File: 2007-11-19-VectorSplitting.ll

package info (click to toggle)
swiftlang 6.0.3-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 2,519,992 kB
  • sloc: cpp: 9,107,863; ansic: 2,040,022; asm: 1,135,751; python: 296,500; objc: 82,456; f90: 60,502; lisp: 34,951; pascal: 19,946; sh: 18,133; perl: 7,482; ml: 4,937; javascript: 4,117; makefile: 3,840; awk: 3,535; xml: 914; fortran: 619; cs: 573; ruby: 573
file content (17 lines) | stat: -rw-r--r-- 801 bytes parent folder | download | duplicates (14)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
; RUN: llc -verify-machineinstrs < %s
; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g3
; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g5
; PR1811
; REQUIRES: default_triple

define void @execute_shader(ptr %OUT, ptr %IN, ptr
%CONST) {
entry:
        %input2 = load <4 x float>, ptr null, align 16               ; <<4 x float>>
       	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 >		; <<4 x float>> [#uses=1]

        %mul1 = fmul <4 x float> %shuffle7, zeroinitializer              ; <<4 x
        %add2 = fadd <4 x float> %mul1, %input2          ; <<4 x float>>
        store <4 x float> %add2, ptr null, align 16
        ret void
}