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// RUN: %empty-directory(%t)
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out
// RUN: %target-codesign %t/a.out
// RUN: %target-run %t/a.out | %FileCheck %s
// REQUIRES: executable_test
// REQUIRES: concurrency
// REQUIRES: distributed
// rdar://76038845
// UNSUPPORTED: use_os_stdlib
// UNSUPPORTED: back_deployment_runtime
// FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574
// UNSUPPORTED: OS=windows-msvc
import Distributed
import FakeDistributedActorSystems
typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem
distributed actor Greeter {
distributed func maybeThrows() throws {
throw SomeError()
}
}
struct SomeError: Error, Sendable, Codable {}
func test() async throws {
let system = DefaultDistributedActorSystem()
let local = Greeter(actorSystem: system)
let ref = try Greeter.resolve(id: local.id, using: system)
do {
try await ref.maybeThrows()
// CHECK: >> remoteCallVoid: on:main.Greeter, target:main.Greeter.maybeThrows(), invocation:FakeInvocationEncoder(genericSubs: [], arguments: [], returnType: nil, errorType: Optional(Swift.Error)), throwing:Swift.Error
print("did not throw")
// CHECK-NOT: did not throw
} catch {
// CHECK: << onThrow: SomeError()
// CHECK: << remoteCall throw: SomeError()
print("error: \(error)")
// CHECK: error: SomeError()
}
}
@main struct Main {
static func main() async {
try! await test()
}
}
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