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//===--- InitializeStaticGlobals.swift -------------------------------------==//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import SIL
/// Converts a lazily initialized global to a statically initialized global variable.
///
/// When this pass runs on a global initializer `[global_init_once_fn]` it tries to
/// create a static initializer for the initialized global.
///
/// ```
/// sil [global_init_once_fn] @globalinit {
/// alloc_global @the_global
/// %a = global_addr @the_global
/// %i = some_const_initializer_insts
/// store %i to %a
/// }
/// ```
/// The pass creates a static initializer for the global:
/// ```
/// sil_global @the_global = {
/// %initval = some_const_initializer_insts
/// }
/// ```
/// and removes the allocation and store instructions from the initializer function:
/// ```
/// sil [global_init_once_fn] @globalinit {
/// %a = global_addr @the_global
/// %i = some_const_initializer_insts
/// }
/// ```
/// The initializer then becomes a side-effect free function which let's the builtin-
/// simplification remove the `builtin "once"` which calls the initializer.
///
let initializeStaticGlobalsPass = FunctionPass(name: "initialize-static-globals") {
(function: Function, context: FunctionPassContext) in
if context.hadError {
// In case of a preceding error, there is no guarantee that the SIL is valid.
return
}
if !function.isGlobalInitOnceFunction {
return
}
// Sometimes structs are not stored in one piece, but as individual elements.
// Merge such individual stores to a single store of the whole struct.
mergeStores(in: function, context)
// The initializer must not contain a `global_value` because `global_value` needs to
// initialize the class metadata at runtime.
guard let (allocInst, storeToGlobal) = getGlobalInitialization(of: function, allowGlobalValue: false) else {
return
}
if !allocInst.global.canBeInitializedStatically {
return
}
var cloner = StaticInitCloner(cloneTo: allocInst.global, context)
defer { cloner.deinitialize() }
_ = cloner.clone(storeToGlobal.source)
// The initial value can contain a `begin_access` if it references another global variable by address, e.g.
// var p = Point(x: 10, y: 20)
// let o = UnsafePointer(&p)
//
allocInst.global.stripAccessInstructionFromInitializer(context)
context.erase(instruction: allocInst)
context.erase(instruction: storeToGlobal)
context.removeTriviallyDeadInstructionsIgnoringDebugUses(in: function)
}
/// Merges stores to individual struct fields to a single store of the whole struct.
///
/// store %element1 to %element1Addr
/// store %element2 to %element2Addr
/// ->
/// %s = struct $S (%element1, %element2)
/// store %s to @structAddr
private func mergeStores(in function: Function, _ context: FunctionPassContext) {
for inst in function.instructions {
if let store = inst as? StoreInst {
if let (elementStores, lastStore) = getSequenceOfElementStores(firstStore: store) {
merge(elementStores: elementStores, lastStore: lastStore, context)
}
}
}
}
/// Returns a sequence of individual stores to elements of a struct.
///
/// %addr1 = struct_element_addr %structAddr, #field1
/// store %element1 to %addr1
/// // ...
/// %addr_n = struct_element_addr %structAddr, #field_n
/// store %element_n to %addr_n
///
private func getSequenceOfElementStores(firstStore: StoreInst) -> ([StoreInst], lastStore: StoreInst)? {
guard let elementAddr = firstStore.destination as? StructElementAddrInst else {
return nil
}
let structAddr = elementAddr.struct
let structType = structAddr.type
if structType.isMoveOnly {
return nil
}
if structType.nominal.isStructWithUnreferenceableStorage {
return nil
}
guard let fields = structType.getNominalFields(in: firstStore.parentFunction) else {
return nil
}
let numElements = fields.count
var elementStores = Array<StoreInst?>(repeating: nil, count: numElements)
var numStoresFound = 0
for inst in InstructionList(first: firstStore) {
switch inst {
case let store as StoreInst:
guard store.storeOwnership == .trivial,
let sea = store.destination as? StructElementAddrInst,
sea.struct == structAddr,
// Multiple stores to the same element?
elementStores[sea.fieldIndex] == nil else {
return nil
}
elementStores[sea.fieldIndex] = store
numStoresFound += 1
if numStoresFound == numElements {
// If we saw `numElements` distinct stores, it implies that all elements in `elementStores` are not nil.
return (elementStores.map { $0! }, lastStore: store)
}
default:
if inst.mayReadOrWriteMemory {
return nil
}
}
}
return nil
}
private func merge(elementStores: [StoreInst], lastStore: StoreInst, _ context: FunctionPassContext) {
let builder = Builder(after: lastStore, context)
let structAddr = (lastStore.destination as! StructElementAddrInst).struct
let str = builder.createStruct(type: structAddr.type.objectType, elements: elementStores.map { $0.source })
builder.createStore(source: str, destination: structAddr, ownership: lastStore.storeOwnership)
for store in elementStores {
let destAddr = store.destination as! StructElementAddrInst
context.erase(instruction: store)
if destAddr.uses.isEmpty {
context.erase(instruction: destAddr)
}
}
}
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