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/*
* Copyright (c) 2013-2017 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <memory>
#include <string>
#include <boost/optional.hpp>
struct lua_State;
namespace Swift {
class Element;
class LuaElementConvertor {
public:
static boost::optional<std::string> NO_RESULT;
struct Documentation {
Documentation(const std::string& className, const std::string& description) :
className(className), description(description) {}
std::string className;
std::string description;
};
virtual ~LuaElementConvertor();
virtual std::shared_ptr<Element> convertFromLua(lua_State*, int index, const std::string& type) = 0;
virtual boost::optional<std::string> convertToLua(lua_State*, std::shared_ptr<Element>) = 0;
virtual boost::optional<Documentation> getDocumentation() const {
return boost::optional<Documentation>();
}
};
}
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