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// RUN: %target-typecheck-verify-swift
// REQUIRES: objc_interop
// REQUIRES: OS=macosx
import SceneKit
import Foundation
// Test out some explicit renames of typedefs and globals, which are now new
// wrapper types with nested values.
@available(macOS 10.11, *)
func testNestingRenames() {
let _ = SCNGeometrySourceSemantic.self
// expected-error@-1{{'SCNGeometrySourceSemantic' has been renamed to 'SCNGeometrySource.Semantic'}}
let _ = SCNLightType.self
// expected-error@-1{{'SCNLightType' has been renamed to 'SCNLight.LightType'}}
let _ = SCNLightingModel.self
// expected-error@-1{{'SCNLightingModel' has been renamed to 'SCNMaterial.LightingModel'}}
let _ = SCNParticleProperty.self
// expected-error@-1{{'SCNParticleProperty' has been renamed to 'SCNParticleSystem.ParticleProperty'}}
let _ = SCNPhysicsShapeOption.self
// expected-error@-1{{'SCNPhysicsShapeOption' has been renamed to 'SCNPhysicsShape.Option'}}
let _ = SCNPhysicsShapeType.self
// expected-error@-1{{'SCNPhysicsShapeType' has been renamed to 'SCNPhysicsShape.ShapeType'}}
let _ = SCNPhysicsTestOption.self
// expected-error@-1{{'SCNPhysicsTestOption' has been renamed to 'SCNPhysicsWorld.TestOption'}}
let _ = SCNPhysicsTestSearchMode.self
// expected-error@-1{{'SCNPhysicsTestSearchMode' has been renamed to 'SCNPhysicsWorld.TestSearchMode'}}
let _ = SCNSceneAttribute.self
// expected-error@-1{{'SCNSceneAttribute' has been renamed to 'SCNScene.Attribute'}}
let _ = SCNSceneSourceAnimationImportPolicy.self
// expected-error@-1{{'SCNSceneSourceAnimationImportPolicy' has been renamed to 'SCNSceneSource.AnimationImportPolicy'}}
let _ = SCNSceneSourceLoadingOption.self
// expected-error@-1{{'SCNSceneSourceLoadingOption' has been renamed to 'SCNSceneSource.LoadingOption'}}
let _ = SCNViewOption.self
// expected-error@-1{{'SCNViewOption' has been renamed to 'SCNView.Option'}}
let _ = SCNHitTestFirstFoundOnlyKey.self
// expected-error@-1{{'SCNHitTestFirstFoundOnlyKey' has been renamed to 'SCNHitTestOption.firstFoundOnly'}}
let _ = SCNHitTestSortResultsKey.self
// expected-error@-1{{'SCNHitTestSortResultsKey' has been renamed to 'SCNHitTestOption.sortResults'}}
let _ = SCNHitTestClipToZRangeKey.self
// expected-error@-1{{'SCNHitTestClipToZRangeKey' has been renamed to 'SCNHitTestOption.clipToZRange'}}
let _ = SCNHitTestBackFaceCullingKey.self
// expected-error@-1{{'SCNHitTestBackFaceCullingKey' has been renamed to 'SCNHitTestOption.backFaceCulling'}}
let _ = SCNHitTestBoundingBoxOnlyKey.self
// expected-error@-1{{'SCNHitTestBoundingBoxOnlyKey' has been renamed to 'SCNHitTestOption.boundingBoxOnly'}}
let _ = SCNHitTestIgnoreChildNodesKey.self
// expected-error@-1{{'SCNHitTestIgnoreChildNodesKey' has been renamed to 'SCNHitTestOption.ignoreChildNodes'}}
let _ = SCNHitTestRootNodeKey.self
// expected-error@-1{{'SCNHitTestRootNodeKey' has been renamed to 'SCNHitTestOption.rootNode'}}
let _ = SCNHitTestIgnoreHiddenNodesKey.self
// expected-error@-1{{'SCNHitTestIgnoreHiddenNodesKey' has been renamed to 'SCNHitTestOption.ignoreHiddenNodes'}}
let _ = SCNPhysicsShapeTypeKey.self
// expected-error@-1{{'SCNPhysicsShapeTypeKey' has been renamed to 'SCNPhysicsShape.Option.type'}}
let _ = SCNPhysicsShapeKeepAsCompoundKey.self
// expected-error@-1{{'SCNPhysicsShapeKeepAsCompoundKey' has been renamed to 'SCNPhysicsShape.Option.keepAsCompound'}}
let _ = SCNPhysicsShapeScaleKey.self
// expected-error@-1{{'SCNPhysicsShapeScaleKey' has been renamed to 'SCNPhysicsShape.Option.scale'}}
let _ = SCNPhysicsTestCollisionBitMaskKey.self
// expected-error@-1{{'SCNPhysicsTestCollisionBitMaskKey' has been renamed to 'SCNPhysicsWorld.TestOption.collisionBitMask'}}
let _ = SCNPhysicsTestSearchModeKey.self
// expected-error@-1{{'SCNPhysicsTestSearchModeKey' has been renamed to 'SCNPhysicsWorld.TestOption.searchMode'}}
let _ = SCNPhysicsTestBackfaceCullingKey.self
// expected-error@-1{{'SCNPhysicsTestBackfaceCullingKey' has been renamed to 'SCNPhysicsWorld.TestOption.backfaceCulling'}}
let _ = SCNSceneStartTimeAttributeKey.self
// expected-error@-1{{'SCNSceneStartTimeAttributeKey' has been renamed to 'SCNScene.Attribute.startTime'}}
let _ = SCNSceneEndTimeAttributeKey.self
// expected-error@-1{{'SCNSceneEndTimeAttributeKey' has been renamed to 'SCNScene.Attribute.endTime'}}
let _ = SCNSceneFrameRateAttributeKey.self
// expected-error@-1{{'SCNSceneFrameRateAttributeKey' has been renamed to 'SCNScene.Attribute.frameRate'}}
let _ = SCNSceneUpAxisAttributeKey.self
// expected-error@-1{{'SCNSceneUpAxisAttributeKey' has been renamed to 'SCNScene.Attribute.upAxis'}}
let _ = SCNSceneSourceCreateNormalsIfAbsentKey.self
// expected-error@-1{{'SCNSceneSourceCreateNormalsIfAbsentKey' has been renamed to 'SCNSceneSource.LoadingOption.createNormalsIfAbsent'}}
let _ = SCNSceneSourceCheckConsistencyKey.self
// expected-error@-1{{'SCNSceneSourceCheckConsistencyKey' has been renamed to 'SCNSceneSource.LoadingOption.checkConsistency'}}
let _ = SCNSceneSourceFlattenSceneKey.self
// expected-error@-1{{'SCNSceneSourceFlattenSceneKey' has been renamed to 'SCNSceneSource.LoadingOption.flattenScene'}}
let _ = SCNSceneSourceUseSafeModeKey.self
// expected-error@-1{{'SCNSceneSourceUseSafeModeKey' has been renamed to 'SCNSceneSource.LoadingOption.useSafeMode'}}
let _ = SCNSceneSourceAssetDirectoryURLsKey.self
// expected-error@-1{{'SCNSceneSourceAssetDirectoryURLsKey' has been renamed to 'SCNSceneSource.LoadingOption.assetDirectoryURLs'}}
let _ = SCNSceneSourceOverrideAssetURLsKey.self
// expected-error@-1{{'SCNSceneSourceOverrideAssetURLsKey' has been renamed to 'SCNSceneSource.LoadingOption.overrideAssetURLs'}}
let _ = SCNSceneSourceStrictConformanceKey.self
// expected-error@-1{{'SCNSceneSourceStrictConformanceKey' has been renamed to 'SCNSceneSource.LoadingOption.strictConformance'}}
let _ = SCNSceneSourceConvertUnitsToMetersKey.self
// expected-error@-1{{'SCNSceneSourceConvertUnitsToMetersKey' has been renamed to 'SCNSceneSource.LoadingOption.convertUnitsToMeters'}}
let _ = SCNSceneSourceConvertToYUpKey.self
// expected-error@-1{{'SCNSceneSourceConvertToYUpKey' has been renamed to 'SCNSceneSource.LoadingOption.convertToYUp'}}
let _ = SCNSceneSourceAnimationImportPolicyKey.self
// expected-error@-1{{'SCNSceneSourceAnimationImportPolicyKey' has been renamed to 'SCNSceneSource.LoadingOption.animationImportPolicy'}}
let _ = SCNPreferredRenderingAPIKey.self
// expected-error@-1{{'SCNPreferredRenderingAPIKey' has been renamed to 'SCNView.Option.preferredRenderingAPI'}}
let _ = SCNPreferredDeviceKey.self
// expected-error@-1{{'SCNPreferredDeviceKey' has been renamed to 'SCNView.Option.preferredDevice'}}
let _ = SCNPreferLowPowerDeviceKey.self
// expected-error@-1{{'SCNPreferLowPowerDeviceKey' has been renamed to 'SCNView.Option.preferLowPowerDevice'}}
}
// All OK
@available(macOS 10.11, *)
func useRenamedValues() {
let _ = SCNGeometrySource.Semantic.self
let _ = SCNLight.LightType.self
let _ = SCNMaterial.LightingModel.self
let _ = SCNParticleSystem.ParticleProperty.self
let _ = SCNPhysicsShape.Option.self
let _ = SCNPhysicsShape.ShapeType.self
let _ = SCNPhysicsWorld.TestOption.self
let _ = SCNPhysicsWorld.TestSearchMode.self
let _ = SCNScene.Attribute.self
let _ = SCNSceneSource.AnimationImportPolicy.self
let _ = SCNSceneSource.LoadingOption.self
let _ = SCNView.Option.self
let _ = SCNHitTestOption.firstFoundOnly
let _ = SCNHitTestOption.sortResults
let _ = SCNHitTestOption.clipToZRange
let _ = SCNHitTestOption.backFaceCulling
let _ = SCNHitTestOption.boundingBoxOnly
let _ = SCNHitTestOption.ignoreChildNodes
let _ = SCNHitTestOption.rootNode
let _ = SCNHitTestOption.ignoreHiddenNodes
let _ = SCNPhysicsShape.Option.type
let _ = SCNPhysicsShape.Option.keepAsCompound
let _ = SCNPhysicsShape.Option.scale
let _ = SCNPhysicsWorld.TestOption.collisionBitMask
let _ = SCNPhysicsWorld.TestOption.searchMode
let _ = SCNPhysicsWorld.TestOption.backfaceCulling
let _ = SCNScene.Attribute.startTime
let _ = SCNScene.Attribute.endTime
let _ = SCNScene.Attribute.frameRate
let _ = SCNScene.Attribute.upAxis
let _ = SCNSceneSource.LoadingOption.createNormalsIfAbsent
let _ = SCNSceneSource.LoadingOption.checkConsistency
let _ = SCNSceneSource.LoadingOption.flattenScene
let _ = SCNSceneSource.LoadingOption.useSafeMode // expected-warning {{'useSafeMode' was deprecated in macOS 10.13: No longer supported}}
let _ = SCNSceneSource.LoadingOption.assetDirectoryURLs
let _ = SCNSceneSource.LoadingOption.overrideAssetURLs
let _ = SCNSceneSource.LoadingOption.strictConformance
let _ = SCNSceneSource.LoadingOption.convertUnitsToMeters
let _ = SCNSceneSource.LoadingOption.convertToYUp
let _ = SCNSceneSource.LoadingOption.animationImportPolicy
let _ = SCNView.Option.preferredRenderingAPI
let _ = SCNView.Option.preferredDevice
let _ = SCNView.Option.preferLowPowerDevice
}
// All OK
@available(macOS 10.12, *)
func useRenamedAPIs(actionable: SCNActionable, action: SCNAction, data: Data,
timeInterval: TimeInterval, vec3: SCNVector3, node: SCNNode,
audioSource: SCNAudioSource, animatable: SCNAnimatable,
lookAtConstraint: SCNLookAtConstraint, mat4: SCNMatrix4,
particleSystem: SCNParticleSystem, event: SCNParticleEvent,
stage: SCNParticleModifierStage, animation: CAAnimation,
bindingBlock: @escaping SCNBindingBlock, material: SCNMaterial,
bufferBindingBlock: @escaping SCNBufferBindingBlock, vec4: SCNVector4,
eventBlock: @escaping SCNParticleEventBlock, morpher: SCNMorpher,
modifierBlock: @escaping SCNParticleModifierBlock, scene: SCNScene,
physicsBehavior: SCNPhysicsBehavior, geometry: SCNGeometry,
physicsBody: SCNPhysicsBody, sceneSource: SCNSceneSource,
physicsWorld: SCNPhysicsWorld, point: CGPoint,
physicsShape: SCNPhysicsShape, shadable: SCNShadable,
voidPtr: UnsafeMutableRawPointer, program: SCNProgram,
renderer: SCNSceneRenderer, bufferStream: SCNBufferStream,
bufferFrequency: SCNBufferFrequency,
semantic: SCNGeometrySource.Semantic,
prop: SCNParticleSystem.ParticleProperty) {
actionable.runAction(action)
actionable.runAction(action, completionHandler: {})
actionable.runAction(action, forKey: "key", completionHandler: {})
let _ = SCNAction.rotateTo(x: 1.0, y: 2.0, z: 3.0, duration: timeInterval,
usesShortestUnitArc: false)
let _ = SCNAction.rotate(by: 1.0, around: vec3, duration: timeInterval)
let _ = SCNAction.fadeIn(duration: timeInterval)
let _ = SCNAction.fadeOut(duration: timeInterval)
let _ = SCNAction.wait(duration: timeInterval)
let _ = SCNAction.wait(duration: timeInterval, withRange: timeInterval)
let _ = SCNAction.customAction(duration: timeInterval,
action: { (a, b) in () })
let _ = SCNAction.playAudio(audioSource, waitForCompletion: false)
animatable.addAnimation(animation, forKey: "key")
let _ = animatable.isAnimationPaused(forKey: "key") // expected-warning {{'isAnimationPaused(forKey:)' was deprecated in macOS 10.13: Use -[SCNAnimationPlayer paused] instead}}
let _ = animatable.setAnimationSpeed(1.0, forKey: "key") // expected-warning {{'setAnimationSpeed(_:forKey:)' was deprecated in macOS 10.13: Use -[SCNAnimationPlayer setSpeed:] instead}}
let _ = lookAtConstraint.isGimbalLockEnabled
let _ = SCNIKConstraint.inverseKinematicsConstraint(chainRootNode: node)
let _ = geometry.material(named: "mat")
let _ = geometry.sources(for: semantic)
let geoSrc = SCNGeometrySource(data: data, semantic: semantic, vectorCount: 2,
usesFloatComponents: false,
componentsPerVector: 3,
bytesPerComponent: 11, dataOffset: -2,
dataStride: -3)
let _ = geoSrc.usesFloatComponents
let _ = material.lightingModel
let _ = morpher.weight(forTargetAt: 1)
let _ = node.hitTestWithSegment(from: vec3, to: vec3, options: [:])
let _ = particleSystem.isAffectedByGravity
let _ = particleSystem.isAffectedByPhysicsFields
particleSystem.handle(event, forProperties: [prop], handler: eventBlock)
particleSystem.addModifier(forProperties: [prop], at: stage,
modifier: modifierBlock)
particleSystem.removeModifiers(at: stage)
scene.addParticleSystem(particleSystem, transform: mat4)
physicsBody.applyForce(vec3, asImpulse: false)
physicsBody.applyForce(vec3, at: vec3, asImpulse: false)
physicsBody.applyTorque(vec4, asImpulse: false)
let _ = SCNPhysicsField.noiseField(smoothness: 1.0, animationSpeed: 1.0)
let _ = SCNPhysicsField.turbulenceField(smoothness: 1.0, animationSpeed: 1.0)
physicsWorld.addBehavior(physicsBehavior)
physicsWorld.removeBehavior(physicsBehavior)
let _ = physicsWorld.rayTestWithSegment(from: vec3, to: vec3, options: [:])
let _ = physicsWorld.contactTestBetween(physicsBody, physicsBody,
options: [:])
let _ = physicsWorld.contactTest(with: physicsBody, options: [:])
let _ = physicsWorld.convexSweepTest(with: physicsShape, from: mat4, to: mat4)
let _ = renderer.isNode(node, insideFrustumOf: node)
let _ = renderer.nodesInsideFrustum(of: node)
renderer.prepare([], completionHandler: { b in ()})
let _ = sceneSource.identifiersOfEntries(withClass: SCNNode.self)
bufferStream.writeBytes(voidPtr, count: 2)
shadable.handleBinding!(ofSymbol: "sym", handler: bindingBlock)
shadable.handleUnbinding!(ofSymbol: "sym", handler: bindingBlock)
program.handleBinding(ofBufferNamed: "str", frequency: bufferFrequency,
handler: bufferBindingBlock)
}
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