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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Foundation
import LSPLogging
import SwiftExtensions
import struct TSCBasic.AbsolutePath
import class TSCBasic.Process
import enum TSCBasic.ProcessEnv
import struct TSCBasic.ProcessEnvironmentBlock
import struct TSCBasic.ProcessResult
#if os(Windows)
import WinSDK
#endif
extension Process {
/// Wait for the process to exit. If the task gets cancelled, during this time, send a `SIGINT` to the process.
/// Should the process not terminate on SIGINT after 2 seconds, it is killed using `SIGKILL`.
@discardableResult
public func waitUntilExitStoppingProcessOnTaskCancellation() async throws -> ProcessResult {
let hasExited = AtomicBool(initialValue: false)
return try await withTaskCancellationHandler {
defer {
hasExited.value = true
}
return try await waitUntilExit()
} onCancel: {
signal(SIGINT)
Task {
// Give the process 2 seconds to react to a SIGINT. If that doesn't work, kill the process.
try await Task.sleep(for: .seconds(2))
if !hasExited.value {
#if os(Windows)
// Windows does not define SIGKILL. Process.signal sends a `terminate` to the underlying Foundation process
// for any signal that is not SIGINT. Use `SIGABRT` to terminate the process.
signal(SIGABRT)
#else
signal(SIGKILL)
#endif
}
}
}
}
/// Launches a new process with the given parameters.
///
/// - Important: If `workingDirectory` is not supported on this platform, this logs an error and falls back to launching the
/// process without the working directory set.
private static func launch(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
workingDirectory: AbsolutePath?,
outputRedirection: OutputRedirection = .collect(redirectStderr: false),
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) throws -> Process {
let process =
if let workingDirectory {
Process(
arguments: arguments,
environmentBlock: environmentBlock,
workingDirectory: workingDirectory,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
} else {
Process(
arguments: arguments,
environmentBlock: environmentBlock,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
do {
try process.launch()
} catch Process.Error.workingDirectoryNotSupported where workingDirectory != nil {
return try Process.launchWithWorkingDirectoryUsingSh(
arguments: arguments,
environmentBlock: environmentBlock,
workingDirectory: workingDirectory!,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
return process
}
private static func launchWithWorkingDirectoryUsingSh(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
workingDirectory: AbsolutePath,
outputRedirection: OutputRedirection = .collect,
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) throws -> Process {
let shPath = "/usr/bin/sh"
guard FileManager.default.fileExists(atPath: shPath) else {
logger.error(
"""
Working directory not supported on the platform and 'sh' could not be found. \
Launching process without working directory \(workingDirectory.pathString)
"""
)
return try Process.launch(
arguments: arguments,
environmentBlock: environmentBlock,
workingDirectory: nil,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
return try Process.launch(
arguments: [shPath, "-c", #"cd "$0"; exec "$@""#, workingDirectory.pathString] + arguments,
environmentBlock: environmentBlock,
workingDirectory: nil,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
/// Runs a new process with the given parameters and waits for it to exit, sending SIGINT if this task is cancelled.
///
/// The process's priority tracks the priority of the current task.
@discardableResult
public static func run(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
workingDirectory: AbsolutePath?,
outputRedirection: OutputRedirection = .collect(redirectStderr: false),
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) async throws -> ProcessResult {
let process = try Self.launch(
arguments: arguments,
environmentBlock: environmentBlock,
workingDirectory: workingDirectory,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
return try await withTaskPriorityChangedHandler(initialPriority: Task.currentPriority) { @Sendable in
setProcessPriority(pid: process.processID, newPriority: Task.currentPriority)
return try await process.waitUntilExitStoppingProcessOnTaskCancellation()
} taskPriorityChanged: {
setProcessPriority(pid: process.processID, newPriority: Task.currentPriority)
}
}
}
/// Set the priority of the given process to a value that's equivalent to `newPriority` on the current OS.
private func setProcessPriority(pid: Process.ProcessID, newPriority: TaskPriority) {
#if os(Windows)
guard let handle = OpenProcess(UInt32(PROCESS_SET_INFORMATION), /*bInheritHandle*/ false, UInt32(pid)) else {
logger.fault("Failed to get process handle for \(pid) to change its priority: \(GetLastError())")
return
}
defer {
CloseHandle(handle)
}
if !SetPriorityClass(handle, UInt32(newPriority.windowsProcessPriority)) {
logger.fault("Failed to set process priority of \(pid) to \(newPriority.rawValue): \(GetLastError())")
}
#elseif canImport(Darwin) || canImport(Android)
// `setpriority` is only able to decrease a process's priority and cannot elevate it. Since Swift task’s priorities
// can only be elevated, this means that we can effectively only change a process's priority once, when it is created.
// All subsequent calls to `setpriority` will fail. Because of this, don't log an error.
setpriority(PRIO_PROCESS, UInt32(pid), newPriority.posixProcessPriority)
#else
setpriority(__priority_which_t(PRIO_PROCESS.rawValue), UInt32(pid), newPriority.posixProcessPriority)
#endif
}
fileprivate extension TaskPriority {
#if os(Windows)
var windowsProcessPriority: Int32 {
if self >= .high {
// SourceKit-LSP’s request handling runs at `TaskPriority.high`, which corresponds to the normal priority class.
return NORMAL_PRIORITY_CLASS
}
if self >= .medium {
return BELOW_NORMAL_PRIORITY_CLASS
}
return IDLE_PRIORITY_CLASS
}
#else
var posixProcessPriority: Int32 {
if self >= .high {
// SourceKit-LSP’s request handling runs at `TaskPriority.high`, which corresponds to the base 0 niceness value.
return 0
}
if self >= .medium {
return 5
}
if self >= .low {
return 10
}
return 15
}
#endif
}
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