File: main.swift

package info (click to toggle)
swiftlang 6.0.3-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 2,519,992 kB
  • sloc: cpp: 9,107,863; ansic: 2,040,022; asm: 1,135,751; python: 296,500; objc: 82,456; f90: 60,502; lisp: 34,951; pascal: 19,946; sh: 18,133; perl: 7,482; ml: 4,937; javascript: 4,117; makefile: 3,840; awk: 3,535; xml: 914; fortran: 619; cs: 573; ruby: 573
file content (53 lines) | stat: -rw-r--r-- 1,400 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
// This source file is part of the Swift.org open source project
//
// Copyright 2017-2019 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for Swift project authors

import Dispatch
import Foundation

import GameOfLife
import llbuildSwift

// MARK: Shared Game of Life

/// Interesting initial Game of Life states.
enum InitialState {
    /// A typical glider.
    case glider

    /// A simple toggling state.
    case toggle

    /// An explosion!
    case boom

    /// The initial points for the state.
    var points: [(Int, Int)] {
        switch self {
        case .glider:
            return [(1,1), (2,2), (3,2), (2,3), (1,3)]
        case .toggle:
            return [(5,5), (6,5), (4,5), (5,4)]
        case .boom:
            return [(5,5), (6,5), (4,5), (5,4), (5,6), (7,9), (7,8), (8,8)]
        }
    }
}

/// The shared life board to render.
let board = LifeBoard(width: 16, height: 16, points: InitialState.boom.points)
var delegate = GameOfLifeBuildEngineDelegate(initialBoard: board)
var engine = BuildEngine(delegate: delegate)

// Just print the frames to the console.

for gen in 0 ..< 30 {
    let frame = engine.build(key: Key("gen-\(gen)")).toBoard(board.width, board.height)
    print(frame)
    print()
}