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// RUN: mlir-opt %s --test-transform-dialect-interpreter --split-input-file | FileCheck %s
// CHECK-LABEL: func @nop_shape_cast
// CHECK-SAME: %[[A:.*]]: vector<16xf32>
// CHECK: return %[[A]] : vector<16xf32>
func.func @nop_shape_cast(%arg0: vector<16xf32>) -> vector<16xf32> {
%0 = vector.shape_cast %arg0 : vector<16xf32> to vector<16xf32>
return %0 : vector<16xf32>
}
// CHECK-LABEL: func @cancel_shape_cast
// CHECK-SAME: %[[A:.*]]: vector<16xf32>
// CHECK: return %[[A]] : vector<16xf32>
func.func @cancel_shape_cast(%arg0: vector<16xf32>) -> vector<16xf32> {
%0 = vector.shape_cast %arg0 : vector<16xf32> to vector<4x4xf32>
%1 = vector.shape_cast %0 : vector<4x4xf32> to vector<16xf32>
return %1 : vector<16xf32>
}
// Shape up and downcasts for 2-D vectors, for supporting conversion to
// llvm.matrix operations
// CHECK-LABEL: func @shape_casts
func.func @shape_casts(%a: vector<2x2xf32>) -> (vector<4xf32>, vector<2x2xf32>) {
// CHECK-DAG: %[[cst22:.*]] = arith.constant dense<0.000000e+00> : vector<2x2xf32>
// CHECK-DAG: %[[cst:.*]] = arith.constant dense<0.000000e+00> : vector<4xf32>
// CHECK: %[[ex0:.*]] = vector.extract %{{.*}}[0] : vector<2x2xf32>
//
// CHECK: %[[in0:.*]] = vector.insert_strided_slice %[[ex0]], %[[cst]]
// CHECK-SAME: {offsets = [0], strides = [1]} : vector<2xf32> into vector<4xf32>
//
// CHECK: %[[ex1:.*]] = vector.extract %{{.*}}[1] : vector<2x2xf32>
//
// CHECK: %[[in2:.*]] = vector.insert_strided_slice %[[ex1]], %[[in0]]
// CHECK-SAME: {offsets = [2], strides = [1]} : vector<2xf32> into vector<4xf32>
//
%0 = vector.shape_cast %a : vector<2x2xf32> to vector<4xf32>
// CHECK: %[[add:.*]] = arith.addf %[[in2]], %[[in2]] : vector<4xf32>
%r0 = arith.addf %0, %0: vector<4xf32>
//
// CHECK: %[[ss0:.*]] = vector.extract_strided_slice %[[add]]
// CHECK-SAME: {offsets = [0], sizes = [2], strides = [1]} :
// CHECK-SAME: vector<4xf32> to vector<2xf32>
//
// CHECK: %[[res0:.*]] = vector.insert %[[ss0]], %[[cst22]] [0] :
// CHECK-SAME: vector<2xf32> into vector<2x2xf32>
//
// CHECK: %[[s2:.*]] = vector.extract_strided_slice %[[add]]
// CHECK-SAME: {offsets = [2], sizes = [2], strides = [1]} :
// CHECK-SAME: vector<4xf32> to vector<2xf32>
//
// CHECK: %[[res1:.*]] = vector.insert %[[s2]], %[[res0]] [1] :
// CHECK-SAME: vector<2xf32> into vector<2x2xf32>
//
%1 = vector.shape_cast %r0 : vector<4xf32> to vector<2x2xf32>
// CHECK: return %[[add]], %[[res1]] : vector<4xf32>, vector<2x2xf32>
return %r0, %1 : vector<4xf32>, vector<2x2xf32>
}
// CHECK-LABEL: func @shape_cast_2d2d
// CHECK-SAME: %[[A:.*]]: vector<3x2xf32>
// CHECK: %[[C:.*]] = arith.constant dense<0.000000e+00> : vector<2x3xf32>
// CHECK: %[[T0:.*]] = vector.extract %[[A]][0, 0] : vector<3x2xf32>
// CHECK: %[[T1:.*]] = vector.insert %[[T0]], %[[C]] [0, 0] : f32 into vector<2x3xf32>
// CHECK: %[[T2:.*]] = vector.extract %[[A]][0, 1] : vector<3x2xf32>
// CHECK: %[[T3:.*]] = vector.insert %[[T2]], %[[T1]] [0, 1] : f32 into vector<2x3xf32>
// CHECK: %[[T4:.*]] = vector.extract %[[A]][1, 0] : vector<3x2xf32>
// CHECK: %[[T5:.*]] = vector.insert %[[T4]], %[[T3]] [0, 2] : f32 into vector<2x3xf32>
// CHECK: %[[T6:.*]] = vector.extract %[[A]][1, 1] : vector<3x2xf32>
// CHECK: %[[T7:.*]] = vector.insert %[[T6]], %[[T5]] [1, 0] : f32 into vector<2x3xf32>
// CHECK: %[[T8:.*]] = vector.extract %[[A]][2, 0] : vector<3x2xf32>
// CHECK: %[[T9:.*]] = vector.insert %[[T8]], %[[T7]] [1, 1] : f32 into vector<2x3xf32>
// CHECK: %[[T10:.*]] = vector.extract %[[A]][2, 1] : vector<3x2xf32>
// CHECK: %[[T11:.*]] = vector.insert %[[T10]], %[[T9]] [1, 2] : f32 into vector<2x3xf32>
// CHECK: return %[[T11]] : vector<2x3xf32>
func.func @shape_cast_2d2d(%arg0 : vector<3x2xf32>) -> vector<2x3xf32> {
%s = vector.shape_cast %arg0: vector<3x2xf32> to vector<2x3xf32>
return %s : vector<2x3xf32>
}
// CHECK-LABEL: func @shape_cast_3d1d
// CHECK-SAME: %[[A:.*]]: vector<1x3x2xf32>
// CHECK: %[[C:.*]] = arith.constant dense<0.000000e+00> : vector<6xf32>
// CHECK: %[[T0:.*]] = vector.extract %[[A]][0, 0, 0] : vector<1x3x2xf32>
// CHECK: %[[T1:.*]] = vector.insert %[[T0]], %[[C]] [0] : f32 into vector<6xf32>
// CHECK: %[[T2:.*]] = vector.extract %[[A]][0, 0, 1] : vector<1x3x2xf32>
// CHECK: %[[T3:.*]] = vector.insert %[[T2]], %[[T1]] [1] : f32 into vector<6xf32>
// CHECK: %[[T4:.*]] = vector.extract %[[A]][0, 1, 0] : vector<1x3x2xf32>
// CHECK: %[[T5:.*]] = vector.insert %[[T4]], %[[T3]] [2] : f32 into vector<6xf32>
// CHECK: %[[T6:.*]] = vector.extract %[[A]][0, 1, 1] : vector<1x3x2xf32>
// CHECK: %[[T7:.*]] = vector.insert %[[T6]], %[[T5]] [3] : f32 into vector<6xf32>
// CHECK: %[[T8:.*]] = vector.extract %[[A]][0, 2, 0] : vector<1x3x2xf32>
// CHECK: %[[T9:.*]] = vector.insert %[[T8]], %[[T7]] [4] : f32 into vector<6xf32>
// CHECK: %[[T10:.*]] = vector.extract %[[A]][0, 2, 1] : vector<1x3x2xf32>
// CHECK: %[[T11:.*]] = vector.insert %[[T10]], %[[T9]] [5] : f32 into vector<6xf32>
// CHECK: return %[[T11]] : vector<6xf32>
func.func @shape_cast_3d1d(%arg0 : vector<1x3x2xf32>) -> vector<6xf32> {
%s = vector.shape_cast %arg0 : vector<1x3x2xf32> to vector<6xf32>
return %s : vector<6xf32>
}
// CHECK-LABEL: func @shape_cast_1d3d
// CHECK-SAME: %[[A:.*]]: vector<6xf32>
// CHECK: %[[C:.*]] = arith.constant dense<0.000000e+00> : vector<2x1x3xf32>
// CHECK: %[[T0:.*]] = vector.extract %[[A]][0] : vector<6xf32>
// CHECK: %[[T1:.*]] = vector.insert %[[T0]], %[[C]] [0, 0, 0] : f32 into vector<2x1x3xf32>
// CHECK: %[[T2:.*]] = vector.extract %[[A]][1] : vector<6xf32>
// CHECK: %[[T3:.*]] = vector.insert %[[T2]], %[[T1]] [0, 0, 1] : f32 into vector<2x1x3xf32>
// CHECK: %[[T4:.*]] = vector.extract %[[A]][2] : vector<6xf32>
// CHECK: %[[T5:.*]] = vector.insert %[[T4]], %[[T3]] [0, 0, 2] : f32 into vector<2x1x3xf32>
// CHECK: %[[T6:.*]] = vector.extract %[[A]][3] : vector<6xf32>
// CHECK: %[[T7:.*]] = vector.insert %[[T6]], %[[T5]] [1, 0, 0] : f32 into vector<2x1x3xf32>
// CHECK: %[[T8:.*]] = vector.extract %[[A]][4] : vector<6xf32>
// CHECK: %[[T9:.*]] = vector.insert %[[T8]], %[[T7]] [1, 0, 1] : f32 into vector<2x1x3xf32>
// CHECK: %[[T10:.*]] = vector.extract %[[A]][5] : vector<6xf32>
// CHECK: %[[T11:.*]] = vector.insert %[[T10]], %[[T9]] [1, 0, 2] : f32 into vector<2x1x3xf32>
// CHECK: return %[[T11]] : vector<2x1x3xf32>
func.func @shape_cast_1d3d(%arg0 : vector<6xf32>) -> vector<2x1x3xf32> {
%s = vector.shape_cast %arg0 : vector<6xf32> to vector<2x1x3xf32>
return %s : vector<2x1x3xf32>
}
// CHECK-LABEL: func.func @shape_cast_0d1d(
// CHECK-SAME: %[[VAL_0:.*]]: vector<f32>) -> vector<1xf32> {
// CHECK: %[[VAL_1:.*]] = arith.constant dense<0.000000e+00> : vector<1xf32>
// CHECK: %[[VAL_2:.*]] = vector.extractelement %[[VAL_0]][] : vector<f32>
// CHECK: %[[VAL_3:.*]] = vector.insert %[[VAL_2]], %[[VAL_1]] [0] : f32 into vector<1xf32>
// CHECK: return %[[VAL_3]] : vector<1xf32>
// CHECK: }
func.func @shape_cast_0d1d(%arg0 : vector<f32>) -> vector<1xf32> {
%s = vector.shape_cast %arg0 : vector<f32> to vector<1xf32>
return %s : vector<1xf32>
}
// CHECK-LABEL: func.func @shape_cast_1d0d(
// CHECK-SAME: %[[VAL_0:.*]]: vector<1xf32>) -> vector<f32> {
// CHECK: %[[VAL_1:.*]] = arith.constant dense<0.000000e+00> : vector<f32>
// CHECK: %[[VAL_2:.*]] = vector.extract %[[VAL_0]][0] : vector<1xf32>
// CHECK: %[[VAL_3:.*]] = vector.insertelement %[[VAL_2]], %[[VAL_1]][] : vector<f32>
// CHECK: return %[[VAL_3]] : vector<f32>
// CHECK: }
func.func @shape_cast_1d0d(%arg0 : vector<1xf32>) -> vector<f32> {
%s = vector.shape_cast %arg0 : vector<1xf32> to vector<f32>
return %s : vector<f32>
}
transform.sequence failures(propagate) {
^bb1(%module_op: !transform.any_op):
%f = transform.structured.match ops{["func.func"]} in %module_op
: (!transform.any_op) -> !transform.any_op
transform.apply_patterns to %f {
transform.apply_patterns.vector.lower_shape_cast
} : !transform.any_op
}
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