File: Console.h

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/*
 * Copyright (c) 2013-2017 Isode Limited.
 * All rights reserved.
 * See the COPYING file for more information.
 */

#pragma once

#include <string>

#include <boost/optional/optional.hpp>

#include <Sluift/Completer.h>

struct lua_State;

namespace Swift {
    class Terminal;

    class Console : public Completer {
        public:
            Console(lua_State* L, Terminal* terminal);
            virtual ~Console() override;

            void run();

            static int call(lua_State* L, int numberOfArguments, bool keepResult);

        private:
            std::string getPrompt(bool firstLine) const;
            std::string getErrorMessage() const;
            bool readCommand();
            int tryLoadCommand(const std::string& command);

            virtual std::vector<std::string> getCompletions(const std::string&, int start, int end) override;

        private:
            lua_State* L;
            Terminal* terminal;
            int previousNumberOfReturnArguments;
    };
}