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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift Collections open source project
//
// Copyright (c) 2022 - 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
//
//===----------------------------------------------------------------------===//
#if !COLLECTIONS_SINGLE_MODULE
import InternalCollectionsUtilities
#endif
/// A base representation of a hash tree node, capturing functionality
/// independent of the `Key` and `Value` types.
@usableFromInline
internal typealias _RawHashStorage = ManagedBuffer<_HashNodeHeader, _RawHashNode>
/// Type-punned storage for the singleton root node used in empty hash trees
/// (of all `Key` and `Value` types).
///
/// `_HashNode` is carefully defined to use a `_RawHashStorage` reference as its
/// storage variable, so that this can work. (The only reason we need the
/// `_HashNode.Storage` subclass is to allow storage instances to properly
/// clean up after themselves in their `deinit` method.)
@usableFromInline
internal let _emptySingleton: _RawHashStorage = _RawHashStorage.create(
minimumCapacity: 0,
makingHeaderWith: { _ in _HashNodeHeader(byteCapacity: 0) })
extension _HashNode {
/// Instances of this class hold (tail-allocated) storage for individual
/// nodes in a hash tree.
@usableFromInline
internal final class Storage: _RawHashStorage {
@usableFromInline
internal typealias Element = (key: Key, value: Value)
@usableFromInline
internal typealias UnsafeHandle = _HashNode<Key, Value>.UnsafeHandle
deinit {
UnsafeHandle.update(self) { handle in
handle.children.deinitialize()
handle.reverseItems.deinitialize()
}
}
}
}
extension _HashNode.Storage {
@inlinable
internal static func allocate(byteCapacity: Int) -> _HashNode.Storage {
assert(byteCapacity >= 0)
let itemStride = MemoryLayout<Element>.stride
let childStride = MemoryLayout<_HashNode>.stride
let unit = Swift.max(itemStride, childStride)
// Round up request to nearest power-of-two number of units.
// We'll allow allocations of space that fits 0, 1, 2, 4, 8, 16 or 32
// units.
var capacityInUnits = (byteCapacity &+ unit &- 1) / unit
#if false // Enable to set a larger minimum node size
if capacityInUnits != 0 {
capacityInUnits = Swift.max(capacityInUnits, 4)
}
#endif
var bytes = unit * capacityInUnits._roundUpToPowerOfTwo()
let itemAlignment = MemoryLayout<Element>.alignment
let childAlignment = MemoryLayout<_HashNode>.alignment
if itemAlignment > childAlignment {
// Make sure we always have enough room to properly align trailing items.
bytes += itemAlignment - childAlignment
}
let object = _HashNode.Storage.create(
minimumCapacity: (bytes &+ childStride &- 1) / childStride
) { buffer in
_HashNodeHeader(byteCapacity: buffer.capacity * childStride)
}
object.withUnsafeMutablePointers { header, elements in
let start = UnsafeRawPointer(elements)
let end = start
.advanced(by: Int(header.pointee.byteCapacity))
.alignedDown(for: Element.self)
header.pointee._byteCapacity = UInt32(start.distance(to: end))
header.pointee._bytesFree = header.pointee._byteCapacity
assert(byteCapacity <= header.pointee.byteCapacity)
}
return unsafeDowncast(object, to: _HashNode.Storage.self)
}
}
extension _HashNode {
@inlinable @inline(__always)
internal static var spaceForNewItem: Int {
MemoryLayout<Element>.stride
}
@inlinable @inline(__always)
internal static var spaceForNewChild: Int {
MemoryLayout<_HashNode>.stride
}
@inlinable @inline(__always)
internal static var spaceForSpawningChild: Int {
Swift.max(0, spaceForNewChild - spaceForNewItem)
}
@inlinable @inline(__always)
internal static var spaceForInlinedChild: Int {
Swift.max(0, spaceForNewItem - spaceForNewChild)
}
@inlinable
internal mutating func isUnique() -> Bool {
isKnownUniquelyReferenced(&self.raw.storage)
}
@inlinable
internal func hasFreeSpace(_ bytes: Int) -> Bool {
bytes <= self.raw.storage.header.bytesFree
}
@inlinable
internal mutating func ensureUnique(isUnique: Bool) {
if !isUnique {
self = copy()
}
}
@inlinable
internal mutating func ensureUnique(
isUnique: Bool,
withFreeSpace minimumFreeBytes: Int = 0
) {
if !isUnique {
self = copy(withFreeSpace: minimumFreeBytes)
} else if !hasFreeSpace(minimumFreeBytes) {
move(withFreeSpace: minimumFreeBytes)
}
}
@inlinable
internal static func allocate<R>(
itemMap: _Bitmap, childMap: _Bitmap,
count: Int,
extraBytes: Int = 0,
initializingWith initializer: (
UnsafeMutableBufferPointer<_HashNode>, UnsafeMutableBufferPointer<Element>
) -> R
) -> (node: _HashNode, result: R) {
assert(extraBytes >= 0)
assert(itemMap.isDisjoint(with: childMap)) // No collisions
let itemCount = itemMap.count
let childCount = childMap.count
let itemStride = MemoryLayout<Element>.stride
let childStride = MemoryLayout<_HashNode>.stride
let itemBytes = itemCount * itemStride
let childBytes = childCount * childStride
let occupiedBytes = itemBytes &+ childBytes
let storage = Storage.allocate(
byteCapacity: occupiedBytes &+ extraBytes)
var node = _HashNode(storage: storage, count: count)
let result: R = node.update {
$0.itemMap = itemMap
$0.childMap = childMap
assert(occupiedBytes <= $0.bytesFree)
$0.bytesFree &-= occupiedBytes
let childStart = $0._memory
.bindMemory(to: _HashNode.self, capacity: childCount)
let itemStart = ($0._memory + ($0.byteCapacity - itemBytes))
.bindMemory(to: Element.self, capacity: itemCount)
return initializer(
UnsafeMutableBufferPointer(start: childStart, count: childCount),
UnsafeMutableBufferPointer(start: itemStart, count: itemCount))
}
return (node, result)
}
@inlinable
internal static func allocateCollision<R>(
count: Int,
_ hash: _Hash,
extraBytes: Int = 0,
initializingWith initializer: (UnsafeMutableBufferPointer<Element>) -> R
) -> (node: _HashNode, result: R) {
assert(count >= 2)
assert(extraBytes >= 0)
let itemBytes = count * MemoryLayout<Element>.stride
let hashBytes = MemoryLayout<_Hash>.stride
let bytes = itemBytes &+ hashBytes
assert(MemoryLayout<_Hash>.alignment <= MemoryLayout<_RawHashNode>.alignment)
let storage = Storage.allocate(byteCapacity: bytes &+ extraBytes)
var node = _HashNode(storage: storage, count: count)
let result: R = node.update {
$0.itemMap = _Bitmap(bitPattern: count)
$0.childMap = $0.itemMap
assert(bytes <= $0.bytesFree)
$0.bytesFree &-= bytes
$0._memory.storeBytes(of: hash, as: _Hash.self)
let itemStart = ($0._memory + ($0.byteCapacity &- itemBytes))
.bindMemory(to: Element.self, capacity: count)
let items = UnsafeMutableBufferPointer(start: itemStart, count: count)
return initializer(items)
}
return (node, result)
}
@inlinable @inline(never)
internal func copy(withFreeSpace space: Int = 0) -> _HashNode {
assert(space >= 0)
if isCollisionNode {
return read { src in
Self.allocateCollision(
count: self.count, self.collisionHash
) { dstItems in
dstItems.initializeAll(fromContentsOf: src.reverseItems)
}.node
}
}
return read { src in
Self.allocate(
itemMap: src.itemMap,
childMap: src.childMap,
count: self.count,
extraBytes: space
) { dstChildren, dstItems in
dstChildren.initializeAll(fromContentsOf: src.children)
dstItems.initializeAll(fromContentsOf: src.reverseItems)
}.node
}
}
@inlinable @inline(never)
internal mutating func move(withFreeSpace space: Int = 0) {
assert(space >= 0)
let c = self.count
if isCollisionNode {
self = update { src in
Self.allocateCollision(
count: c, src.collisionHash
) { dstItems in
dstItems.moveInitializeAll(fromContentsOf: src.reverseItems)
src.clear()
}.node
}
return
}
self = update { src in
Self.allocate(
itemMap: src.itemMap,
childMap: src.childMap,
count: c,
extraBytes: space
) { dstChildren, dstItems in
dstChildren.moveInitializeAll(fromContentsOf: src.children)
dstItems.moveInitializeAll(fromContentsOf: src.reverseItems)
src.clear()
}.node
}
}
}
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