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//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2019 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
class BaseStreamSocketChannel<Socket: SocketProtocol>: BaseSocketChannel<Socket> {
internal var connectTimeoutScheduled: Optional<Scheduled<Void>>
private var allowRemoteHalfClosure: Bool = false
private var inputShutdown: Bool = false
private var outputShutdown: Bool = false
private let pendingWrites: PendingStreamWritesManager
override init(socket: Socket,
parent: Channel?,
eventLoop: SelectableEventLoop,
recvAllocator: RecvByteBufferAllocator) throws {
self.pendingWrites = PendingStreamWritesManager(iovecs: eventLoop.iovecs, storageRefs: eventLoop.storageRefs)
self.connectTimeoutScheduled = nil
try super.init(socket: socket, parent: parent, eventLoop: eventLoop, recvAllocator: recvAllocator)
}
deinit {
// We should never have any pending writes left as otherwise we may leak callbacks
assert(self.pendingWrites.isEmpty)
}
// MARK: BaseSocketChannel's must override API that might be further refined by subclasses
override func setOption0<Option: ChannelOption>(_ option: Option, value: Option.Value) throws {
self.eventLoop.assertInEventLoop()
guard self.isOpen else {
throw ChannelError.ioOnClosedChannel
}
switch option {
case _ as ChannelOptions.Types.AllowRemoteHalfClosureOption:
self.allowRemoteHalfClosure = value as! Bool
case _ as ChannelOptions.Types.WriteSpinOption:
self.pendingWrites.writeSpinCount = value as! UInt
case _ as ChannelOptions.Types.WriteBufferWaterMarkOption:
self.pendingWrites.waterMark = value as! ChannelOptions.Types.WriteBufferWaterMark
default:
try super.setOption0(option, value: value)
}
}
override func getOption0<Option: ChannelOption>(_ option: Option) throws -> Option.Value {
self.eventLoop.assertInEventLoop()
guard self.isOpen else {
throw ChannelError.ioOnClosedChannel
}
switch option {
case _ as ChannelOptions.Types.AllowRemoteHalfClosureOption:
return self.allowRemoteHalfClosure as! Option.Value
case _ as ChannelOptions.Types.WriteSpinOption:
return self.pendingWrites.writeSpinCount as! Option.Value
case _ as ChannelOptions.Types.WriteBufferWaterMarkOption:
return self.pendingWrites.waterMark as! Option.Value
default:
return try super.getOption0(option)
}
}
// Hook for customizable socket shutdown processing for subclasses, e.g. PipeChannel
func shutdownSocket(mode: CloseMode) throws {
switch mode {
case .output:
try self.socket.shutdown(how: .WR)
self.outputShutdown = true
case .input:
try socket.shutdown(how: .RD)
self.inputShutdown = true
case .all:
break
}
}
// MARK: BaseSocketChannel's must override API that cannot be further refined by subclasses
// This is `Channel` API so must be thread-safe.
final override public var isWritable: Bool {
return self.pendingWrites.isWritable
}
final override var isOpen: Bool {
self.eventLoop.assertInEventLoop()
assert(super.isOpen == self.pendingWrites.isOpen)
return super.isOpen
}
final override func readFromSocket() throws -> ReadResult {
self.eventLoop.assertInEventLoop()
// Just allocate one time for the while read loop. This is fine as ByteBuffer is a struct and uses COW.
var buffer = self.recvAllocator.buffer(allocator: allocator)
var result = ReadResult.none
for i in 1...self.maxMessagesPerRead {
guard self.isOpen && !self.inputShutdown else {
throw ChannelError.eof
}
// Reset reader and writerIndex and so allow to have the buffer filled again. This is better here than at
// the end of the loop to not do an allocation when the loop exits.
buffer.clear()
switch try buffer.withMutableWritePointer(body: { try self.socket.read(pointer: $0) }) {
case .processed(let bytesRead):
if bytesRead > 0 {
let mayGrow = recvAllocator.record(actualReadBytes: bytesRead)
self.readPending = false
assert(self.isActive)
self.pipeline.fireChannelRead0(NIOAny(buffer))
result = .some
if buffer.writableBytes > 0 {
// If we did not fill the whole buffer with read(...) we should stop reading and wait until we get notified again.
// Otherwise chances are good that the next read(...) call will either read nothing or only a very small amount of data.
// Also this will allow us to call fireChannelReadComplete() which may give the user the chance to flush out all pending
// writes.
return result
} else if mayGrow && i < self.maxMessagesPerRead {
// if the ByteBuffer may grow on the next allocation due we used all the writable bytes we should allocate a new `ByteBuffer` to allow ramping up how much data
// we are able to read on the next read operation.
buffer = self.recvAllocator.buffer(allocator: allocator)
}
} else {
if self.inputShutdown {
// We received a EOF because we called shutdown on the fd by ourself, unregister from the Selector and return
self.readPending = false
self.unregisterForReadable()
return result
}
// end-of-file
throw ChannelError.eof
}
case .wouldBlock(let bytesRead):
assert(bytesRead == 0)
return result
}
}
return result
}
final override func writeToSocket() throws -> OverallWriteResult {
let result = try self.pendingWrites.triggerAppropriateWriteOperations(scalarBufferWriteOperation: { ptr in
guard ptr.count > 0 else {
// No need to call write if the buffer is empty.
return .processed(0)
}
// normal write
return try self.socket.write(pointer: ptr)
}, vectorBufferWriteOperation: { ptrs in
// Gathering write
try self.socket.writev(iovecs: ptrs)
}, scalarFileWriteOperation: { descriptor, index, endIndex in
try self.socket.sendFile(fd: descriptor, offset: index, count: endIndex - index)
})
return result
}
final override func close0(error: Error, mode: CloseMode, promise: EventLoopPromise<Void>?) {
do {
switch mode {
case .output:
if self.outputShutdown {
promise?.fail(ChannelError.outputClosed)
return
}
try self.shutdownSocket(mode: mode)
// Fail all pending writes and so ensure all pending promises are notified
self.pendingWrites.failAll(error: error, close: false)
self.unregisterForWritable()
promise?.succeed(())
self.pipeline.fireUserInboundEventTriggered(ChannelEvent.outputClosed)
case .input:
if self.inputShutdown {
promise?.fail(ChannelError.inputClosed)
return
}
switch error {
case ChannelError.eof:
// No need to explicit call socket.shutdown(...) as we received an EOF and the call would only cause
// ENOTCON
self.inputShutdown = true
break
default:
try self.shutdownSocket(mode: mode)
}
self.unregisterForReadable()
promise?.succeed(())
self.pipeline.fireUserInboundEventTriggered(ChannelEvent.inputClosed)
case .all:
if let timeout = self.connectTimeoutScheduled {
self.connectTimeoutScheduled = nil
timeout.cancel()
}
super.close0(error: error, mode: mode, promise: promise)
}
} catch let err {
promise?.fail(err)
}
}
final override func hasFlushedPendingWrites() -> Bool {
return self.pendingWrites.isFlushPending
}
final override func markFlushPoint() {
// Even if writable() will be called later by the EventLoop we still need to mark the flush checkpoint so we are sure all the flushed messages
// are actually written once writable() is called.
self.pendingWrites.markFlushCheckpoint()
}
final override func cancelWritesOnClose(error: Error) {
self.pendingWrites.failAll(error: error, close: true)
}
@discardableResult
final override func readIfNeeded0() -> Bool {
if self.inputShutdown {
return false
}
return super.readIfNeeded0()
}
final override public func read0() {
if self.inputShutdown {
return
}
super.read0()
}
final override func bufferPendingWrite(data: NIOAny, promise: EventLoopPromise<Void>?) {
if self.outputShutdown {
promise?.fail(ChannelError.outputClosed)
return
}
let data = data.forceAsIOData()
if !self.pendingWrites.add(data: data, promise: promise) {
self.pipeline.fireChannelWritabilityChanged0()
}
}
}
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