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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift open source project
//
// Copyright (c) 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
/// The build configuration, such as debug or release.
public struct BuildConfiguration: Sendable {
/// The configuration of the build. Valid values are `debug` and `release`.
let config: String
private init(_ config: String) {
self.config = config
}
/// The debug build configuration.
public static let debug: BuildConfiguration = BuildConfiguration("debug")
/// The release build configuration.
public static let release: BuildConfiguration = BuildConfiguration("release")
}
/// A condition that limits the application of a build setting.
///
/// By default, build settings are applicable for all platforms and build
/// configurations. Use the `.when` modifier to define a build setting for a
/// specific condition. Invalid usage of `.when` emits an error during manifest
/// parsing. For example, it's invalid to specify a `.when` condition with both
/// parameters as `nil`.
///
/// The following example shows how to use build setting conditions with various
/// APIs:
///
/// ```swift
/// ...
/// .target(
/// name: "MyTool",
/// dependencies: ["Utility"],
/// cSettings: [
/// .headerSearchPath("path/relative/to/my/target"),
/// .define("DISABLE_SOMETHING", .when(platforms: [.iOS], configuration: .release)),
/// ],
/// swiftSettings: [
/// .define("ENABLE_SOMETHING", .when(configuration: .release)),
/// ],
/// linkerSettings: [
/// .linkLibrary("openssl", .when(platforms: [.linux])),
/// ]
/// ),
/// ```
public struct BuildSettingCondition: Sendable {
/// The applicable platforms for this build setting condition.
let platforms: [Platform]?
/// The applicable build configuration for this build setting condition.
let config: BuildConfiguration?
private init(platforms: [Platform]?, config: BuildConfiguration?) {
self.platforms = platforms
self.config = config
}
@available(_PackageDescription, deprecated: 5.7)
public static func when(
platforms: [Platform]? = nil,
configuration: BuildConfiguration? = nil
) -> BuildSettingCondition {
precondition(!(platforms == nil && configuration == nil))
return BuildSettingCondition(platforms: platforms, config: configuration)
}
/// Creates a build setting condition.
///
/// - Parameters:
/// - platforms: The applicable platforms for this build setting condition.
/// - configuration: The applicable build configuration for this build setting condition.
@available(_PackageDescription, introduced: 5.7)
public static func when(platforms: [Platform], configuration: BuildConfiguration) -> BuildSettingCondition {
BuildSettingCondition(platforms: platforms, config: configuration)
}
/// Creates a build setting condition.
///
/// - Parameter platforms: The applicable platforms for this build setting condition.
@available(_PackageDescription, introduced: 5.7)
public static func when(platforms: [Platform]) -> BuildSettingCondition {
BuildSettingCondition(platforms: platforms, config: .none)
}
/// Creates a build setting condition.
///
/// - Parameter configuration: The applicable build configuration for this build setting condition.
@available(_PackageDescription, introduced: 5.7)
public static func when(configuration: BuildConfiguration) -> BuildSettingCondition {
BuildSettingCondition(platforms: .none, config: configuration)
}
}
/// The underlying build setting data.
struct BuildSettingData {
/// The name of the build setting.
let name: String
/// The value of the build setting.
let value: [String]
/// A condition that restricts the application of the build setting.
let condition: BuildSettingCondition?
}
/// A C language build setting.
public struct CSetting: Sendable {
/// The abstract build setting data.
let data: BuildSettingData
private init(name: String, value: [String], condition: BuildSettingCondition?) {
self.data = BuildSettingData(name: name, value: value, condition: condition)
}
/// Provides a header search path relative to the target's directory.
///
/// Use this setting to add a search path for headers within your target.
/// You can't use absolute paths and you can't use this setting to provide
/// headers that are visible to other targets.
///
/// The path must be a directory inside the package.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - path: The path of the directory that contains the headers. The path is relative to the target's directory.
/// - condition: A condition that restricts the use of the build setting.
@available(_PackageDescription, introduced: 5.0)
public static func headerSearchPath(_ path: String, _ condition: BuildSettingCondition? = nil) -> CSetting {
return CSetting(name: "headerSearchPath", value: [path], condition: condition)
}
/// Defines a value for a macro.
///
/// If you don't specify a value, the macro's default value is 1.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - name: The name of the macro.
/// - value: The value of the macro.
/// - condition: A condition that restricts the use of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func define(_ name: String, to value: String? = nil, _ condition: BuildSettingCondition? = nil) -> CSetting {
var settingValue = name
if let value {
settingValue += "=" + value
}
return CSetting(name: "define", value: [settingValue], condition: condition)
}
/// Sets unsafe flags to pass arbitrary command-line flags to the
/// corresponding build tool.
///
/// As the usage of the word “unsafe” implies, Swift Package Manager can't safely determine
/// if the build flags have any negative side effect on the build since
/// certain flags can change the behavior of how it performs a build.
///
/// As some build flags can be exploited for unsupported or malicious
/// behavior, the use of unsafe flags makes the products containing this
/// target ineligible for use by other packages.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - flags: The unsafe flags to set.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func unsafeFlags(_ flags: [String], _ condition: BuildSettingCondition? = nil) -> CSetting {
return CSetting(name: "unsafeFlags", value: flags, condition: condition)
}
}
/// A CXX-language build setting.
public struct CXXSetting: Sendable {
/// The data store for the CXX build setting.
let data: BuildSettingData
private init(name: String, value: [String], condition: BuildSettingCondition?) {
self.data = BuildSettingData(name: name, value: value, condition: condition)
}
/// Provides a header search path relative to the target's directory.
///
/// Use this setting to add a search path for headers within your target.
/// You can't use absolute paths and you can't use this setting to provide
/// headers that are visible to other targets.
///
/// The path must be a directory inside the package.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - path: The path of the directory that contains the headers. The path is
/// relative to the target's directory.
/// - condition: A condition that restricts the application of the build setting.
@available(_PackageDescription, introduced: 5.0)
public static func headerSearchPath(_ path: String, _ condition: BuildSettingCondition? = nil) -> CXXSetting {
return CXXSetting(name: "headerSearchPath", value: [path], condition: condition)
}
/// Defines a value for a macro.
///
/// If you don't specify a value, the macro's default value is 1.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - name: The name of the macro.
/// - value: The value of the macro.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func define(_ name: String, to value: String? = nil, _ condition: BuildSettingCondition? = nil) -> CXXSetting {
var settingValue = name
if let value {
settingValue += "=" + value
}
return CXXSetting(name: "define", value: [settingValue], condition: condition)
}
/// Sets unsafe flags to pass arbitrary command-line flags to the
/// corresponding build tool.
///
/// As the usage of the word “unsafe” implies, Swift Package Manager can't safely determine
/// if the build flags have any negative side effect on the build since
/// certain flags can change the behavior of how it performs a build.
///
/// As some build flags can be exploited for unsupported or malicious
/// behavior, you can't use products with unsafe build flags as dependencies in another package.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - flags: The unsafe flags to set.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func unsafeFlags(_ flags: [String], _ condition: BuildSettingCondition? = nil) -> CXXSetting {
return CXXSetting(name: "unsafeFlags", value: flags, condition: condition)
}
}
/// A Swift language build setting.
public struct SwiftSetting: Sendable {
/// The data store for the Swift build setting.
let data: BuildSettingData
private init(name: String, value: [String], condition: BuildSettingCondition?) {
self.data = BuildSettingData(name: name, value: value, condition: condition)
}
/// Defines a compilation condition.
///
/// Use compilation conditions to only compile statements if a certain
/// condition is true. For example, the Swift compiler will only compile the
/// statements inside the `#if` block when `ENABLE_SOMETHING` is defined:
///
/// ```swift
/// #if ENABLE_SOMETHING
/// ...
/// #endif
/// ```
///
/// Unlike macros in C/C++, compilation conditions don't have an associated
/// value.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - name: The name of the macro.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func define(_ name: String, _ condition: BuildSettingCondition? = nil) -> SwiftSetting {
return SwiftSetting(name: "define", value: [name], condition: condition)
}
/// Set unsafe flags to pass arbitrary command-line flags to the
/// corresponding build tool.
///
/// As the usage of the word “unsafe” implies, Swift Package Manager can't safely determine
/// if the build flags have any negative side effect on the build since
/// certain flags can change the behavior of how it performs a build.
///
/// As some build flags can be exploited for unsupported or malicious
/// behavior, the use of unsafe flags makes the products containing this
/// target ineligible for use by other packages.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - flags: The unsafe flags to set.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func unsafeFlags(_ flags: [String], _ condition: BuildSettingCondition? = nil) -> SwiftSetting {
return SwiftSetting(name: "unsafeFlags", value: flags, condition: condition)
}
/// Enable an upcoming feature with the given name.
///
/// An upcoming feature is one that is available in Swift as of a
/// certain language version, but isn't available by default in prior
/// language modes because it has some impact on source compatibility.
///
/// You can add and use multiple upcoming features in a given target
/// without affecting its dependencies. Targets will ignore any unknown
/// upcoming features.
///
/// - Since: First available in PackageDescription 5.8.
///
/// - Parameters:
/// - name: The name of the upcoming feature; for example, `ConciseMagicFile`.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.8)
public static func enableUpcomingFeature(
_ name: String,
_ condition: BuildSettingCondition? = nil
) -> SwiftSetting {
return SwiftSetting(
name: "enableUpcomingFeature", value: [name], condition: condition)
}
/// Enable an experimental feature with the given name.
///
/// An experimental feature is one that's in development, but
/// is not yet available in Swift as a language feature.
///
/// You can add and use multiple experimental features in a given target
/// without affecting its dependencies. Targets will ignore any unknown
/// experimental features.
///
/// - Since: First available in PackageDescription 5.8.
///
/// - Parameters:
/// - name: The name of the experimental feature; for example, `VariadicGenerics`.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.8)
public static func enableExperimentalFeature(
_ name: String,
_ condition: BuildSettingCondition? = nil
) -> SwiftSetting {
return SwiftSetting(
name: "enableExperimentalFeature", value: [name], condition: condition)
}
public enum InteroperabilityMode: String {
case C
case Cxx
}
/// Enable Swift interoperability with a given language.
///
/// This is useful for enabling interoperability with Swift and C++ for a given
/// target.
///
/// Enabling C++ interoperability mode might alter the way some existing
/// C and Objective-C APIs are imported.
///
/// - Since: First available in PackageDescription 5.9.
///
/// - Parameters:
/// - mode: The language mode, either C or CXX.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.9)
public static func interoperabilityMode(
_ mode: InteroperabilityMode,
_ condition: BuildSettingCondition? = nil
) -> SwiftSetting {
return SwiftSetting(
name: "interoperabilityMode", value: [mode.rawValue], condition: condition)
}
/// Defines a `-swift-version` to pass to the
/// corresponding build tool.
///
/// - Since: First available in PackageDescription 6.0.
///
/// - Parameters:
/// - version: The Swift language version to use.
/// - condition: A condition that restricts the application of the build setting.
@available(_PackageDescription, introduced: 6.0, deprecated: 6.0, renamed: "swiftLanguageMode(_:_:)")
public static func swiftLanguageVersion(
_ version: SwiftVersion,
_ condition: BuildSettingCondition? = nil
) -> SwiftSetting {
return SwiftSetting(
name: "swiftLanguageMode", value: [.init(describing: version)], condition: condition)
}
/// Defines a `-language-mode` to pass to the
/// corresponding build tool.
///
/// - Since: First available in PackageDescription 6.0.
///
/// - Parameters:
/// - mode: The Swift language mode to use.
/// - condition: A condition that restricts the application of the build setting.
@available(_PackageDescription, introduced: 6.0)
public static func swiftLanguageMode(
_ mode: SwiftLanguageMode,
_ condition: BuildSettingCondition? = nil
) -> SwiftSetting {
return SwiftSetting(
name: "swiftLanguageMode", value: [.init(describing: mode)], condition: condition)
}
}
/// A linker build setting.
public struct LinkerSetting: Sendable {
/// The data store for the Linker setting.
let data: BuildSettingData
private init(name: String, value: [String], condition: BuildSettingCondition?) {
self.data = BuildSettingData(name: name, value: value, condition: condition)
}
/// Declares linkage to a system library.
///
/// This setting is most useful when the library can't be linked
/// automatically, such as C++ based libraries and non-modular libraries.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - library: The library name.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func linkedLibrary(_ library: String, _ condition: BuildSettingCondition? = nil) -> LinkerSetting {
return LinkerSetting(name: "linkedLibrary", value: [library], condition: condition)
}
/// Declares linkage to a system framework.
///
/// This setting is most useful when the framework can't be linked
/// automatically, such as C++ based frameworks and non-modular frameworks.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - framework: The framework name.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func linkedFramework(_ framework: String, _ condition: BuildSettingCondition? = nil) -> LinkerSetting {
return LinkerSetting(name: "linkedFramework", value: [framework], condition: condition)
}
/// Sets unsafe flags to pass arbitrary command-line flags to the
/// corresponding build tool.
///
/// As the usage of the word “unsafe” implies, Swift Package Manager can't safely determine
/// if the build flags have any negative side effect on the build since
/// certain flags can change the behavior of how it performs a build.
///
/// As some build flags can be exploited for unsupported or malicious
/// behavior, the use of unsafe flags makes the products containing this
/// target ineligible for use by other packages.
///
/// - Since: First available in PackageDescription 5.0.
///
/// - Parameters:
/// - flags: The unsafe flags to set.
/// - condition: A condition that restricts the application of the build
/// setting.
@available(_PackageDescription, introduced: 5.0)
public static func unsafeFlags(_ flags: [String], _ condition: BuildSettingCondition? = nil) -> LinkerSetting {
return LinkerSetting(name: "unsafeFlags", value: flags, condition: condition)
}
}
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