1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
|
// RUN: %target-swift-frontend(mock-sdk: %clang-importer-sdk) -typecheck -I %S/Inputs/custom-modules -disable-availability-checking %s -verify -verify-ignore-unknown
// REQUIRES: objc_interop
// REQUIRES: concurrency
import Foundation
import ObjectiveC
import ObjCConcurrency
// Conform via async method
class C1: ConcurrentProtocol {
func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" }
}
// Conform via completion-handler method
class C2: ConcurrentProtocol {
func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
completionHandler?("hello", nil)
}
func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) {
completionHandler?("hello")
}
}
// Conform via both; this is an error
class C3: ConcurrentProtocol {
// expected-note@+1{{method 'askUser(toSolvePuzzle:)' declared here}}
func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
// expected-error@+1{{'askUser(toSolvePuzzle:completionHandler:)' with Objective-C selector 'askUserToSolvePuzzle:completionHandler:' conflicts with method 'askUser(toSolvePuzzle:)' with the same Objective-C selector}}
func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
completionHandler?("hello", nil)
}
}
// Conform but forget to supply either. Also an error.
// FIXME: Suppress one of the notes?
class C4: ConcurrentProtocol { // expected-error{{type 'C4' does not conform to protocol 'ConcurrentProtocol'}}
}
class C5 {
}
extension C5: ConcurrentProtocol {
func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
completionHandler?("hello", nil)
}
func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) {
completionHandler?("hello")
}
}
// Global actors.
actor SomeActor { }
@globalActor
struct SomeGlobalActor {
static let shared = SomeActor()
}
class C6: ConcurrentProtocol {
@SomeGlobalActor
func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" }
}
class C7: NSObject {
@SomeGlobalActor override var description: String { "on an actor" }
}
|