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// RUN: %empty-directory(%t)
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out
// RUN: %target-codesign %t/a.out
// RUN: %target-run %t/a.out | %FileCheck %s
// REQUIRES: executable_test
// REQUIRES: concurrency
// REQUIRES: distributed
// rdar://76038845
// UNSUPPORTED: use_os_stdlib
// UNSUPPORTED: back_deployment_runtime
// FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574
// UNSUPPORTED: OS=windows-msvc
import Distributed
import FakeDistributedActorSystems
typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem
protocol LifecycleWatch: DistributedActor where ActorSystem == FakeRoundtripActorSystem {
}
extension LifecycleWatch {
func watch<T: Codable>(x: Int, _ y: T) async throws {
print("executed: \(#function) - x = \(x), y = \(y)")
}
distributed func test<T: Codable>(x: Int, _ y: T) async throws {
print("executed: \(#function)")
try await self.watch(x: x, y)
print("done executed: \(#function)")
}
}
distributed actor Worker: LifecycleWatch {
}
@main struct Main {
static func main() async {
let worker: any LifecycleWatch = Worker(actorSystem: DefaultDistributedActorSystem())
try! await worker.test(x: 42, "on protocol")
// CHECK: executed: test(x:_:)
// CHECK: executed: watch(x:_:) - x = 42, y = on protocol
// CHECK: done executed: test(x:_:)
print("OK") // CHECK: OK
}
}
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