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//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2018 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIO
import NIOHTTP1
import NIOWebSocket
let websocketResponse = """
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Swift NIO WebSocket Test Page</title>
<script>
var wsconnection = new WebSocket("ws://localhost:8888/websocket");
wsconnection.onmessage = function (msg) {
var element = document.createElement("p");
element.innerHTML = msg.data;
var textDiv = document.getElementById("websocket-stream");
textDiv.insertBefore(element, null);
};
</script>
</head>
<body>
<h1>WebSocket Stream</h1>
<div id="websocket-stream"></div>
</body>
</html>
"""
private final class HTTPHandler: ChannelInboundHandler, RemovableChannelHandler {
typealias InboundIn = HTTPServerRequestPart
typealias OutboundOut = HTTPServerResponsePart
private var responseBody: ByteBuffer!
func handlerAdded(context: ChannelHandlerContext) {
self.responseBody = context.channel.allocator.buffer(string: websocketResponse)
}
func handlerRemoved(context: ChannelHandlerContext) {
self.responseBody = nil
}
func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let reqPart = self.unwrapInboundIn(data)
// We're not interested in request bodies here: we're just serving up GET responses
// to get the client to initiate a websocket request.
guard case .head(let head) = reqPart else {
return
}
// GETs only.
guard case .GET = head.method else {
self.respond405(context: context)
return
}
var headers = HTTPHeaders()
headers.add(name: "Content-Type", value: "text/html")
headers.add(name: "Content-Length", value: String(self.responseBody.readableBytes))
headers.add(name: "Connection", value: "close")
let responseHead = HTTPResponseHead(version: .init(major: 1, minor: 1),
status: .ok,
headers: headers)
context.write(self.wrapOutboundOut(.head(responseHead)), promise: nil)
context.write(self.wrapOutboundOut(.body(.byteBuffer(self.responseBody))), promise: nil)
context.write(self.wrapOutboundOut(.end(nil))).whenComplete { (_: Result<Void, Error>) in
context.close(promise: nil)
}
context.flush()
}
private func respond405(context: ChannelHandlerContext) {
var headers = HTTPHeaders()
headers.add(name: "Connection", value: "close")
headers.add(name: "Content-Length", value: "0")
let head = HTTPResponseHead(version: .http1_1,
status: .methodNotAllowed,
headers: headers)
context.write(self.wrapOutboundOut(.head(head)), promise: nil)
context.write(self.wrapOutboundOut(.end(nil))).whenComplete { (_: Result<Void, Error>) in
context.close(promise: nil)
}
context.flush()
}
}
private final class WebSocketTimeHandler: ChannelInboundHandler {
typealias InboundIn = WebSocketFrame
typealias OutboundOut = WebSocketFrame
private var awaitingClose: Bool = false
public func handlerAdded(context: ChannelHandlerContext) {
self.sendTime(context: context)
}
public func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let frame = self.unwrapInboundIn(data)
switch frame.opcode {
case .connectionClose:
self.receivedClose(context: context, frame: frame)
case .ping:
self.pong(context: context, frame: frame)
case .text:
var data = frame.unmaskedData
let text = data.readString(length: data.readableBytes) ?? ""
print(text)
case .binary, .continuation, .pong:
// We ignore these frames.
break
default:
// Unknown frames are errors.
self.closeOnError(context: context)
}
}
public func channelReadComplete(context: ChannelHandlerContext) {
context.flush()
}
private func sendTime(context: ChannelHandlerContext) {
guard context.channel.isActive else { return }
// We can't send if we sent a close message.
guard !self.awaitingClose else { return }
// We can't really check for error here, but it's also not the purpose of the
// example so let's not worry about it.
let theTime = NIODeadline.now().uptimeNanoseconds
var buffer = context.channel.allocator.buffer(capacity: 12)
buffer.writeString("\(theTime)")
let frame = WebSocketFrame(fin: true, opcode: .text, data: buffer)
context.writeAndFlush(self.wrapOutboundOut(frame)).map {
context.eventLoop.scheduleTask(in: .seconds(1), { self.sendTime(context: context) })
}.whenFailure { (_: Error) in
context.close(promise: nil)
}
}
private func receivedClose(context: ChannelHandlerContext, frame: WebSocketFrame) {
// Handle a received close frame. In websockets, we're just going to send the close
// frame and then close, unless we already sent our own close frame.
if awaitingClose {
// Cool, we started the close and were waiting for the user. We're done.
context.close(promise: nil)
} else {
// This is an unsolicited close. We're going to send a response frame and
// then, when we've sent it, close up shop. We should send back the close code the remote
// peer sent us, unless they didn't send one at all.
var data = frame.unmaskedData
let closeDataCode = data.readSlice(length: 2) ?? ByteBuffer()
let closeFrame = WebSocketFrame(fin: true, opcode: .connectionClose, data: closeDataCode)
_ = context.write(self.wrapOutboundOut(closeFrame)).map { () in
context.close(promise: nil)
}
}
}
private func pong(context: ChannelHandlerContext, frame: WebSocketFrame) {
var frameData = frame.data
let maskingKey = frame.maskKey
if let maskingKey = maskingKey {
frameData.webSocketUnmask(maskingKey)
}
let responseFrame = WebSocketFrame(fin: true, opcode: .pong, data: frameData)
context.write(self.wrapOutboundOut(responseFrame), promise: nil)
}
private func closeOnError(context: ChannelHandlerContext) {
// We have hit an error, we want to close. We do that by sending a close frame and then
// shutting down the write side of the connection.
var data = context.channel.allocator.buffer(capacity: 2)
data.write(webSocketErrorCode: .protocolError)
let frame = WebSocketFrame(fin: true, opcode: .connectionClose, data: data)
context.write(self.wrapOutboundOut(frame)).whenComplete { (_: Result<Void, Error>) in
context.close(mode: .output, promise: nil)
}
awaitingClose = true
}
}
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
let upgrader = NIOWebSocketServerUpgrader(shouldUpgrade: { (channel: Channel, head: HTTPRequestHead) in channel.eventLoop.makeSucceededFuture(HTTPHeaders()) },
upgradePipelineHandler: { (channel: Channel, _: HTTPRequestHead) in
channel.pipeline.addHandler(WebSocketTimeHandler())
})
let bootstrap = ServerBootstrap(group: group)
// Specify backlog and enable SO_REUSEADDR for the server itself
.serverChannelOption(ChannelOptions.backlog, value: 256)
.serverChannelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1)
// Set the handlers that are applied to the accepted Channels
.childChannelInitializer { channel in
let httpHandler = HTTPHandler()
let config: NIOHTTPServerUpgradeConfiguration = (
upgraders: [ upgrader ],
completionHandler: { _ in
channel.pipeline.removeHandler(httpHandler, promise: nil)
}
)
return channel.pipeline.configureHTTPServerPipeline(withServerUpgrade: config).flatMap {
channel.pipeline.addHandler(httpHandler)
}
}
// Enable SO_REUSEADDR for the accepted Channels
.childChannelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1)
defer {
try! group.syncShutdownGracefully()
}
// First argument is the program path
let arguments = CommandLine.arguments
let arg1 = arguments.dropFirst().first
let arg2 = arguments.dropFirst(2).first
let defaultHost = "localhost"
let defaultPort = 8888
enum BindTo {
case ip(host: String, port: Int)
case unixDomainSocket(path: String)
}
let bindTarget: BindTo
switch (arg1, arg1.flatMap(Int.init), arg2.flatMap(Int.init)) {
case (.some(let h), _ , .some(let p)):
/* we got two arguments, let's interpret that as host and port */
bindTarget = .ip(host: h, port: p)
case (let portString?, .none, _):
// Couldn't parse as number, expecting unix domain socket path.
bindTarget = .unixDomainSocket(path: portString)
case (_, let p?, _):
// Only one argument --> port.
bindTarget = .ip(host: defaultHost, port: p)
default:
bindTarget = .ip(host: defaultHost, port: defaultPort)
}
let channel = try { () -> Channel in
switch bindTarget {
case .ip(let host, let port):
return try bootstrap.bind(host: host, port: port).wait()
case .unixDomainSocket(let path):
return try bootstrap.bind(unixDomainSocketPath: path).wait()
}
}()
guard let localAddress = channel.localAddress else {
fatalError("Address was unable to bind. Please check that the socket was not closed or that the address family was understood.")
}
print("Server started and listening on \(localAddress)")
// This will never unblock as we don't close the ServerChannel
try channel.closeFuture.wait()
print("Server closed")
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