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//===- HierarchicalTreeBuilder.cpp ------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/CAS/HierarchicalTreeBuilder.h"
#include "llvm/CAS/ObjectStore.h"
#include "llvm/CAS/Utils.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Path.h"
using namespace llvm;
using namespace llvm::cas;
/// Critical to canonicalize components so that paths come up next to each
/// other when sorted.
static StringRef canonicalize(SmallVectorImpl<char> &Path,
TreeEntry::EntryKind Kind) {
// Make absolute.
if (Path.empty() || Path.front() != '/')
Path.insert(Path.begin(), '/');
// FIXME: consider rejecting ".." instead of removing them.
sys::path::remove_dots(Path, /*remove_dot_dot=*/true,
sys::path::Style::posix);
// Canonicalize slashes.
bool PendingSlash = false;
char *NewEnd = Path.begin();
for (int I = 0, E = Path.size(); I != E; ++I) {
if (Path[I] == '/') {
PendingSlash = true;
continue;
}
if (PendingSlash)
*NewEnd++ = '/';
PendingSlash = false;
*NewEnd++ = Path[I];
}
Path.erase(NewEnd, Path.end());
// For correct sorting, all explicit trees need to end with a '/'.
if (Path.empty() || Kind == TreeEntry::Tree)
Path.push_back('/');
return StringRef(Path.begin(), Path.size());
}
void HierarchicalTreeBuilder::pushImpl(std::optional<ObjectRef> Ref,
TreeEntry::EntryKind Kind,
const Twine &Path) {
SmallVector<char, 256> CanonicalPath;
Path.toVector(CanonicalPath);
Entries.emplace_back(Ref, Kind, canonicalize(CanonicalPath, Kind));
}
void HierarchicalTreeBuilder::pushTreeContent(ObjectRef Ref,
const Twine &Path) {
SmallVector<char, 256> CanonicalPath;
Path.toVector(CanonicalPath);
TreeEntry::EntryKind Kind = TreeEntry::Tree;
TreeContents.emplace_back(Ref, Kind, canonicalize(CanonicalPath, Kind));
}
Expected<ObjectProxy> HierarchicalTreeBuilder::create(ObjectStore &CAS) {
// FIXME: It is inefficient expanding the whole tree recursively like this,
// use a more efficient algorithm to merge contents.
TreeSchema Schema(CAS);
for (const auto &TreeContent : TreeContents) {
StringRef Path = TreeContent.getPath();
Error E = Schema.walkFileTreeRecursively(
CAS, *TreeContent.getRef(),
[&](const NamedTreeEntry &Entry,
std::optional<TreeProxy> Tree) -> Error {
if (Entry.getKind() != TreeEntry::Tree) {
pushImpl(Entry.getRef(), Entry.getKind(), Path + Entry.getName());
return Error::success();
}
if (Tree->empty())
pushDirectory(Path + Entry.getName());
return Error::success();
});
if (E)
return std::move(E);
}
TreeContents.clear();
if (Entries.empty())
return Schema.create();
std::stable_sort(
Entries.begin(), Entries.end(),
[](const HierarchicalEntry &LHS, const HierarchicalEntry &RHS) {
// Lexicographically smaller paths first.
if (int Compare = LHS.getPath().compare(RHS.getPath()))
return Compare < 0;
// Nodes with IDs first (only trees may have a missing Ref).
return bool(LHS.getRef()) > bool(RHS.getRef());
});
// Compile into trees.
struct Tree;
struct Node {
Node *Next = nullptr;
Tree *Parent = nullptr;
std::optional<ObjectRef> Ref;
TreeEntry::EntryKind Kind;
StringRef Name;
bool isTree() const { return Kind == TreeEntry::Tree; }
};
struct Tree : Node {
Node *First = nullptr;
bool Visited = false;
};
BumpPtrAllocator Alloc;
Tree Root;
const HierarchicalEntry *PrevEntry = nullptr;
for (const HierarchicalEntry &Entry : Entries) {
// Check for duplicates.
if (PrevEntry && PrevEntry->getPath() == Entry.getPath()) {
// Error if it's not identical.
//
// FIXME: Maybe we should allow clobbering / merging / etc., but for now
// just error.
if (Entry.getKind() != PrevEntry->getKind())
return createStringError(
std::make_error_code(std::errc::invalid_argument),
"duplicate path '" + Entry.getPath() + "' with different kind");
if (!Entry.getRef()) {
assert(Entry.getKind() == TreeEntry::Tree);
continue;
}
assert(PrevEntry->getRef());
if (*Entry.getRef() != *PrevEntry->getRef())
return createStringError(
std::make_error_code(std::errc::invalid_argument),
"duplicate path '" + Entry.getPath() + "' with different ID");
// Skip the duplicate.
continue;
}
PrevEntry = &Entry;
Tree *Current = &Root;
StringRef Path = Entry.getPath();
{
bool Consumed = Path.consume_front("/");
(void)Consumed;
assert(Consumed && "Expected canonical POSIX absolute paths");
}
for (auto Slash = Path.find('/'); !Path.empty(); Slash = Path.find('/')) {
StringRef Name;
if (Slash == StringRef::npos) {
Name = Path;
Path = "";
} else {
Name = Path.take_front(Slash);
Path = Path.drop_front(Slash + 1);
}
// If the tree Current already has a ref, then it's fixed and we can't
// add anything to it.
if (Current->Ref)
return createStringError(
std::make_error_code(std::errc::invalid_argument),
"cannot add '" + Entry.getPath() + "' under fixed tree");
// Need to canonicalize first, or else the sorting trick doesn't work.
assert(Name != "");
assert(Name != "/");
assert(Name != ".");
assert(Name != "..");
// Check if it's the first node (sorting ahead of time means it's either
// the first node, or it doesn't exist yet). Also, check for conflicts
// between implied trees and other nodes, such as a blob "/a" and an
// implied tree from "/a/b".
if (Current->First && Name == Current->First->Name) {
if (Path == "" && Entry.getKind() == TreeEntry::Tree) {
// Tree already exists. Sort order should ensure a fixed tree comes
// first.
assert(!Entry.getRef() ||
(Current->Ref && *Current->Ref == *Entry.getRef()));
break;
}
if (Current->First->Kind == TreeEntry::Tree) {
// Navigate deeper.
Current = static_cast<Tree *>(Current->First);
continue;
}
// This is reachable if there are two entries "/duplicate" and
// "/duplicate/suffix".
return createStringError(
std::make_error_code(std::errc::invalid_argument),
"duplicate path '" +
Entry.getPath().take_front(Name.end() -
Entry.getPath().begin()) +
"'");
}
// Doesn't exist yet.
Node *New;
Tree *Next = nullptr;
if (Path == "" && Entry.getKind() != TreeEntry::Tree) {
New = new (Alloc.Allocate<Node>()) Node();
} else {
Next = new (Alloc.Allocate<Tree>()) Tree();
New = Next;
}
New->Parent = Current;
New->Next = Current->First;
New->Name = Name;
if (Path == "") {
New->Kind = Entry.getKind();
New->Ref = Entry.getRef();
} else {
New->Kind = TreeEntry::Tree;
}
Current->First = New;
Current = Next;
}
}
// Create the trees bottom up. Pre-allocate space for 8 entries, since many
// trees are fairly small when building cache keys.
SmallVector<NamedTreeEntry, 8> Entries;
SmallVector<Tree *> Worklist = {&Root};
while (!Worklist.empty()) {
Tree *T = Worklist.back();
if (!T->Visited) {
assert(!T->Ref && "Trees with fixed content shouldn't be visited");
for (Node *N = T->First; N; N = N->Next) {
if (!N->Ref) {
assert(N->Kind == TreeEntry::Tree);
Worklist.push_back(static_cast<Tree *>(N));
}
}
T->Visited = true;
continue;
}
Worklist.pop_back();
for (Node *N = T->First; N; N = N->Next)
Entries.emplace_back(*N->Ref, N->Kind, N->Name);
Expected<TreeProxy> ExpectedTree = Schema.create(Entries);
Entries.clear();
if (!ExpectedTree)
return ExpectedTree.takeError();
T->Ref = ExpectedTree->getRef();
}
Expected<ObjectProxy> Obj = cantFail(CAS.getProxy(*Root.Ref));
#ifndef NDEBUG
if (Obj) {
if (Error E = CAS.validateTree(Obj->getRef()))
return std::move(E);
}
#endif
return Obj;
}
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