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#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "sluift.h"
// A built-in table print function
// From: http://lua-users.org/wiki/TableSerialization
static const char tprint[] =
"function tprint (tt, indent, done)\n"
" done = done or {}\n"
" indent = indent or 0\n"
" if type(tt) == \"table\" then\n"
" for key, value in pairs (tt) do\n"
" io.write(string.rep (\" \", indent)) -- indent it\n"
" if type (value) == \"table\" and not done [value] then\n"
" done [value] = true\n"
" io.write(string.format(\"[%s] => table\\n\", tostring (key)));\n"
" io.write(string.rep (\" \", indent+4)) -- indent it\n"
" io.write(\"(\\n\");\n"
" tprint (value, indent + 7, done)\n"
" io.write(string.rep (\" \", indent+4)) -- indent it\n"
" io.write(\")\\n\");\n"
" else\n"
" io.write(string.format(\"[%s] => %s\\n\",\n"
" tostring (key), tostring(value)))\n"
" end\n"
" end\n"
" elseif type(tt) == \"nil\" then\n"
" io.write(\"nil\\n\")\n"
" else\n"
" io.write(tt .. \"\\n\")\n"
" end\n"
"end\n";
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{"sluift", luaopen_sluift},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib = lualibs;
for (; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
if (luaL_dostring(L, tprint) != 0) {
fprintf(stderr, "%s\n", lua_tostring(L, -1));
lua_pop(L, 1);
}
}
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