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//===------- MultiJobExecutor.swift - LLBuild-powered job executor --------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import SwiftDriver
import class Dispatch.DispatchQueue
import class Foundation.OperationQueue
import class Foundation.FileHandle
import var Foundation.EXIT_SUCCESS
import var Foundation.EXIT_FAILURE
import var Foundation.SIGINT
import class TSCBasic.DiagnosticsEngine
import class TSCBasic.Process
import class TSCBasic.ProcessSet
import protocol TSCBasic.DiagnosticData
import protocol TSCBasic.FileSystem
import struct TSCBasic.Diagnostic
import struct TSCBasic.ProcessResult
import enum TSCUtility.Diagnostics
// We either import the llbuildSwift shared library or the llbuild framework.
#if canImport(llbuildSwift)
@_implementationOnly import llbuildSwift
@_implementationOnly import llbuild
#else
@_implementationOnly import llbuild
#endif
public final class MultiJobExecutor {
/// The context required during job execution.
/// Must be a class because the producer map can grow as jobs are added.
class Context {
/// This contains mapping from an output to the index(in the jobs array) of the job that produces that output.
/// Can grow dynamically as jobs are added.
var producerMap: [VirtualPath.Handle: Int] = [:]
/// All the jobs being executed.
var jobs: [Job] = []
/// The indices into `jobs` for the primary jobs; those that must be run before the full set of
/// secondaries can be determined. Basically compilations.
let primaryIndices: Range<Int>
/// The indices into `jobs` of the jobs that must run *after* all compilations.
let postCompileIndices: Range<Int>
/// If non-null, the driver is performing an incremental compilation.
let incrementalCompilationState: IncrementalCompilationState?
/// The resolver for argument template.
let argsResolver: ArgsResolver
/// The environment variables.
let env: [String: String]
/// The file system.
let fileSystem: TSCBasic.FileSystem
/// The job executor delegate.
let executorDelegate: JobExecutionDelegate
/// Queue for executor delegate.
let delegateQueue: DispatchQueue = DispatchQueue(label: "org.swift.driver.job-executor-delegate")
/// Operation queue for executing tasks in parallel.
let jobQueue: OperationQueue
/// The process set to use when launching new processes.
let processSet: ProcessSet?
/// If true, always use response files to pass command line arguments.
let forceResponseFiles: Bool
/// The last time each input file was modified, recorded at the start of the build.
public let recordedInputModificationDates: [TypedVirtualPath: TimePoint]
/// The diagnostics engine to use when reporting errors.
let diagnosticsEngine: DiagnosticsEngine
/// The type to use when launching new processes. This mostly serves as an override for testing.
let processType: ProcessProtocol.Type
/// The standard input `FileHandle` override for testing.
let testInputHandle: FileHandle?
/// If a job fails, the driver needs to stop running jobs.
private(set) var isBuildCancelled = false
/// The value of the option
let continueBuildingAfterErrors: Bool
init(
argsResolver: ArgsResolver,
env: [String: String],
fileSystem: TSCBasic.FileSystem,
workload: DriverExecutorWorkload,
executorDelegate: JobExecutionDelegate,
jobQueue: OperationQueue,
processSet: ProcessSet?,
forceResponseFiles: Bool,
recordedInputModificationDates: [TypedVirtualPath: TimePoint],
diagnosticsEngine: DiagnosticsEngine,
processType: ProcessProtocol.Type = Process.self,
inputHandleOverride: FileHandle? = nil
) {
(
jobs: self.jobs,
producerMap: self.producerMap,
primaryIndices: self.primaryIndices,
postCompileIndices: self.postCompileIndices,
incrementalCompilationState: self.incrementalCompilationState,
continueBuildingAfterErrors: self.continueBuildingAfterErrors
) = Self.fillInJobsAndProducers(workload)
self.argsResolver = argsResolver
self.env = env
self.fileSystem = fileSystem
self.executorDelegate = executorDelegate
self.jobQueue = jobQueue
self.processSet = processSet
self.forceResponseFiles = forceResponseFiles
self.recordedInputModificationDates = recordedInputModificationDates
self.diagnosticsEngine = diagnosticsEngine
self.processType = processType
self.testInputHandle = inputHandleOverride
}
private static func fillInJobsAndProducers(_ workload: DriverExecutorWorkload
) -> (jobs: [Job],
producerMap: [VirtualPath.Handle: Int],
primaryIndices: Range<Int>,
postCompileIndices: Range<Int>,
incrementalCompilationState: IncrementalCompilationState?,
continueBuildingAfterErrors: Bool)
{
var jobs = [Job]()
var producerMap = [VirtualPath.Handle: Int]()
let primaryIndices, postCompileIndices: Range<Int>
let incrementalCompilationState: IncrementalCompilationState?
switch workload.kind {
case let .incremental(ics):
incrementalCompilationState = ics
primaryIndices = Self.addJobs(
ics.mandatoryJobsInOrder,
to: &jobs,
producing: &producerMap
)
postCompileIndices = Self.addJobs(
ics.jobsAfterCompiles,
to: &jobs,
producing: &producerMap)
case let .all(nonincrementalJobs):
incrementalCompilationState = nil
primaryIndices = Self.addJobs(
nonincrementalJobs,
to: &jobs,
producing: &producerMap)
postCompileIndices = 0 ..< 0
}
return ( jobs: jobs,
producerMap: producerMap,
primaryIndices: primaryIndices,
postCompileIndices: postCompileIndices,
incrementalCompilationState: incrementalCompilationState,
continueBuildingAfterErrors: workload.continueBuildingAfterErrors)
}
/// Allow for dynamically adding jobs, since some compile jobs are added dynamically.
/// Return the indices into `jobs` of the added jobs.
@discardableResult
fileprivate static func addJobs(
_ js: [Job],
to jobs: inout [Job],
producing producerMap: inout [VirtualPath.Handle: Int]
) -> Range<Int> {
let initialCount = jobs.count
for job in js {
addProducts(of: job, index: jobs.count, knownJobs: jobs, to: &producerMap)
jobs.append(job)
}
return initialCount ..< jobs.count
}
/// Update the producer map when adding a job.
private static func addProducts(of job: Job,
index: Int,
knownJobs: [Job],
to producerMap: inout [VirtualPath.Handle: Int]
) {
for output in job.outputs {
if output.file != .standardOutput,
let otherJobIndex = producerMap.updateValue(index, forKey: output.fileHandle) {
fatalError("multiple producers for output \(output.file): \(job) & \(knownJobs[otherJobIndex])")
}
producerMap[output.fileHandle] = index
}
}
fileprivate func getIncrementalJobIndices(finishedJob jobIdx: Int) throws -> Range<Int> {
if let newJobs = try incrementalCompilationState?
.collectJobsDiscoveredToBeNeededAfterFinishing(job: jobs[jobIdx]) {
return Self.addJobs(newJobs, to: &jobs, producing: &producerMap)
}
return 0..<0
}
fileprivate func cancelBuildIfNeeded(_ result: ProcessResult) {
switch (result.exitStatus, continueBuildingAfterErrors) {
case (.terminated(let code), false) where code != EXIT_SUCCESS:
isBuildCancelled = true
#if os(Windows)
case (.abnormal, false):
isBuildCancelled = true
#else
case (.signalled, _):
isBuildCancelled = true
#endif
default:
break
}
}
fileprivate func reportSkippedJobs() {
for job in incrementalCompilationState?.blockingConcurrentMutationToProtectedState({ $0.skippedJobs }) ?? [] {
executorDelegate.jobSkipped(job: job)
}
}
}
/// The work to be done.
private let workload: DriverExecutorWorkload
/// The argument resolver.
private let argsResolver: ArgsResolver
/// The job executor delegate.
private let executorDelegate: JobExecutionDelegate
/// The number of jobs to run in parallel.
private let numParallelJobs: Int
/// The process set to use when launching new processes.
private let processSet: ProcessSet?
/// If true, always use response files to pass command line arguments.
private let forceResponseFiles: Bool
/// The last time each input file was modified, recorded at the start of the build.
private let recordedInputModificationDates: [TypedVirtualPath: TimePoint]
/// The diagnostics engine to use when reporting errors.
private let diagnosticsEngine: DiagnosticsEngine
/// The type to use when launching new processes. This mostly serves as an override for testing.
private let processType: ProcessProtocol.Type
/// The standard input `FileHandle` override for testing.
let testInputHandle: FileHandle?
public init(
workload: DriverExecutorWorkload,
resolver: ArgsResolver,
executorDelegate: JobExecutionDelegate,
diagnosticsEngine: DiagnosticsEngine,
numParallelJobs: Int? = nil,
processSet: ProcessSet? = nil,
forceResponseFiles: Bool = false,
recordedInputModificationDates: [TypedVirtualPath: TimePoint] = [:],
processType: ProcessProtocol.Type = Process.self,
inputHandleOverride: FileHandle? = nil
) {
self.workload = workload
self.argsResolver = resolver
self.executorDelegate = executorDelegate
self.diagnosticsEngine = diagnosticsEngine
self.numParallelJobs = numParallelJobs ?? 1
self.processSet = processSet
self.forceResponseFiles = forceResponseFiles
self.recordedInputModificationDates = recordedInputModificationDates
self.processType = processType
self.testInputHandle = inputHandleOverride
}
/// Execute all jobs.
public func execute(env: [String: String], fileSystem: TSCBasic.FileSystem) throws {
let context = createContext(env: env, fileSystem: fileSystem)
let delegate = JobExecutorBuildDelegate(context)
let engine = LLBuildEngine(delegate: delegate)
let result = try engine.build(key: ExecuteAllJobsRule.RuleKey())
context.reportSkippedJobs()
// Check for any inputs that were modified during the build. Report these
// as errors so we don't e.g. reuse corrupted incremental build state.
for (input, recordedModTime) in context.recordedInputModificationDates {
guard try fileSystem.lastModificationTime(for: input.file) == recordedModTime else {
let err = Job.InputError.inputUnexpectedlyModified(input)
context.diagnosticsEngine.emit(err)
throw err
}
}
// Throw the stub error the build didn't finish successfully.
if !result.success {
throw Driver.ErrorDiagnostics.emitted
}
}
/// Create the context required during the execution.
private func createContext(env: [String: String], fileSystem: TSCBasic.FileSystem) -> Context {
let jobQueue = OperationQueue()
jobQueue.name = "org.swift.driver.job-execution"
jobQueue.maxConcurrentOperationCount = numParallelJobs
return Context(
argsResolver: argsResolver,
env: env,
fileSystem: fileSystem,
workload: workload,
executorDelegate: executorDelegate,
jobQueue: jobQueue,
processSet: processSet,
forceResponseFiles: forceResponseFiles,
recordedInputModificationDates: recordedInputModificationDates,
diagnosticsEngine: diagnosticsEngine,
processType: processType,
inputHandleOverride: testInputHandle
)
}
}
struct JobExecutorBuildDelegate: LLBuildEngineDelegate {
let context: MultiJobExecutor.Context
init(_ context: MultiJobExecutor.Context) {
self.context = context
}
func lookupRule(rule: String, key: Key) -> Rule {
switch rule {
case ExecuteAllJobsRule.ruleName:
return ExecuteAllJobsRule(context: context)
case ExecuteAllCompilationJobsRule.ruleName:
return ExecuteAllCompilationJobsRule(context: context)
case ExecuteJobRule.ruleName:
return ExecuteJobRule(key, context: context)
default:
fatalError("Unknown rule \(rule)")
}
}
}
/// The build value for driver build tasks.
struct DriverBuildValue: LLBuildValue {
enum Kind: String, Codable {
case jobExecution
}
/// If the build value was a success.
var success: Bool
/// The kind of build value.
var kind: Kind
static func jobExecution(success: Bool) -> DriverBuildValue {
return .init(success: success, kind: .jobExecution)
}
}
/// A rule represents all jobs to finish compiling a module, including mandatory jobs,
/// incremental jobs, and post-compilation jobs.
class ExecuteAllJobsRule: LLBuildRule {
struct RuleKey: LLBuildKey {
typealias BuildValue = DriverBuildValue
typealias BuildRule = ExecuteAllJobsRule
}
private let context: MultiJobExecutor.Context
override class var ruleName: String { "\(ExecuteAllJobsRule.self)" }
/// True if any of the inputs had any error.
private var allInputsSucceeded: Bool = true
/// Input ID for the requested ExecuteAllCompilationJobsRule
private let allCompilationId = Int.max
init(context: MultiJobExecutor.Context) {
self.context = context
super.init(fileSystem: context.fileSystem)
}
override func start(_ engine: LLTaskBuildEngine) {
// Requests all compilation jobs to be done
engine.taskNeedsInput(ExecuteAllCompilationJobsRule.RuleKey(), inputID: allCompilationId)
}
override func provideValue(_ engine: LLTaskBuildEngine, inputID: Int, value: Value) {
do {
let subtaskSuccess = try DriverBuildValue(value).success
// After all compilation jobs are done, we can schedule post-compilation jobs,
// including merge module and linking jobs.
if inputID == allCompilationId && subtaskSuccess {
schedulePostCompileJobs(engine)
}
allInputsSucceeded = allInputsSucceeded && subtaskSuccess
} catch {
allInputsSucceeded = false
}
}
/// After all compilation jobs have run, figure which, for instance link, jobs must run
private func schedulePostCompileJobs(_ engine: LLTaskBuildEngine) {
func schedule(_ postCompileIndex: Int) {
engine.taskNeedsInput(ExecuteJobRule.RuleKey(index: postCompileIndex),
inputID: postCompileIndex)
}
let didAnyCompileJobsRun = !context.primaryIndices.isEmpty
/// If any compile jobs ran, skip the expensive mod-time checks
let scheduleEveryPostCompileJob = didAnyCompileJobsRun
if let incrementalCompilationState = context.incrementalCompilationState,
!scheduleEveryPostCompileJob {
for postCompileIndex in context.postCompileIndices
where !incrementalCompilationState.canSkip(postCompileJob: context.jobs[postCompileIndex]) {
schedule(postCompileIndex)
}
}
else {
context.incrementalCompilationState?.reporter?.report(
"Scheduling all post-compile jobs because something was compiled")
context.postCompileIndices.forEach(schedule)
}
}
override func inputsAvailable(_ engine: LLTaskBuildEngine) {
engine.taskIsComplete(DriverBuildValue.jobExecution(success: allInputsSucceeded))
}
}
/// A rule for evaluating all compilation jobs, including mandatory and Incremental
/// compilations.
class ExecuteAllCompilationJobsRule: LLBuildRule {
struct RuleKey: LLBuildKey {
typealias BuildValue = DriverBuildValue
typealias BuildRule = ExecuteAllCompilationJobsRule
}
override class var ruleName: String { "\(ExecuteAllCompilationJobsRule.self)" }
private let context: MultiJobExecutor.Context
/// True if any of the inputs had any error.
private var allInputsSucceeded: Bool = true
init(context: MultiJobExecutor.Context) {
self.context = context
super.init(fileSystem: context.fileSystem)
}
override func start(_ engine: LLTaskBuildEngine) {
// We need to request those mandatory jobs to be done first.
context.primaryIndices.forEach {
let key = ExecuteJobRule.RuleKey(index: $0)
engine.taskNeedsInput(key, inputID: $0)
}
}
override func isResultValid(_ priorValue: Value) -> Bool {
return false
}
override func provideValue(_ engine: LLTaskBuildEngine, inputID: Int, value: Value) {
do {
let buildSuccess = try DriverBuildValue(value).success
// For each finished job, ask the incremental build oracle for additional
// jobs to be scheduled and request them as the additional inputs for this
// rule.
if buildSuccess && !context.isBuildCancelled {
try context.getIncrementalJobIndices(finishedJob: inputID).forEach {
engine.taskNeedsInput(ExecuteJobRule.RuleKey(index: $0), inputID: $0)
}
}
allInputsSucceeded = allInputsSucceeded && buildSuccess
} catch {
allInputsSucceeded = false
}
}
override func inputsAvailable(_ engine: LLTaskBuildEngine) {
engine.taskIsComplete(DriverBuildValue.jobExecution(success: allInputsSucceeded))
}
}
/// A rule for a single compiler invocation.
class ExecuteJobRule: LLBuildRule {
struct RuleKey: LLBuildKey {
typealias BuildValue = DriverBuildValue
typealias BuildRule = ExecuteJobRule
let index: Int
}
override class var ruleName: String { "\(ExecuteJobRule.self)" }
private let key: RuleKey
private let context: MultiJobExecutor.Context
/// True if any of the inputs had any error.
private var allInputsSucceeded: Bool = true
init(_ key: Key, context: MultiJobExecutor.Context) {
self.key = RuleKey(key)
self.context = context
super.init(fileSystem: context.fileSystem)
}
override func start(_ engine: LLTaskBuildEngine) {
// Request all compilation jobs whose outputs this rule depends on.
for (inputIndex, inputFile) in self.myJob.inputs.enumerated() {
guard let index = self.context.producerMap[inputFile.fileHandle] else {
continue
}
engine.taskNeedsInput(ExecuteJobRule.RuleKey(index: index), inputID: inputIndex)
}
}
override func isResultValid(_ priorValue: Value) -> Bool {
return false
}
override func provideValue(_ engine: LLTaskBuildEngine, inputID: Int, value: Value) {
rememberIfInputSucceeded(engine, value: value)
}
/// Called when the build engine thinks all inputs are available in order to run the job.
override func inputsAvailable(_ engine: LLTaskBuildEngine) {
guard allInputsSucceeded else {
return engine.taskIsComplete(DriverBuildValue.jobExecution(success: false))
}
// We are ready to schedule this job.
// llbuild relies on the client-side to handle asynchronous runs, so we should
// execute the job asynchronously without blocking the callback thread.
// taskIsComplete can be safely called from another thread. The only restriction
// is we should call it after inputsAvailable is called.
context.jobQueue.addOperation {
self.executeJob(engine)
}
}
private var myJob: Job {
context.jobs[key.index]
}
private func rememberIfInputSucceeded(_ engine: LLTaskBuildEngine, value: Value) {
do {
let buildValue = try DriverBuildValue(value)
allInputsSucceeded = allInputsSucceeded && buildValue.success
} catch {
allInputsSucceeded = false
}
}
private func executeJob(_ engine: LLTaskBuildEngine) {
if context.isBuildCancelled {
engine.taskIsComplete(DriverBuildValue.jobExecution(success: false))
return
}
let context = self.context
let resolver = context.argsResolver
let job = myJob
let env = context.env.merging(job.extraEnvironment, uniquingKeysWith: { $1 })
let value: DriverBuildValue
var pendingFinish = false
var pid = 0
do {
let arguments: [String] = try resolver.resolveArgumentList(for: job,
useResponseFiles: context.forceResponseFiles ? .forced : .heuristic)
let process : ProcessProtocol
// If the input comes from standard input, forward the driver's input to the compile job.
if job.inputs.contains(TypedVirtualPath(file: .standardInput, type: .swift)) {
let inputFileHandle = context.testInputHandle ?? FileHandle.standardInput
process = try context.processType.launchProcessAndWriteInput(
arguments: arguments, env: env, inputFileHandle: inputFileHandle
)
} else {
process = try context.processType.launchProcess(
arguments: arguments, env: env
)
}
pid = Int(process.processID)
// Add it to the process set if it's a real process.
if case let realProcess as TSCBasic.Process = process {
try context.processSet?.add(realProcess)
}
// Inform the delegate.
context.delegateQueue.sync {
context.executorDelegate.jobStarted(job: job, arguments: arguments, pid: pid)
}
pendingFinish = true
let result = try process.waitUntilExit()
let success = result.exitStatus == .terminated(code: EXIT_SUCCESS)
if !success {
job.removeOutputsOfFailedCompilation(from: context.fileSystem)
switch result.exitStatus {
case let .terminated(code):
if !job.kind.isCompile || code != EXIT_FAILURE {
context.diagnosticsEngine.emit(.error_command_failed(kind: job.kind, code: code))
}
#if os(Windows)
case let .abnormal(exception):
context.diagnosticsEngine.emit(.error_command_exception(kind: job.kind, exception: exception))
#else
case let .signalled(signal):
// An interrupt of an individual compiler job means it was deliberately cancelled,
// most likely by the driver itself. This does not constitute an error.
if signal != SIGINT {
context.diagnosticsEngine.emit(.error_command_signalled(kind: job.kind, signal: signal))
}
#endif
}
}
// Inform the delegate about job finishing.
context.delegateQueue.sync {
context.executorDelegate.jobFinished(job: job, result: result, pid: pid)
}
pendingFinish = false
context.cancelBuildIfNeeded(result)
value = .jobExecution(success: success)
} catch {
if error is DiagnosticData {
context.diagnosticsEngine.emit(error)
}
// Only inform finished job if the job has been started, otherwise the build
// system may complain about malformed output
if (pendingFinish) {
context.delegateQueue.sync {
let result = ProcessResult(
arguments: [],
environment: env,
exitStatus: .terminated(code: EXIT_FAILURE),
output: Result.success([]),
stderrOutput: Result.success([])
)
context.executorDelegate.jobFinished(job: job, result: result, pid: pid)
}
}
value = .jobExecution(success: false)
}
engine.taskIsComplete(value)
}
}
fileprivate extension Job {
/// Don't leave incorrect compiler outputs lying around, but don't remove diagnostics!
func removeOutputsOfFailedCompilation(from fileSystem: TSCBasic.FileSystem) {
guard kind.isCompile else {return}
for output in outputs where output.type != .diagnostics {
guard let absolutePath = output.file.absolutePath else { continue }
try? fileSystem.removeFileTree(absolutePath)
}
}
}
extension Job: LLBuildValue { }
private extension TSCBasic.Diagnostic.Message {
static func error_command_failed(kind: Job.Kind, code: Int32) -> TSCBasic.Diagnostic.Message {
.error("\(kind.rawValue) command failed with exit code \(code) (use -v to see invocation)")
}
static func error_command_signalled(kind: Job.Kind, signal: Int32) -> TSCBasic.Diagnostic.Message {
.error("\(kind.rawValue) command failed due to signal \(signal) (use -v to see invocation)")
}
static func error_command_exception(kind: Job.Kind, exception: UInt32) -> TSCBasic.Diagnostic.Message {
.error("\(kind.rawValue) command failed due to exception \(exception) (use -v to see invocation)")
}
}
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