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// RUN: %empty-directory(%t)
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out
// RUN: %target-codesign %t/a.out
// RUN: %target-run %t/a.out | %FileCheck %s
// REQUIRES: executable_test
// REQUIRES: concurrency
// REQUIRES: distributed
// rdar://76038845
// UNSUPPORTED: use_os_stdlib
// UNSUPPORTED: back_deployment_runtime
// FIXME(distributed): Distributed has some issues on windows currently, see also: rdar://82593574
// UNSUPPORTED: OS=windows-msvc
import Distributed
import FakeDistributedActorSystems
protocol Key {
static var isInteger: Bool { get }
}
distributed actor TestActor<Object> where Object: Codable & Identifiable, Object.ID: Key {
public init(actorSystem: ActorSystem) {
self.actorSystem = actorSystem
}
public distributed func handleObject(_ object: Object) async throws {
print("self.id = \(object.id)")
}
}
struct SomeKey: Codable, Key, Hashable {
static var isInteger: Bool { false }
}
struct Something: Codable, Identifiable {
typealias ID = SomeKey
var id: SomeKey = .init()
}
typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem
// ==== Execute ----------------------------------------------------------------
@main struct Main {
static func main() async {
let system = DefaultDistributedActorSystem()
let actor: TestActor<Something> = TestActor(actorSystem: system)
let resolved: TestActor<Something> = try! .resolve(id: actor.id, using: system)
try! await resolved.handleObject(Something())
// CHECK: self.id = SomeKey()
// CHECK: OK
print("OK")
}
}
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