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/*
* Copyright (c) 2011 Kevin Smith
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <string>
#include <vector>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <boost/filesystem/fstream.hpp>
#include <boost/noncopyable.hpp>
#include <Swiften/Network/NetworkFactories.h>
#include <Swiften/Elements/SoftwareVersion.h>
#include <Swiften/Queries/Requests/GetSoftwareVersionRequest.h>
#include <Swiften/Network/Timer.h>
#include <Swiftob/Commands.h>
#include <Swiftob/Storage.h>
using namespace Swift;
/**
* Yes, there's an odd naming scheme going on here for methods.
* normalCamelCase methods are methods called from C++
* lower_case_methods are exposed to Lua through wrappers and
* l_lower_case_functions are functions directly exposed (often calling the lower_case_methods).
*/
class LuaCommands {
public:
class LuaCommand : public Commands::Command, boost::noncopyable {
public:
/** Takes ownership of lua and storage.*/
LuaCommand(Commands::RoleList allowedBy, const std::string& description, lua_State* lua, Storage* storage) : Command(allowedBy, description), lua_(lua), storage_(storage) {
}
virtual ~LuaCommand() {
lua_close(lua_);
delete storage_;
};
private:
lua_State* lua_;
Storage* storage_;
};
class Callbacks {
public:
Callbacks(int success, int failure, int timeout) : success(success), failure(failure), timeout(timeout) {};
int success;
int failure;
int timeout;
void erase(lua_State *L) {
lua_pushnil(L);
lua_rawseti(L, LUA_REGISTRYINDEX, success);
lua_pushnil(L);
lua_rawseti(L, LUA_REGISTRYINDEX, failure);
lua_pushnil(L);
lua_rawseti(L, LUA_REGISTRYINDEX, timeout);
}
};
LuaCommands(Commands* commands, const std::string& path, Client* client, TimerFactory* timerFactory, MUCs* mucs);
/* Public but aren't really part of the API */
void handleLuaCommand(int callbackIndex, lua_State* L, const std::string& command, const std::string& params, Message::ref message);
void handleLuaListener(int callbackIndex, lua_State* L, Message::ref message);
Commands* getCommands() {return commands_;}
int get_software_version(lua_State *L);
int muc_input_to_jid(lua_State *L);
int store_setting(lua_State *L);
int get_setting(lua_State *L);
int muc_kick(lua_State *L);
static LuaCommands* commandsFromLua(lua_State *L);
static Storage* storageFromLua(lua_State *L);
private:
void registerCommands();
void loadScript(boost::filesystem::path filePath);
void messageOntoStack(Message::ref message, lua_State* L);
void handleSoftwareVersionResponse(boost::shared_ptr<SoftwareVersion> version, ErrorPayload::ref error, bool timeout, GetSoftwareVersionRequest::ref request, Timer::ref timer, lua_State* L, Callbacks callbacks);
private:
std::string path_;
boost::filesystem::path scriptsPath_;
Commands* commands_;
MUCs* mucs_;
Client* client_;
TimerFactory* timerFactory_;
};
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