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// REQUIRES: arm
// RUN: llvm-mc --triple=armv7a-none-eabi --arm-add-build-attributes -filetype=obj -o %t.o %s
// RUN: echo "SECTIONS { \
// RUN: .rodata.low 0x8012 : { *(.rodata.low) } \
// RUN: .text.low 0x8f00 : { *(.text.low) } \
// RUN: .text.neg 0x9000 : { *(.text.neg) } \
// RUN: .text.pos 0x10000 : { *(.text.pos) } \
// RUN: .text.high 0x10100 : { *(.text.high) } \
// RUN: .data_high 0x1100f : { *(.data.high) } \
// RUN: } " > %t.script
// RUN: ld.lld -n --script %t.script %t.o -o %t
// RUN: llvm-readobj --symbols %t | FileCheck %s --check-prefix=SYMS
// RUN: llvm-objdump --no-print-imm-hex -d --no-show-raw-insn --triple=armv7a-none-eabi %t | FileCheck %s
/// Test the various legal cases for the R_ARM_LDR_PC_G0 relocation
/// Range is +- 4095 bytes
/// The Thumb bit for function symbols is ignored
.section .rodata.low, "a", %progbits
dat1:
.byte 0
dat2:
.byte 1
dat3:
.byte 2
dat4:
.byte 3
.section .text.low, "ax", %progbits
.balign 4
.global target1
.type target1, %function
target1:
bx lr
.type target2, %function
target2:
bx lr
.section .text.neg, "ax", %progbits
.balign 4
.global _start
.type _start, %function
_start:
/// ldr r0, dat1
.inst 0xe51f0008
.reloc 0, R_ARM_LDR_PC_G0, dat1
/// ldr r1, dat2
.inst 0xe51f1008
.reloc 4, R_ARM_LDR_PC_G0, dat2
/// ldr r2, dat3
.inst 0xe51f2008
.reloc 8, R_ARM_LDR_PC_G0, dat3
/// ldr r3, dat4
.inst 0xe51f3008
.reloc 0xc, R_ARM_LDR_PC_G0, dat4
/// ldr r0, target1
.inst 0xe51f0008
.reloc 0x10, R_ARM_LDR_PC_G0, target1
/// ldr r1, target2
.inst 0xe51f1008
.reloc 0x14, R_ARM_LDR_PC_G0, target2
.section .text.pos, "ax", %progbits
.balign 4
.global pos
.type pos, %function
pos:
/// ldr r2, target3
.inst 0xe51f2008
.reloc 0, R_ARM_LDR_PC_G0, target3
/// ldr r3, target4
.inst 0xe51f3008
.reloc 4, R_ARM_LDR_PC_G0, target4
/// ldr r0, dat5
.inst 0xe51f0008
.reloc 8, R_ARM_LDR_PC_G0, dat5
/// ldr r1, dat6
.inst 0xe51f1008
.reloc 0xc, R_ARM_LDR_PC_G0, dat6
/// ldr r2, dat7
.inst 0xe51f2008
.reloc 0x10, R_ARM_LDR_PC_G0, dat7
/// ldr r3, dat8
.inst 0xe51f3008
.reloc 0x14, R_ARM_LDR_PC_G0, dat8
/// positive addend in instruction, all others are -4 (PC bias)
///ldr r4, dat5 + 8
.inst 0xe59f4000
.reloc 0x18, R_ARM_LDR_PC_G0, dat5
.section .text.high, "ax", %progbits
.balign 4
.type target3, %function
.global target3
target3:
bx lr
.thumb_func
target4:
bx lr
.section .data.high, "aw", %progbits
dat5:
.byte 0
dat6:
.byte 1
dat7:
.byte 2
dat8:
.byte 3
// SYMS: Name: dat1
// SYMS-NEXT: Value: 0x8012
// SYMS: Name: dat2
// SYMS-NEXT: Value: 0x8013
// SYMS: Name: dat3
// SYMS-NEXT: Value: 0x8014
// SYMS: Name: dat4
// SYMS-NEXT: Value: 0x8015
// CHECK: 00008f00 <target1>:
// CHECK-NEXT: 8f00: bx lr
// CHECK: 00008f04 <target2>:
// CHECK-NEXT: 8f04: bx lr
// CHECK: 00009000 <_start>:
/// 0x9000 + 0x8 - 0xff6 = 0x8012
// CHECK-NEXT: 9000: ldr r0, [pc, #-4086]
/// 0x9004 + 0x8 - 0xff9 = 0x8013
// CHECK-NEXT: 9004: ldr r1, [pc, #-4089]
/// 0x9008 + 0x8 - 0xffc = 0x8014
// CHECK-NEXT: 9008: ldr r2, [pc, #-4092]
/// 0x900c + 0x8 - 0xfff = 0x8015
// CHECK-NEXT: 900c: ldr r3, [pc, #-4095]
/// 0x9010 + 0x8 - 0x118 = 0x8f00
// CHECK-NEXT: 9010: ldr r0, [pc, #-280]
/// 0x9014 + 0x8 - 0x118 = 0x8f04
// CHECK-NEXT: 9014: ldr r1, [pc, #-280]
///
// CHECK: 00010000 <pos>:
/// 0x10000 + 0x8 + 0xf8 = 0x10100
// CHECK-NEXT: 10000: ldr r2, [pc, #248]
/// 0x10004 + 0x8 + 0xf8 = 0x10104
// CHECK-NEXT: 10004: ldr r3, [pc, #248]
/// 0x10008 + 0x8 + 0xfff = 0x1100f
// CHECK-NEXT: 10008: ldr r0, [pc, #4095]
/// 0x1000c + 0x8 + 0xffc = 0x11010
// CHECK-NEXT: 1000c: ldr r1, [pc, #4092]
/// 0x10010 + 0x8 + 0xff9 = 0x11011
// CHECK-NEXT: 10010: ldr r2, [pc, #4089]
/// 0x10014 + 0x8 + 0xff6 = 0x11012
// CHECK-NEXT: 10014: ldr r3, [pc, #4086]
/// 0x10018 + 0x8 + 0xff7 = 0x11017 = dat5 + 8
// CHECK-NEXT: 10018: ldr r4, [pc, #4087]
// CHECK: 00010100 <target3>:
// CHECK-NEXT: 10100: bx lr
// CHECK: 00010104 <target4>:
// CHECK-NEXT: 10104: bx lr
// SYMS: Name: dat5
// SYMS-NEXT: Value: 0x1100F
// SYMS: Name: dat6
// SYMS-NEXT: Value: 0x11010
// SYMS: Name: dat7
// SYMS-NEXT: Value: 0x11011
// SYMS: Name: dat8
// SYMS-NEXT: Value: 0x11012
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