><i>Compatibility with the single-threaded version</i><br>
In the single-threaded version, foreign threads must serialise access to
the one and only thread engine. Functions from this section allow
sharing one engine among multiple threads.
<p>
<li><i>Many native threads with infrequent Prolog work</i><br>
Prolog threads are expensive in terms of memory and time to create and
destroy them. For systems that use a large number of threads that only
infrequently need to call Prolog, it is better to take an engine from a
pool and return it there.
<p>
<li><i>Prolog status must be handed to another thread</i><br>
This situation has been identified by Uwe Lesta when creating a .NET
interface for SWI-Prolog. .NET distributes work for an active internet
connection over a pool of threads. If a Prolog engine contains the state
for a connection, it must be possible to detach the engine from a thread
and re-attach it to another thread handling the same connection.
</ul>
<dl class="latex">
<dt class="pubdef"><a id="PL_create_engine()"><var>PL_engine_t</var> <strong>PL_create_engine</strong>(<var>PL_thread_attr_t
*attributes</var>)</a></dt>
<dd class="defbody">
Create a new Prolog engine. <var>attributes</var> is described with
<a class="func" href="foreignthread.html#PL_thread_attach_engine()">PL_thread_attach_engine()</a>.
Any thread can make this call after
<a class="func" href="foreigninclude.html#PL_initialise()">PL_initialise()</a>
returns success. The returned engine is not attached to any thread and
lives until <a class="func" href="foreignthread.html#PL_destroy_engine()">PL_destroy_engine()</a>
is used on the returned handle.
<p>In the single-threaded version this call always returns <code>NULL</code>,
indicating failure.</dd>
<dt class="pubdef"><a id="PL_destroy_engine()"><var>int</var> <strong>PL_destroy_engine</strong>(<var>PL_engine_t
e</var>)</a></dt>
<dd class="defbody">
Destroy the given engine. Destroying an engine is only allowed if the
engine is not attached to any thread or attached to the calling thread.
On success this function returns <code>TRUE</code>, on failure the
return value is <code>FALSE</code>.</dd>
<dt class="pubdef"><a id="PL_set_engine()"><var>int</var> <strong>PL_set_engine</strong>(<var>PL_engine_t
engine, PL_engine_t *old</var>)</a></dt>
<dd class="defbody">
Make the calling thread ready to use <var>engine</var>. If <var>old</var>
is non-<code>NULL</code> the current engine associated with the calling
thread is stored at the given location. If <var>engine</var> equals
<code>PL_ENGINE_MAIN</code> the initial engine is attached to the
calling thread. If <var>engine</var> is <code>PL_ENGINE_CURRENT</code>
the engine is not changed. This can be used to query the current engine.
This call returns
<code>PL_ENGINE_SET</code> if the engine was switched successfully,
<code>PL_ENGINE_INVAL</code> if <var>engine</var> is not a valid engine
handle and
<code>PL_ENGINE_INUSE</code> if the engine is currently in use by
another thread.
<p>Engines can be changed at any time. For example, it is allowed to
select an engine to initiate a Prolog goal, detach it and at a later
moment execute the goal from another thread. Note, however, that the
<code>term_t</code>, <code>qid_t</code> and <code>fid_t</code> types are
interpreted relative to the engine for which they are created. Behaviour
when passing one of these types from one engine to another is undefined.
<p>In the single-threaded version this call only succeeds if <var>engine</var>
refers to the main engine.
</dd>
</dl>
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