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//===-- SQLiteBuildDB.cpp -------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
#include "llbuild/Core/BuildDB.h"
#include "llbuild/Basic/BinaryCoding.h"
#include "llbuild/Basic/PlatformUtility.h"
#include "llbuild/Core/BuildEngine.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <cerrno>
#include <cstring>
#include <mutex>
#include <sqlite3.h>
using namespace llbuild;
using namespace llbuild::core;
// SQLite BuildDB Implementation
/// Internal key ID type used for linking rule dependencies. Related to, but
/// distinct from the build engine's KeyID type.
struct DBKeyID {
uint64_t value = 0;
DBKeyID() { ; }
DBKeyID(const DBKeyID&) = default;
explicit DBKeyID(uint64_t value) : value(value) { ; }
};
// Provide DenseMapInfo for DBKeyID.
template<> struct ::llvm::DenseMapInfo<DBKeyID> {
static inline DBKeyID getEmptyKey() { return DBKeyID(~0ULL); }
static inline DBKeyID getTombstoneKey() { return DBKeyID(~0ULL - 1ULL); }
static unsigned getHashValue(const DBKeyID& Val) {
return (unsigned)(Val.value * 37ULL);
}
static bool isEqual(const DBKeyID& LHS, const DBKeyID& RHS) {
return LHS.value == RHS.value;
}
};
// Helper macro checking and returning error messages for failed SQLite calls
#define checkSQLiteResultOKReturnFalse(result) \
if (result != SQLITE_OK) { \
*error_out = getCurrentErrorMessage(); \
return false; \
}
namespace {
class SQLiteBuildDB : public BuildDB {
/// Version History:
/// * 17: Revert 15
/// * 16: Add checksum field to FileInfo.
/// * 15: Add barriers in dependency list.
/// * 14: Filtered directory tree structure nodes, related build key changes
/// * 13: Tagging dependencies with single-use flag.
/// * 12: Tagging dependencies with order-only flag.
/// * 11: Add result timestamps
/// * 10: Add result signature
/// * 9: Add filtered directory contents, related build key changes
/// * 8: Remove ID from rule results
/// * 7: De-normalized the rule result dependencies.
/// * 6: Added `ordinal` field for dependencies.
/// * 5: Switched to using `WITHOUT ROWID` for dependencies.
/// * 4: Pre-history
static const int currentSchemaVersion = 17;
std::string path;
uint32_t clientSchemaVersion;
/// If this is `true`, the database will be re-created if the client/schema version mismatches.
/// If `false`, it will not be re-created but returns an error instead.
bool recreateOnUnmatchedVersion;
sqlite3 *db = nullptr;
/// The mutex to protect all access to the database and statements.
std::mutex dbMutex;
/// The delegate pointer
BuildDBDelegate* delegate = nullptr;
std::string getCurrentErrorMessage() {
int err_code = sqlite3_errcode(db);
const char* err_message = sqlite3_errmsg(db);
const char* filename = sqlite3_db_filename(db, "main");
std::string out;
llvm::raw_string_ostream outStream(out);
outStream << "error: accessing build database \"" << filename << "\": " << err_message;
if (err_code == SQLITE_BUSY || err_code == SQLITE_LOCKED) {
outStream << " Possibly there are two concurrent builds running in the same filesystem location.";
}
outStream.flush();
return out;
}
bool open(std::string *error_out) {
// The db is opened lazily whenever an operation on it occurs. Thus if it is
// already open, we don't need to do any further work.
if (db) return true;
// Configure SQLite3 on first use.
//
// We attempt to set multi-threading mode, but can settle for serialized if
// the library can't be reinitialized (there are only two modes).
static int sqliteConfigureResult = []() -> int {
// We access a single connection from multiple threads.
return sqlite3_config(SQLITE_CONFIG_MULTITHREAD);
}();
if (sqliteConfigureResult != SQLITE_OK) {
if (!sqlite3_threadsafe()) {
*error_out = "unable to configure database: not thread-safe";
return false;
}
}
int result = sqlite3_open(path.c_str(), &db);
if (result != SQLITE_OK) {
*error_out = "unable to open database: " + std::string(
sqlite3_errstr(result));
return false;
}
sqlite3_busy_timeout(db, 5000);
// Create the database schema, if necessary.
char *cError;
int version;
uint32_t clientVersion = 0;
sqlite3_stmt* stmt;
result = sqlite3_prepare_v2(
db, "SELECT version,client_version FROM info LIMIT 1",
-1, &stmt, nullptr);
if (result == SQLITE_ERROR) {
version = -1;
} else {
if (result != SQLITE_OK) {
*error_out = getCurrentErrorMessage();
return false;
}
result = sqlite3_step(stmt);
if (result == SQLITE_DONE) {
version = -1;
} else if (result == SQLITE_ROW) {
assert(sqlite3_column_count(stmt) == 2);
version = sqlite3_column_int(stmt, 0);
clientVersion = sqlite3_column_int(stmt, 1);
} else {
*error_out = getCurrentErrorMessage();
sqlite3_finalize(stmt);
return false;
}
sqlite3_finalize(stmt);
}
if (version != currentSchemaVersion ||
clientVersion != clientSchemaVersion) {
// Close the database before we try to recreate it.
sqlite3_close(db);
db = nullptr;
if (!recreateOnUnmatchedVersion) {
// We don't re-create the database in this case and return an error
*error_out = std::string("Version mismatch. (database-schema: ") + std::to_string(version) + std::string(" requested schema: ") + std::to_string(currentSchemaVersion) + std::string(". database-client: ") + std::to_string(clientVersion) + std::string(" requested client: ") + std::to_string(clientSchemaVersion) + std::string(")");
return false;
}
// Always recreate the database from scratch when the schema changes.
result = basic::sys::unlink(path.c_str());
if (result == -1) {
if (errno != ENOENT) {
*error_out = std::string("unable to unlink existing database: ") +
::strerror(errno);
sqlite3_close(db);
db = nullptr;
return false;
}
} else {
// If the remove was successful, reopen the database.
int result = sqlite3_open(path.c_str(), &db);
if (result != SQLITE_OK) {
*error_out = getCurrentErrorMessage();
return false;
}
}
// Create the schema in a single transaction.
result = sqlite3_exec(db, "BEGIN EXCLUSIVE;", nullptr, nullptr, &cError);
// Create the info table.
if (result == SQLITE_OK) {
result = sqlite3_exec(
db, ("CREATE TABLE info ("
"id INTEGER PRIMARY KEY, "
"version INTEGER, "
"client_version INTEGER, "
"iteration INTEGER);"),
nullptr, nullptr, &cError);
}
if (result == SQLITE_OK) {
char* query = sqlite3_mprintf(
"INSERT INTO info VALUES (0, %d, %d, 0);",
currentSchemaVersion, clientSchemaVersion);
result = sqlite3_exec(db, query, nullptr, nullptr, &cError);
sqlite3_free(query);
}
if (result == SQLITE_OK) {
result = sqlite3_exec(
db, ("CREATE TABLE key_names ("
"id INTEGER PRIMARY KEY, "
"key STRING UNIQUE);"),
nullptr, nullptr, &cError);
}
if (result == SQLITE_OK) {
result = sqlite3_exec(
db, ("CREATE TABLE rule_results ("
"key_id INTEGER PRIMARY KEY, "
"value BLOB, "
"signature INTEGER, "
"built_at INTEGER, "
"computed_at INTEGER, "
"start REAL, "
"end REAL, "
"dependencies BLOB, "
"FOREIGN KEY(key_id) REFERENCES key_names(id));"),
nullptr, nullptr, &cError);
}
// Create the indices on the rule tables.
if (result == SQLITE_OK) {
// Create an index to be used for efficiently looking up rule
// information from a key.
result = sqlite3_exec(
db, "CREATE UNIQUE INDEX rule_results_idx ON rule_results (key_id);",
nullptr, nullptr, &cError);
}
// Sync changes to disk.
if (result == SQLITE_OK) {
result = sqlite3_exec(db, "END;", nullptr, nullptr, &cError);
}
if (result != SQLITE_OK) {
*error_out = (std::string("unable to initialize database (") + cError
+ ")");
sqlite3_free(cError);
sqlite3_close(db);
db = nullptr;
return false;
}
}
// Initialize prepared statements.
result = sqlite3_prepare_v2(
db, findKeyIDForKeyStmtSQL,
-1, &findKeyIDForKeyStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, findKeyNameForKeyIDStmtSQL,
-1, &findKeyNameForKeyIDStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, insertIntoKeysStmtSQL,
-1, &insertIntoKeysStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, insertIntoRuleResultsStmtSQL,
-1, &insertIntoRuleResultsStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, deleteFromKeysStmtSQL,
-1, &deleteFromKeysStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, findRuleResultStmtSQL,
-1, &findRuleResultStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, fastFindRuleResultStmtSQL,
-1, &fastFindRuleResultStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_prepare_v2(
db, getKeysWithResultStmtSQL,
-1, &getKeysWithResultStmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
return true;
}
void close() {
if (!db) return;
// Destroy prepared statements.
sqlite3_finalize(findKeyIDForKeyStmt);
findKeyIDForKeyStmt = nullptr;
sqlite3_finalize(findKeyNameForKeyIDStmt);
findKeyNameForKeyIDStmt = nullptr;
sqlite3_finalize(findRuleResultStmt);
findRuleResultStmt = nullptr;
sqlite3_finalize(fastFindRuleResultStmt);
fastFindRuleResultStmt = nullptr;
sqlite3_finalize(deleteFromKeysStmt);
deleteFromKeysStmt = nullptr;
sqlite3_finalize(insertIntoKeysStmt);
insertIntoKeysStmt = nullptr;
sqlite3_finalize(insertIntoRuleResultsStmt);
insertIntoRuleResultsStmt = nullptr;
sqlite3_finalize(getKeysWithResultStmt);
getKeysWithResultStmt = nullptr;
int result = sqlite3_close(db);
(void)result; // use the variable if we're building without asserts
assert(result == SQLITE_OK && "The database connection could not be closed. That means there are prepared statements that are not finalized, data blobs that are not closed or backups not finished.");
db = nullptr;
}
public:
SQLiteBuildDB(StringRef path, uint32_t clientSchemaVersion, bool recreateOnUnmatchedVersion)
: path(path), clientSchemaVersion(clientSchemaVersion), recreateOnUnmatchedVersion(recreateOnUnmatchedVersion) { }
virtual ~SQLiteBuildDB() {
std::lock_guard<std::mutex> guard(dbMutex);
if (db)
close();
}
/// @name BuildDB API
/// @{
virtual void attachDelegate(BuildDBDelegate* delegate) override {
this->delegate = delegate;
}
virtual Epoch getCurrentEpoch(bool* success_out, std::string *error_out) override {
std::lock_guard<std::mutex> guard(dbMutex);
if (!open(error_out)) {
*success_out = false;
return 0;
}
// Fetch the iteration from the info table.
sqlite3_stmt* stmt;
int result;
result = sqlite3_prepare_v2(
db, "SELECT iteration FROM info LIMIT 1",
-1, &stmt, nullptr);
if (result != SQLITE_OK) {
*success_out = false;
*error_out = getCurrentErrorMessage();
return 0;
}
result = sqlite3_step(stmt);
if (result != SQLITE_ROW) {
*success_out = false;
*error_out = getCurrentErrorMessage();
sqlite3_finalize(stmt);
return 0;
}
assert(sqlite3_column_count(stmt) == 1);
uint64_t iteration = sqlite3_column_int64(stmt, 0);
sqlite3_finalize(stmt);
*success_out = true;
return iteration;
}
virtual bool setCurrentIteration(uint64_t value, std::string *error_out) override {
std::lock_guard<std::mutex> guard(dbMutex);
if (!open(error_out)) {
return false;
}
sqlite3_stmt* stmt;
int result;
result = sqlite3_prepare_v2(
db, "UPDATE info SET iteration = ? WHERE id == 0;",
-1, &stmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(stmt, /*index=*/1, value);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_step(stmt);
if (result != SQLITE_DONE) {
*error_out = getCurrentErrorMessage();
sqlite3_finalize(stmt);
return false;
}
sqlite3_finalize(stmt);
return true;
}
static constexpr const char *deleteFromKeysStmtSQL = (
"DELETE FROM key_names WHERE key == ?;");
sqlite3_stmt* deleteFromKeysStmt = nullptr;
// Although we have the engine's KeyID, we explictly use the key itself to
// do the mapping via a table join. This is substantially more performant when
// running an initial full build against empty tables. It is also essentially
// equivalent to the mapping we would have to do for the DBKeyID, but defers
// the creation of new IDs until we actually need them in setRuleResult().
static constexpr const char *findRuleResultStmtSQL = (
"SELECT rule_results.key_id, value, built_at, computed_at, start, end, dependencies, signature FROM rule_results "
"INNER JOIN key_names ON key_names.id = rule_results.key_id WHERE key == ?;");
sqlite3_stmt* findRuleResultStmt = nullptr;
// Fast path find result for rules we already know they ID for
static constexpr const char *fastFindRuleResultStmtSQL = (
"SELECT key_id, value, built_at, computed_at, start, end, dependencies, signature FROM rule_results "
"WHERE key_id == ?;");
sqlite3_stmt* fastFindRuleResultStmt = nullptr;
static constexpr const char *getKeysWithResultStmtSQL = (
"SELECT rule_results.key_id, key_names.key, rule_results.value, rule_results.built_at, rule_results.computed_at, rule_results.start, rule_results.end, rule_results.dependencies, rule_results.signature FROM rule_results "
"JOIN key_names WHERE rule_results.key_id == key_names.id;");
sqlite3_stmt* getKeysWithResultStmt = nullptr;
virtual bool lookupRuleResult(KeyID keyID, const KeyType& key,
Result* result_out,
std::string *error_out) override {
assert(delegate != nullptr);
std::lock_guard<std::mutex> guard(dbMutex);
assert(result_out->builtAt == 0);
if (!open(error_out)) {
return false;
}
// Fetch the basic rule information.
int result;
int numDependencyBytes = 0;
const void* dependencyBytes = nullptr;
DBKeyID dbKeyID;
// Check if we already have the key mapping
auto it = dbKeyIDs.find(keyID);
if (it != dbKeyIDs.end()) {
// DBKeyID is known, perform the fast path that avoids table joining
result = sqlite3_reset(fastFindRuleResultStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_clear_bindings(fastFindRuleResultStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(fastFindRuleResultStmt, /*index=*/1,
it->second.value);
checkSQLiteResultOKReturnFalse(result);
// If the rule wasn't found, we are done.
result = sqlite3_step(fastFindRuleResultStmt);
if (result == SQLITE_DONE)
return false;
if (result != SQLITE_ROW) {
*error_out = getCurrentErrorMessage();
return false;
}
// Otherwise, read the result contents from the row.
assert(sqlite3_column_count(fastFindRuleResultStmt) == 8);
dbKeyID = DBKeyID(sqlite3_column_int64(fastFindRuleResultStmt, 0));
int numValueBytes = sqlite3_column_bytes(fastFindRuleResultStmt, 1);
result_out->value.resize(numValueBytes);
memcpy(result_out->value.data(),
sqlite3_column_blob(fastFindRuleResultStmt, 1),
numValueBytes);
result_out->builtAt = sqlite3_column_int64(fastFindRuleResultStmt, 2);
result_out->computedAt = sqlite3_column_int64(fastFindRuleResultStmt, 3);
result_out->start = sqlite3_column_double(fastFindRuleResultStmt, 4);
result_out->end = sqlite3_column_double(fastFindRuleResultStmt, 5);
// Extract the dependencies binary blob.
numDependencyBytes = sqlite3_column_bytes(fastFindRuleResultStmt, 6);
dependencyBytes = sqlite3_column_blob(fastFindRuleResultStmt, 6);
// Extract the signature
result_out->signature =
basic::CommandSignature(sqlite3_column_int64(fastFindRuleResultStmt, 7));
} else {
// KeyID is not known, perform the 'normal' search using the key value
result = sqlite3_reset(findRuleResultStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_clear_bindings(findRuleResultStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_text(findRuleResultStmt, /*index=*/1,
key.data(), key.size(),
SQLITE_STATIC);
checkSQLiteResultOKReturnFalse(result);
// If the rule wasn't found, we are done.
result = sqlite3_step(findRuleResultStmt);
if (result == SQLITE_DONE)
return false;
if (result != SQLITE_ROW) {
*error_out = getCurrentErrorMessage();
return false;
}
// Otherwise, read the result contents from the row.
assert(sqlite3_column_count(findRuleResultStmt) == 8);
dbKeyID = DBKeyID(sqlite3_column_int64(findRuleResultStmt, 0));
int numValueBytes = sqlite3_column_bytes(findRuleResultStmt, 1);
result_out->value.resize(numValueBytes);
memcpy(result_out->value.data(),
sqlite3_column_blob(findRuleResultStmt, 1),
numValueBytes);
result_out->builtAt = sqlite3_column_int64(findRuleResultStmt, 2);
result_out->computedAt = sqlite3_column_int64(findRuleResultStmt, 3);
result_out->start = sqlite3_column_double(findRuleResultStmt, 4);
result_out->end = sqlite3_column_double(findRuleResultStmt, 5);
// Cache the engine key mapping
engineKeyIDs[dbKeyID] = keyID;
dbKeyIDs[keyID] = dbKeyID;
// Extract the dependencies binary blob.
numDependencyBytes = sqlite3_column_bytes(findRuleResultStmt, 6);
dependencyBytes = sqlite3_column_blob(findRuleResultStmt, 6);
// Extract the signature
result_out->signature =
basic::CommandSignature(sqlite3_column_int64(findRuleResultStmt, 7));
}
int numDependencies = numDependencyBytes / sizeof(uint64_t);
if (numDependencyBytes != static_cast<int>(numDependencies * sizeof(uint64_t))) {
*error_out = (llvm::Twine("unexpected contents for database result: ") +
llvm::Twine((int)dbKeyID.value)).str();
return false;
}
result_out->dependencies.resize(numDependencies);
basic::BinaryDecoder decoder(
StringRef((const char*)dependencyBytes, numDependencyBytes));
for (auto i = 0; i != numDependencies; ++i) {
uint64_t raw;
decoder.read(raw);
bool orderOnly = raw & 1;
bool singleUse = (raw >> 1) & 1;
DBKeyID dbKeyID(raw >> 2);
// Map the database key ID into an engine key ID (note that we already
// hold the dbMutex at this point as required by getKeyIDforID())
KeyID keyID = getKeyIDForID(dbKeyID, error_out);
if (!error_out->empty()) {
return false;
}
result_out->dependencies.set(i, keyID, orderOnly, singleUse);
}
return true;
}
static constexpr const char *insertIntoRuleResultsStmtSQL =
"INSERT OR REPLACE INTO rule_results VALUES (?, ?, ?, ?, ?, ?, ?, ?);";
sqlite3_stmt* insertIntoRuleResultsStmt = nullptr;
static constexpr const char *findKeyIDForKeyStmtSQL = (
"SELECT id FROM key_names "
"WHERE key == ? LIMIT 1;");
sqlite3_stmt* findKeyIDForKeyStmt = nullptr;
static constexpr const char *findKeyNameForKeyIDStmtSQL = (
"SELECT key FROM key_names "
"WHERE id == ? LIMIT 1;");
sqlite3_stmt* findKeyNameForKeyIDStmt = nullptr;
static constexpr const char *insertIntoKeysStmtSQL =
"INSERT OR IGNORE INTO key_names(key) VALUES (?);";
sqlite3_stmt* insertIntoKeysStmt = nullptr;
virtual bool setRuleResult(KeyID keyID,
const Rule& rule,
const Result& ruleResult,
std::string *error_out) override {
assert(delegate != nullptr);
std::lock_guard<std::mutex> guard(dbMutex);
int result;
if (!open(error_out)) {
return false;
}
auto dbKeyID = getKeyID(keyID, error_out);
if (!error_out->empty()) {
return false;
}
// Create the encoded dependency list.
//
// FIXME: We could save some reallocation by having a templated SmallVector
// size here.
basic::BinaryEncoder encoder{};
for (auto dependency: ruleResult.dependencies) {
// Map the enging keyID to a database key ID
//
// FIXME: This is naively mapping all keys with no caching at this point,
// thus likely to perform poorly. Should refactor this into a bulk
// query or a DB layer cache.
auto dbKeyID = getKeyID(dependency.keyID, error_out);
if (!error_out->empty()) {
return false;
}
encoder.write((dbKeyID.value << 2) + (dependency.singleUse << 1) + dependency.orderOnly);
}
// Insert the actual rule result.
result = sqlite3_reset(insertIntoRuleResultsStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_clear_bindings(insertIntoRuleResultsStmt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(insertIntoRuleResultsStmt, /*index=*/1,
dbKeyID.value);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_blob(insertIntoRuleResultsStmt, /*index=*/2,
ruleResult.value.data(),
ruleResult.value.size(),
SQLITE_STATIC);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(insertIntoRuleResultsStmt, /*index=*/3,
ruleResult.signature.value);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(insertIntoRuleResultsStmt, /*index=*/4,
ruleResult.builtAt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_int64(insertIntoRuleResultsStmt, /*index=*/5,
ruleResult.computedAt);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_double(insertIntoRuleResultsStmt, /*index=*/6,
ruleResult.start);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_double(insertIntoRuleResultsStmt, /*index=*/7,
ruleResult.end);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_bind_blob(insertIntoRuleResultsStmt, /*index=*/8,
encoder.data(),
encoder.size(),
SQLITE_STATIC);
checkSQLiteResultOKReturnFalse(result);
result = sqlite3_step(insertIntoRuleResultsStmt);
if (result != SQLITE_DONE) {
*error_out = getCurrentErrorMessage();
return false;
}
return true;
}
virtual bool buildStarted(std::string *error_out) override {
std::lock_guard<std::mutex> guard(dbMutex);
if (!open(error_out))
return false;
// Execute the entire build inside a single transaction.
//
// FIXME: We should revist this, as we probably wouldn't want a crash in the
// build system to totally lose all build results.
int result = sqlite3_exec(db, "BEGIN EXCLUSIVE;", nullptr, nullptr, nullptr);
if (result != SQLITE_OK) {
*error_out = getCurrentErrorMessage();
return false;
}
return true;
}
virtual void buildComplete() override {
std::lock_guard<std::mutex> guard(dbMutex);
// Sync changes to disk.
int result = sqlite3_exec(db, "END;", nullptr, nullptr, nullptr);
assert(result == SQLITE_OK);
(void)result;
// We close the connection whenever a build completes so that we release
// any locks that we may have on the file.
close();
}
virtual bool getKeys(std::vector<KeyType>& keys_out, std::string* error_out) override {
std::lock_guard<std::mutex> guard(dbMutex);
if (!open(error_out))
return false;
// Search for the key in the database
int result;
sqlite3_stmt* stmt;
result = sqlite3_prepare_v2(db, "SELECT key FROM key_names;",
-1, &stmt, nullptr);
checkSQLiteResultOKReturnFalse(result);
while (sqlite3_step(stmt) == SQLITE_ROW) {
assert(sqlite3_column_count(stmt) == 1);
auto size = sqlite3_column_bytes(stmt, 0);
auto text = (const char*) sqlite3_column_text(stmt, 0);
keys_out.push_back(KeyType(text, size));
}
sqlite3_finalize(stmt);
return true;
}
bool getKeysWithResult(std::vector<KeyType> &keys_out, std::vector<Result> &results_out, std::string* error_out) override {
assert(delegate != nullptr);
std::lock_guard<std::mutex> guard(dbMutex);
if (!open(error_out))
return false;
auto stmt = getKeysWithResultStmt;
int result = sqlite3_reset(stmt);
checkSQLiteResultOKReturnFalse(result);
while (sqlite3_step(stmt) == SQLITE_ROW) {
assert(sqlite3_column_count(stmt) == 9);
auto dbKeyID = DBKeyID(sqlite3_column_int64(stmt, 0));
auto key = KeyType((const char *)sqlite3_column_text(stmt, 1), sqlite3_column_bytes(stmt, 1));
auto engineKeyID = delegate->getKeyID(key);
engineKeyIDs[dbKeyID] = engineKeyID;
dbKeyIDs[engineKeyID] = dbKeyID;
Result result;
int numValueBytes = sqlite3_column_bytes(stmt, 2);
result.value.resize(numValueBytes);
memcpy(result.value.data(),
sqlite3_column_blob(stmt, 2),
numValueBytes);
result.builtAt = sqlite3_column_int64(stmt, 3);
result.computedAt = sqlite3_column_int64(stmt, 4);
result.start = sqlite3_column_double(stmt, 5);
result.end = sqlite3_column_double(stmt, 6);
auto numDependencyBytes = sqlite3_column_bytes(stmt, 7);
auto dependencyBytes = sqlite3_column_blob(stmt, 7);
// map dependencies
int numDependencies = numDependencyBytes / sizeof(uint64_t);
if (numDependencyBytes != static_cast<int>(numDependencies * sizeof(uint64_t))) {
*error_out = (llvm::Twine("unexpected contents for database result: ") +
llvm::Twine((int)dbKeyID.value)).str();
return false;
}
result.dependencies.resize(numDependencies);
basic::BinaryDecoder decoder(
StringRef((const char*)dependencyBytes, numDependencyBytes));
for (auto i = 0; i != numDependencies; ++i) {
uint64_t raw;
decoder.read(raw);
bool orderOnly = raw & 1;
bool singleUse = (raw >> 1) & 1;
DBKeyID dbKeyID(raw >> 2);
// Map the database key ID into an engine key ID (note that we already
// hold the dbMutex at this point as required by getKeyIDforID())
KeyID keyID = getKeyIDForID(dbKeyID, error_out);
if (!error_out->empty()) {
return false;
}
result.dependencies.set(i, keyID, orderOnly, singleUse);
}
result.signature = basic::CommandSignature(sqlite3_column_int64(stmt, 8));
keys_out.push_back(key);
results_out.push_back(result);
}
return true;
}
virtual void dump(raw_ostream& os) override {
std::lock_guard<std::mutex> guard(dbMutex);
std::string error;
if (!open(&error)) {
os << "error: " << getCurrentErrorMessage() << "\n";
return;
}
// Dump Keys
int result;
sqlite3_stmt* stmt;
result = sqlite3_prepare_v2(db, "SELECT key, id FROM key_names;",
-1, &stmt, nullptr);
if (result != SQLITE_OK)
return;
os << "keys:\n";
while (sqlite3_step(stmt) == SQLITE_ROW) {
assert(sqlite3_column_count(stmt) == 2);
auto size = sqlite3_column_bytes(stmt, 0);
auto text = (const char*) sqlite3_column_text(stmt, 0);
auto id = sqlite3_column_int64(stmt, 1);
os << id << " -- " << KeyType(text, size).c_str() << "\n";
}
sqlite3_finalize(stmt);
// Dump Keys
result = sqlite3_prepare_v2(db, "SELECT key_id, built_at, computed_at, start, end FROM rule_results;",
-1, &stmt, nullptr);
if (result != SQLITE_OK)
return;
os << "\nresults:\n";
while (sqlite3_step(stmt) == SQLITE_ROW) {
assert(sqlite3_column_count(stmt) == 5);
auto id = sqlite3_column_int64(stmt, 0);
auto built = sqlite3_column_int64(stmt, 1);
auto computed = sqlite3_column_int64(stmt, 2);
auto start = sqlite3_column_double(stmt, 3);
auto end = sqlite3_column_double(stmt, 4);
os << id << " -- " << built << ", " << computed << ", " << end-start << "s\n";
}
sqlite3_finalize(stmt);
}
/// @}
private:
/// Local cache of database DBKeyID (values) to engine KeyIDs
llvm::DenseMap<DBKeyID, KeyID> engineKeyIDs;
/// Local cache of database engine KeyIDs to DBKeyIDs
llvm::DenseMap<KeyID, DBKeyID> dbKeyIDs;
/// Lookup or create a DBKeyID for a given engine KeyID
///
/// This method is not thread-safe. The caller must protect access via the
/// dbMutex.
DBKeyID getKeyID(KeyID keyID, std::string *error_out) {
// Try to fetch the DBKeyID from the cache
auto it = dbKeyIDs.find(keyID);
if (it != dbKeyIDs.end()) {
return it->second;
}
auto dbKeyID = getKeyIDFromDB(keyID, error_out);
if (dbKeyID.value != 0) {
// Cache the ID mappings
engineKeyIDs[dbKeyID] = keyID;
dbKeyIDs[keyID] = dbKeyID;
}
return dbKeyID;
}
// Helper function that searches and updates the key_names table as needed to
// return a DBKeyID for the given engine KeyID. This should really only be
// used by the above cached getKeyID() method.
DBKeyID getKeyIDFromDB(KeyID keyID, std::string *error_out) {
#define checkSQLiteResultOKReturnDBKeyID(result) \
if (result != SQLITE_OK) { \
*error_out = getCurrentErrorMessage(); \
return DBKeyID(); \
}
int result;
// Search for the key in the key_names table
auto key = delegate->getKeyForID(keyID);
result = sqlite3_reset(findKeyIDForKeyStmt);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_clear_bindings(findKeyIDForKeyStmt);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_bind_text(findKeyIDForKeyStmt, /*index=*/1,
key.data(), key.size(),
SQLITE_STATIC);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_step(findKeyIDForKeyStmt);
if (result == SQLITE_ROW) {
assert(sqlite3_column_count(findKeyIDForKeyStmt) == 1);
// Found a keyID.
return DBKeyID(sqlite3_column_int64(findKeyIDForKeyStmt, 0));
}
// Did not find the key, need to insert.
result = sqlite3_reset(insertIntoKeysStmt);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_clear_bindings(insertIntoKeysStmt);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_bind_text(insertIntoKeysStmt, /*index=*/1,
key.data(), key.size(),
SQLITE_STATIC);
checkSQLiteResultOKReturnDBKeyID(result);
result = sqlite3_step(insertIntoKeysStmt);
if (result != SQLITE_DONE) {
*error_out = getCurrentErrorMessage();
return DBKeyID();
}
return DBKeyID(sqlite3_last_insert_rowid(db));
#undef checkSQLiteResultOKReturnDBKeyID
}
/// Maps a DBKeyID into an engine KeyID
///
/// This method is not thread-safe. The caller must protect access via the
/// dbMutex.
KeyID getKeyIDForID(DBKeyID dbKeyID, std::string *error_out) {
#define checkSQLiteResultOKReturnKeyID(result) \
if (result != SQLITE_OK) { \
*error_out = getCurrentErrorMessage(); \
return KeyID(); \
}
// Search local db <-> engine mapping cache
auto it = engineKeyIDs.find(dbKeyID);
if (it != engineKeyIDs.end())
return it->second;
// Search for the key in the database
int result;
result = sqlite3_reset(findKeyNameForKeyIDStmt);
checkSQLiteResultOKReturnKeyID(result);
result = sqlite3_clear_bindings(findKeyNameForKeyIDStmt);
checkSQLiteResultOKReturnKeyID(result);
result = sqlite3_bind_int64(findKeyNameForKeyIDStmt, /*index=*/1, dbKeyID.value);
checkSQLiteResultOKReturnKeyID(result);
result = sqlite3_step(findKeyNameForKeyIDStmt);
if (result != SQLITE_ROW) {
*error_out = getCurrentErrorMessage();
return KeyID();
}
assert(sqlite3_column_count(findKeyNameForKeyIDStmt) == 1);
// Found a key
auto size = sqlite3_column_bytes(findKeyNameForKeyIDStmt, 0);
auto text = (const char*) sqlite3_column_text(findKeyNameForKeyIDStmt, 0);
// Map the key to an engine ID
auto engineKeyID = delegate->getKeyID(KeyType(text, size));
// Cache the mapping locally
engineKeyIDs[dbKeyID] = engineKeyID;
dbKeyIDs[engineKeyID] = dbKeyID;
return engineKeyID;
#undef checkSQLiteResultOKReturnKeyID
}
};
}
std::unique_ptr<BuildDB> core::createSQLiteBuildDB(StringRef path,
uint32_t clientSchemaVersion,
bool recreateUnmatchedVersion,
std::string *error_out) {
return llvm::make_unique<SQLiteBuildDB>(path, clientSchemaVersion, recreateUnmatchedVersion);
}
#undef checkSQLiteResultOKReturnFalse
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