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/*
* Copyright (c) 2013-2017 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <string>
#include <vector>
#include <lua.hpp>
namespace Swift {
namespace Lua {
class FunctionRegistry {
public:
~FunctionRegistry();
static FunctionRegistry& getInstance();
void addFunction(const std::string& name, lua_CFunction function, const std::string& type,
const std::string& helpDescription, const std::string& helpParameters, const std::string& helpOptions);
void createFunctionTable(lua_State* L, const std::string& type);
/**
* Adds the functions to the table on the top of the stack.
*/
void addFunctionsToTable(lua_State* L, const std::string& type);
private:
FunctionRegistry();
private:
struct Registration {
std::string name;
lua_CFunction function;
std::string type;
std::string helpDescription;
std::string helpParameters;
std::string helpOptions;
};
std::vector<Registration> registrations;
};
}
}
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