1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261
|
//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift Collections open source project
//
// Copyright (c) 2022 - 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
//
//===----------------------------------------------------------------------===//
#if !COLLECTIONS_SINGLE_MODULE
import InternalCollectionsUtilities
#endif
extension _HashNode {
@inlinable @inline(__always)
internal static func _emptyNode() -> _HashNode {
_HashNode(storage: _emptySingleton, count: 0)
}
@inlinable
internal static func _collisionNode(
_ hash: _Hash,
_ item1: __owned Element,
_ item2: __owned Element
) -> _HashNode {
let node = _HashNode.allocateCollision(count: 2, hash) { items in
items.initializeElement(at: 1, to: item1)
items.initializeElement(at: 0, to: item2)
}.node
node._invariantCheck()
return node
}
@inlinable
internal static func _collisionNode(
_ hash: _Hash,
_ item1: __owned Element,
_ inserter2: (UnsafeMutablePointer<Element>) -> Void
) -> _HashNode {
let node = _HashNode.allocateCollision(count: 2, hash) { items in
items.initializeElement(at: 1, to: item1)
inserter2(items.baseAddress.unsafelyUnwrapped)
}.node
node._invariantCheck()
return node
}
@inlinable
internal static func _regularNode(
_ item: __owned Element,
_ bucket: _Bucket
) -> _HashNode {
let r = _HashNode.allocate(
itemMap: _Bitmap(bucket),
childMap: .empty,
count: 1
) { children, items in
assert(items.count == 1 && children.count == 0)
items.initializeElement(at: 0, to: item)
}
r.node._invariantCheck()
return r.node
}
@inlinable
internal static func _regularNode(
_ item1: __owned Element,
_ bucket1: _Bucket,
_ item2: __owned Element,
_ bucket2: _Bucket
) -> _HashNode {
_regularNode(
item1, bucket1,
{ $0.initialize(to: item2) }, bucket2).node
}
@inlinable
internal static func _regularNode(
_ item1: __owned Element,
_ bucket1: _Bucket,
_ inserter2: (UnsafeMutablePointer<Element>) -> Void,
_ bucket2: _Bucket
) -> (node: _HashNode, slot1: _HashSlot, slot2: _HashSlot) {
assert(bucket1 != bucket2)
let r = _HashNode.allocate(
itemMap: _Bitmap(bucket1, bucket2),
childMap: .empty,
count: 2
) { children, items -> (_HashSlot, _HashSlot) in
assert(items.count == 2 && children.count == 0)
let i1 = bucket1 < bucket2 ? 1 : 0
let i2 = 1 &- i1
items.initializeElement(at: i1, to: item1)
inserter2(items.baseAddress.unsafelyUnwrapped + i2)
return (_HashSlot(i2), _HashSlot(i1)) // Note: swapped
}
r.node._invariantCheck()
return (r.node, r.result.0, r.result.1)
}
@inlinable
internal static func _regularNode(
_ child: __owned _HashNode,
_ bucket: _Bucket
) -> _HashNode {
let r = _HashNode.allocate(
itemMap: .empty,
childMap: _Bitmap(bucket),
count: child.count
) { children, items in
assert(items.count == 0 && children.count == 1)
children.initializeElement(at: 0, to: child)
}
r.node._invariantCheck()
return r.node
}
@inlinable
internal static func _regularNode(
_ item: __owned Element,
_ itemBucket: _Bucket,
_ child: __owned _HashNode,
_ childBucket: _Bucket
) -> _HashNode {
_regularNode(
{ $0.initialize(to: item) }, itemBucket,
child, childBucket)
}
@inlinable
internal static func _regularNode(
_ inserter: (UnsafeMutablePointer<Element>) -> Void,
_ itemBucket: _Bucket,
_ child: __owned _HashNode,
_ childBucket: _Bucket
) -> _HashNode {
assert(itemBucket != childBucket)
let r = _HashNode.allocate(
itemMap: _Bitmap(itemBucket),
childMap: _Bitmap(childBucket),
count: child.count &+ 1
) { children, items in
assert(items.count == 1 && children.count == 1)
inserter(items.baseAddress.unsafelyUnwrapped)
children.initializeElement(at: 0, to: child)
}
r.node._invariantCheck()
return r.node
}
@inlinable
internal static func _regularNode(
_ child1: __owned _HashNode,
_ child1Bucket: _Bucket,
_ child2: __owned _HashNode,
_ child2Bucket: _Bucket
) -> _HashNode {
assert(child1Bucket != child2Bucket)
let r = _HashNode.allocate(
itemMap: .empty,
childMap: _Bitmap(child1Bucket, child2Bucket),
count: child1.count &+ child2.count
) { children, items in
assert(items.count == 0 && children.count == 2)
children.initializeElement(at: 0, to: child1)
children.initializeElement(at: 1, to: child2)
}
r.node._invariantCheck()
return r.node
}
}
extension _HashNode {
@inlinable
internal static func build(
level: _HashLevel,
item1: __owned Element,
_ hash1: _Hash,
item2 inserter2: (UnsafeMutablePointer<Element>) -> Void,
_ hash2: _Hash
) -> (top: _HashNode, leaf: _UnmanagedHashNode, slot1: _HashSlot, slot2: _HashSlot) {
assert(hash1.isEqual(to: hash2, upTo: level.ascend()))
if hash1 == hash2 {
let top = _collisionNode(hash1, item1, inserter2)
return (top, top.unmanaged, _HashSlot(0), _HashSlot(1))
}
let r = _build(
level: level, item1: item1, hash1, item2: inserter2, hash2)
return (r.top, r.leaf, r.slot1, r.slot2)
}
@inlinable
internal static func _build(
level: _HashLevel,
item1: __owned Element,
_ hash1: _Hash,
item2 inserter2: (UnsafeMutablePointer<Element>) -> Void,
_ hash2: _Hash
) -> (top: _HashNode, leaf: _UnmanagedHashNode, slot1: _HashSlot, slot2: _HashSlot) {
assert(hash1 != hash2)
let b1 = hash1[level]
let b2 = hash2[level]
guard b1 == b2 else {
let r = _regularNode(item1, b1, inserter2, b2)
return (r.node, r.node.unmanaged, r.slot1, r.slot2)
}
let r = _build(
level: level.descend(),
item1: item1, hash1,
item2: inserter2, hash2)
return (_regularNode(r.top, b1), r.leaf, r.slot1, r.slot2)
}
@inlinable
internal static func build(
level: _HashLevel,
item1 inserter1: (UnsafeMutablePointer<Element>) -> Void,
_ hash1: _Hash,
child2: __owned _HashNode,
_ hash2: _Hash
) -> (top: _HashNode, leaf: _UnmanagedHashNode, slot1: _HashSlot, slot2: _HashSlot) {
assert(child2.isCollisionNode)
assert(hash1 != hash2)
let b1 = hash1[level]
let b2 = hash2[level]
if b1 == b2 {
let node = build(
level: level.descend(),
item1: inserter1, hash1,
child2: child2, hash2)
return (_regularNode(node.top, b1), node.leaf, node.slot1, node.slot2)
}
let node = _regularNode(inserter1, hash1[level], child2, hash2[level])
return (node, node.unmanaged, .zero, .zero)
}
@inlinable
internal static func build(
level: _HashLevel,
child1: __owned _HashNode,
_ hash1: _Hash,
child2: __owned _HashNode,
_ hash2: _Hash
) -> _HashNode {
assert(child1.isCollisionNode)
assert(child2.isCollisionNode)
assert(hash1 != hash2)
let b1 = hash1[level]
let b2 = hash2[level]
guard b1 == b2 else {
return _regularNode(child1, b1, child2, b2)
}
let node = build(
level: level.descend(),
child1: child1, hash1,
child2: child2, hash2)
return _regularNode(node, b1)
}
}
|