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/*
* Copyright (c) 2013-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#include <Sluift/ElementConvertors/BodyConvertor.h>
#include <memory>
#include <lua.hpp>
#include <Sluift/Lua/LuaUtils.h>
using namespace Swift;
BodyConvertor::BodyConvertor() : GenericLuaElementConvertor<Body>("body") {
}
BodyConvertor::~BodyConvertor() {
}
std::shared_ptr<Body> BodyConvertor::doConvertFromLua(lua_State* L) {
std::shared_ptr<Body> result = std::make_shared<Body>();
if (boost::optional<std::string> value = Lua::getStringField(L, -1, "text")) {
result->setText(*value);
}
return result;
}
void BodyConvertor::doConvertToLua(lua_State* L, std::shared_ptr<Body> payload) {
lua_createtable(L, 0, 0);
if (!payload->getText().empty()) {
lua_pushstring(L, payload->getText().c_str());
lua_setfield(L, -2, "text");
}
}
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