1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
|
/*
* Copyright (c) 2011-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <string>
#include <vector>
#include <boost/filesystem/path.hpp>
#include <boost/signals2.hpp>
#include <Swiften/Elements/StatusShow.h>
#include <Swiften/JID/JID.h>
namespace Swift {
class Roster;
class TimerFactory;
class Timer;
class TableRoster {
public:
struct Item {
Item(const std::string& name, const std::string& description, const JID& jid, StatusShow::Type status, const boost::filesystem::path& avatarPath) : name(name), description(description), jid(jid), status(status), avatarPath(avatarPath) {
}
std::string name;
std::string description;
JID jid;
StatusShow::Type status;
boost::filesystem::path avatarPath;
};
struct Index {
Index(size_t section = 0, size_t row = 0) : section(section), row(row) {
}
size_t section;
size_t row;
bool operator==(const Index& o) const {
return o.section == section && o.row == row;
}
};
struct Update {
std::vector<Index> updatedRows;
std::vector<Index> insertedRows;
std::vector<Index> deletedRows;
std::vector<size_t> insertedSections;
std::vector<size_t> deletedSections;
};
TableRoster(Roster* model, TimerFactory* timerFactory, int updateDelay);
~TableRoster();
size_t getNumberOfSections() const;
size_t getNumberOfRowsInSection(size_t section) const;
const std::string& getSectionTitle(size_t);
const Item& getItem(const Index&) const;
boost::signals2::signal<void (const Update&)> onUpdate;
private:
void handleUpdateTimerTick();
void scheduleUpdate();
private:
friend struct SectionNameEquals;
struct Section {
Section(const std::string& name) : name(name) {
}
std::string name;
std::vector<Item> items;
};
Roster* model;
std::vector<Section> sections;
bool updatePending;
std::shared_ptr<Timer> updateTimer;
};
}
|