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/*
* Copyright (c) 2010-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#include <Swift/Controllers/StatusTracker.h>
#include <memory>
#include <Swiften/Elements/Idle.h>
namespace Swift {
StatusTracker::StatusTracker() {
isAutoAway_ = false;
queuedPresence_ = std::make_shared<Presence>();
}
std::shared_ptr<Presence> StatusTracker::getNextPresence() {
std::shared_ptr<Presence> presence;
if (isAutoAway_) {
presence = std::make_shared<Presence>();
presence->setShow(StatusShow::Away);
presence->setStatus(queuedPresence_->getStatus());
presence->addPayload(std::make_shared<Idle>(isAutoAwaySince_));
} else {
presence = queuedPresence_;
}
return presence;
}
void StatusTracker::setRequestedPresence(std::shared_ptr<Presence> presence) {
isAutoAway_ = false;
queuedPresence_ = presence;
// if (presence->getType() == Presence::Unavailable) {
// queuedPresence_ = std::make_shared<Presence>();
// }
}
bool StatusTracker::goAutoAway(const int& seconds) {
if (queuedPresence_->getShow() != StatusShow::Online) {
return false;
}
isAutoAway_ = true;
isAutoAwaySince_ = boost::posix_time::second_clock::universal_time() - boost::posix_time::seconds(seconds);
return true;
}
bool StatusTracker::goAutoUnAway() {
if (!isAutoAway_) {
return false;
}
isAutoAway_ = false;
return true;
}
}
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