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/*
* Copyright (c) 2013-2017 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <memory>
#include <vector>
#include <boost/optional.hpp>
struct lua_State;
namespace Swift {
class LuaElementConvertor;
class Element;
class LuaElementConvertors {
public:
LuaElementConvertors();
virtual ~LuaElementConvertors();
std::shared_ptr<Element> convertFromLua(lua_State*, int index);
int convertToLua(lua_State*, std::shared_ptr<Element>);
/**
* Adds a toplevel type+data table with the given type.
*/
std::shared_ptr<Element> convertFromLuaUntyped(lua_State*, int index, const std::string& type);
/**
* Strips the toplevel type+data table, and only return the
* data.
*/
int convertToLuaUntyped(lua_State*, std::shared_ptr<Element>);
const std::vector< std::shared_ptr<LuaElementConvertor> >& getConvertors() const {
return convertors;
}
private:
boost::optional<std::string> doConvertToLuaUntyped(lua_State*, std::shared_ptr<Element>);
void registerConvertors();
private:
std::vector< std::shared_ptr<LuaElementConvertor> > convertors;
};
}
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