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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <boost/filesystem/path.hpp>
#include "Swiften/Client/Storages.h"
namespace Swift {
class VCardFileStorage;
class AvatarFileStorage;
class CapsFileStorage;
class RosterFileStorage;
class JID;
/**
* A storages implementation that stores all controller data on disk.
*/
class FileStorages : public Storages {
public:
/**
* Creates the storages interface.
*
* All data will be stored relative to a base directory, and
* for some controllers, in a subdirectory for the given profile.
* The data is stored in the following places:
* - Avatars: <basedir>/avatars
* - VCards: <basedir>/<profile>/vcards
* - Entity capabilities: <basedir>/caps
*
* \param baseDir the base dir to store data relative to
* \param jid the subdir in which profile-specific data will be stored.
* The bare JID will be used as the subdir name.
*/
FileStorages(const boost::filesystem::path& baseDir, const JID& jid);
~FileStorages();
virtual VCardStorage* getVCardStorage() const;
virtual AvatarStorage* getAvatarStorage() const;
virtual CapsStorage* getCapsStorage() const;
virtual RosterStorage* getRosterStorage() const;
private:
VCardFileStorage* vcardStorage;
AvatarFileStorage* avatarStorage;
CapsFileStorage* capsStorage;
RosterFileStorage* rosterStorage;
};
}
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