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# Getting Started with Swift on Android
The Swift standard library (stdlib) can be compiled for Android armv7, x86_64,
and aarch64 targets, which makes it possible to execute Swift code on a mobile
device running Android or an emulator. This guide explains:
1. How to run a simple "Hello, world" program on your Android device.
2. How to run the Swift test suite on an Android device.
If you encounter any problems following the instructions below, please
[file an issue](https://github.com/apple/swift/issues) and apply the "Android"
label.
## FAQ
Let's answer a frequently asked question right off the bat:
### Does this mean I can write Android applications in Swift?
No. Although the Swift compiler is capable of compiling Swift code that runs
on an Android device, it takes a lot more than just the Swift stdlib to write
an app. You'd need some sort of framework to build a user interface for your
application, which the Swift stdlib does not provide.
Alternatively, one could theoretically call into Java interfaces from Swift,
but unlike as with Objective-C, the Swift compiler does nothing to facilitate
Swift-to-Java bridging.
## Prerequisites
To follow along with this guide, you'll need:
1. A Linux environment capable of building Swift from source, preferably
Ubuntu 20.04 or Ubuntu 18.04. Before attempting to build for Android,
please make sure you are able to build for Linux by following the
instructions in the Swift project README.
2. The latest build of the Swift compiler for your Linux distro, available at
https://www.swift.org/download/ or sometimes your distro package manager.
3. The latest version of the Android LTS NDK (r26c at the time of this writing),
available to download here:
https://developer.android.com/ndk/downloads
4. An Android device with remote debugging enabled or the emulator. We require
remote debugging in order to deploy built stdlib products to the device. You
may turn on remote debugging by following the official instructions:
https://developer.chrome.com/devtools/docs/remote-debugging .
## "Hello, world" on Android
### 1. Building the standalone Swift stdlib for Android
Enter your Swift directory, check out the tag corresponding to the prebuilt
Swift compiler, then run the build script, passing the path to the Android NDK
and the prebuilt Swift toolchain (add --skip-early-swift-driver if you already
have a Swift toolchain in your path):
```
$ NDK_PATH=path/to/android-ndk-r26c
$ SWIFT_PATH=path/to/swift-DEVELOPMENT-SNAPSHOT-2023-09-30-a-ubuntu20.04/usr/bin
$ git checkout swift-DEVELOPMENT-SNAPSHOT-2023-09-30-a
$ utils/build-script \
-R \ # Build in ReleaseAssert mode.
--android \ # Build for Android.
--android-ndk $NDK_PATH \ # Path to an Android NDK.
--android-arch aarch64 \ # Optionally specify Android architecture, alternately armv7 or x86_64
--android-api-level 21 \ # The Android API level to target. Swift only supports 21 or greater.
--stdlib-deployment-targets=android-aarch64 \ # Only cross-compile the stdlib for Android, ie don't build the native stdlib for Linux
--native-swift-tools-path=$SWIFT_PATH \ # Path to your prebuilt Swift compiler
--native-clang-tools-path=$SWIFT_PATH \ # Path to a prebuilt clang compiler, one comes with the Swift toolchain
--build-swift-tools=0 \ # Don't build the Swift compiler and other host tools
--build-llvm=0 \ # Don't build the LLVM libraries, but generate some CMake files needed by the Swift stdlib build
--skip-build-cmark # Don't build the CommonMark library that's only needed by the Swift compiler
```
### 2. Compiling `hello.swift` to run on an Android device
Create a simple Swift file named `hello.swift`:
```swift
print("Hello, Android")
```
Then use the standalone Swift stdlib from the previous step to compile a Swift
source file, targeting Android:
```
$ NDK_PATH="path/to/android-ndk-r26c"
$ SWIFT_PATH=path/to/swift-DEVELOPMENT-SNAPSHOT-2023-09-30-a-ubuntu20.04/usr/bin
$ $SWIFT_PATH/swiftc \ # The prebuilt Swift compiler you downloaded
# The location of the tools used to build Android binaries
-tools-directory ${NDK_PATH}/toolchains/llvm/prebuilt/linux-x86_64/bin/ \
-target aarch64-unknown-linux-android21 \ # Targeting Android aarch64 at API 21
-sdk ${NDK_PATH}/toolchains/llvm/prebuilt/linux-x86_64/sysroot \ # The SDK is the Android unified sysroot and the resource-dir is where you just built the Swift stdlib.
-resource-dir build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift
hello.swift
```
This should produce a `hello` executable in the directory you executed the
command. If you attempt to run this executable using your Linux environment,
you'll see the following error:
```
cannot execute binary file: Exec format error
```
This is exactly the error we want: the executable is built to run on an
Android device--it does not run on Linux. Next, let's deploy it to an Android
device in order to execute it.
### 3. Deploying the build products to the device
You can use the `adb push` command to copy build products from your Linux
environment to your Android device. If you haven't already installed `adb`,
you may do so via `apt-get`:
```
$ sudo apt-get install android-tools-adb
```
Once you have `adb` installed, verify your device is connected and is
listed when you run the `adb devices` command - **currently this example works only in devices / emulators with at least Android 7.0, API 24** - then run the following
commands to copy the Swift Android stdlib:
```
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libswiftCore.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libswiftGlibc.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libswiftSwiftOnoneSupport.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libswiftRemoteMirror.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libswift_Concurrency.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libdispatch.so /data/local/tmp
$ adb push build/Ninja-ReleaseAssert/swift-linux-x86_64/lib/swift/android/libBlocksRuntime.so /data/local/tmp
```
In addition, you'll also need to copy the Android NDK's libc++:
```
$ adb push /path/to/android-ndk-r26c/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/libc++_shared.so /data/local/tmp
```
Finally, you'll need to copy the `hello` executable you built in the
previous step:
```
$ adb push hello /data/local/tmp
```
### 4. Running "Hello, world" on your Android device
You can use the `adb shell` command to execute the `hello` executable on
the Android device:
```
$ adb shell LD_LIBRARY_PATH=/data/local/tmp /data/local/tmp/hello
```
You should see the following output:
```
Hello, Android
```
Congratulations! You've just run your first Swift program on Android.
## Running the Swift test suite hosted on an Android device
When running the test suite, build products are automatically pushed to your
device. As in part three, you'll need to connect your Android device via USB:
1. Connect your Android device to your computer via USB. Ensure that remote
debugging is enabled for that device by following the official instructions:
https://developer.chrome.com/devtools/docs/remote-debugging.
2. Confirm the device is connected by running `adb devices`. You should see
your device listed.
3. Run the tests using the build script:
```
$ utils/build-script \
-R \ # Build in ReleaseAssert mode.
-T \ # Run all tests, including on the Android device (add --host-test to only run Android tests on the Linux host).
--android \ # Build for Android.
--android-ndk ~/android-ndk-r26c \ # Path to an Android NDK.
--android-arch aarch64 \ # Optionally specify Android architecture, alternately armv7
--android-api-level 21
```
This will build the Swift compiler and other host tools first, so expect a much
longer build.
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