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import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
from lldbsuite.test import lldbutil
from lldbgdbserverutils import get_debugserver_exe
import os
import platform
import shutil
import time
import socket
class TestStopAtEntry(TestBase):
NO_DEBUG_INFO_TESTCASE = True
# The port used by debugserver.
PORT = 54638
# The number of attempts.
ATTEMPTS = 10
# Time given to the binary to launch and to debugserver to attach to it for
# every attempt. We'll wait a maximum of 10 times 2 seconds while the
# inferior will wait 10 times 10 seconds.
TIMEOUT = 2
def no_debugserver(self):
if get_debugserver_exe() is None:
return "no debugserver"
return None
def port_not_available(self):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if s.connect_ex(("127.0.0.1", self.PORT)) == 0:
return "{} not available".format(self.PORT)
return None
@skipUnlessDarwin
@skipIfRemote
def test_stop_default_platform_sync(self):
self.do_test_stop_at_entry(True, False)
@skipUnlessDarwin
@skipIfRemote
def test_stop_default_platform_async(self):
self.do_test_stop_at_entry(False, False)
@skipUnlessDarwin
@skipIfRemote
@expectedFailureIfFn(no_debugserver)
@expectedFailureIfFn(port_not_available)
def test_stop_remote_platform_sync(self):
self.do_test_stop_at_entry(True, True)
@skipUnlessDarwin
@skipIfRemote
@expectedFailureIfFn(no_debugserver)
@expectedFailureIfFn(port_not_available)
def test_stop_remote_platform_async(self):
self.do_test_stop_at_entry(False, True)
def do_test_stop_at_entry(self, synchronous, remote):
"""Test the normal launch path in either sync or async mode"""
self.build()
target = lldbutil.run_to_breakpoint_make_target(self)
launch_info = target.GetLaunchInfo()
launch_info.SetLaunchFlags(lldb.eLaunchFlagStopAtEntry)
old_async = self.dbg.GetAsync()
def cleanup():
self.dbg.SetAsync(old_async)
self.addTearDownHook(cleanup)
if not synchronous:
self.dbg.SetAsync(True)
listener = lldb.SBListener("test-process-listener")
mask = listener.StartListeningForEventClass(
self.dbg,
lldb.SBProcess.GetBroadcasterClassName(),
lldb.SBProcess.eBroadcastBitStateChanged,
)
self.assertEqual(
mask,
lldb.SBProcess.eBroadcastBitStateChanged,
"Got right mask for listener",
)
launch_info.SetListener(listener)
else:
self.dbg.SetAsync(False)
if remote:
self.setup_remote_platform()
error = lldb.SBError()
process = target.Launch(launch_info, error)
self.assertSuccess(error, "Launch failed")
# If we are asynchronous, we have to wait for the events:
if not synchronous:
listener = launch_info.GetListener()
event = lldb.SBEvent()
result = listener.WaitForEvent(30, event)
self.assertTrue(result, "Timed out waiting for event from process")
state = lldb.SBProcess.GetStateFromEvent(event)
self.assertState(
state, lldb.eStateStopped, "Didn't get a stopped state after launch"
)
# Okay, we should be stopped. Make sure we are indeed at the
# entry point. I only know how to do this on darwin:
self.assertEqual(
len(process.threads), 1, "Should only have one thread at entry"
)
thread = process.threads[0]
frame = thread.GetFrameAtIndex(0)
stop_func = frame.name
self.assertEqual(stop_func, "_dyld_start")
# Now make sure that we can resume the process and have it exit.
error = process.Continue()
self.assertSuccess(error, "Error continuing")
# Fetch events till we get eStateExited:
if not synchronous:
# Get events till exited.
listener = launch_info.GetListener()
event = lldb.SBEvent()
# We get two running events in a row here??? That's a bug
# but not the one I'm testing for, so for now just fetch as
# many as were sent.
num_running = 0
state = lldb.eStateRunning
while state == lldb.eStateRunning:
num_running += 1
result = listener.WaitForEvent(30, event)
self.assertTrue(result, "Timed out waiting for running")
state = lldb.SBProcess.GetStateFromEvent(event)
if num_running == 1:
self.assertState(state, lldb.eStateRunning, "Got running event")
# The last event we should get is the exited event
self.assertState(state, lldb.eStateExited, "Got exit event")
else:
# Make sure that the process has indeed exited
state = process.GetState()
self.assertState(state, lldb.eStateExited)
def setup_remote_platform(self):
return
self.build()
exe = self.getBuildArtifact("a.out")
# Launch our test binary.
# Attach to it with debugserver.
debugserver = get_debugserver_exe()
debugserver_args = ["localhost:{}".format(self.PORT)]
self.spawnSubprocess(debugserver, debugserver_args)
# Select the platform.
self.expect("platform select remote-macosx", substrs=[sdk_dir])
# Connect to debugserver
interpreter = self.dbg.GetCommandInterpreter()
connected = False
for i in range(self.ATTEMPTS):
result = lldb.SBCommandReturnObject()
interpreter.HandleCommand("gdb-remote {}".format(self.PORT), result)
connected = result.Succeeded()
if connected:
break
time.sleep(self.TIMEOUT)
self.assertTrue(connected, "could not connect to debugserver")
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