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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift Async Algorithms open source project
//
// Copyright (c) 2022 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
//
//===----------------------------------------------------------------------===//
#if canImport(Darwin)
import Darwin
#elseif canImport(Glibc)
import Glibc
#elseif canImport(WinSDK)
import WinSDK
#endif
internal struct Lock {
#if canImport(Darwin)
typealias Primitive = os_unfair_lock
#elseif canImport(Glibc)
typealias Primitive = pthread_mutex_t
#elseif canImport(WinSDK)
typealias Primitive = SRWLOCK
#else
typealias Primitive = Int
#endif
typealias PlatformLock = UnsafeMutablePointer<Primitive>
let platformLock: PlatformLock
private init(_ platformLock: PlatformLock) {
self.platformLock = platformLock
}
fileprivate static func initialize(_ platformLock: PlatformLock) {
#if canImport(Darwin)
platformLock.initialize(to: os_unfair_lock())
#elseif canImport(Glibc)
let result = pthread_mutex_init(platformLock, nil)
precondition(result == 0, "pthread_mutex_init failed")
#elseif canImport(WinSDK)
InitializeSRWLock(platformLock)
#endif
}
fileprivate static func deinitialize(_ platformLock: PlatformLock) {
#if canImport(Glibc)
let result = pthread_mutex_destroy(platformLock)
precondition(result == 0, "pthread_mutex_destroy failed")
#endif
platformLock.deinitialize(count: 1)
}
fileprivate static func lock(_ platformLock: PlatformLock) {
#if canImport(Darwin)
os_unfair_lock_lock(platformLock)
#elseif canImport(Glibc)
pthread_mutex_lock(platformLock)
#elseif canImport(WinSDK)
AcquireSRWLockExclusive(platformLock)
#endif
}
fileprivate static func unlock(_ platformLock: PlatformLock) {
#if canImport(Darwin)
os_unfair_lock_unlock(platformLock)
#elseif canImport(Glibc)
let result = pthread_mutex_unlock(platformLock)
precondition(result == 0, "pthread_mutex_unlock failed")
#elseif canImport(WinSDK)
ReleaseSRWLockExclusive(platformLock)
#endif
}
static func allocate() -> Lock {
let platformLock = PlatformLock.allocate(capacity: 1)
initialize(platformLock)
return Lock(platformLock)
}
func deinitialize() {
Lock.deinitialize(platformLock)
}
func lock() {
Lock.lock(platformLock)
}
func unlock() {
Lock.unlock(platformLock)
}
/// Acquire the lock for the duration of the given block.
///
/// This convenience method should be preferred to `lock` and `unlock` in
/// most situations, as it ensures that the lock will be released regardless
/// of how `body` exits.
///
/// - Parameter body: The block to execute while holding the lock.
/// - Returns: The value returned by the block.
func withLock<T>(_ body: () throws -> T) rethrows -> T {
self.lock()
defer {
self.unlock()
}
return try body()
}
// specialise Void return (for performance)
func withLockVoid(_ body: () throws -> Void) rethrows -> Void {
try self.withLock(body)
}
}
struct ManagedCriticalState<State> {
private final class LockedBuffer: ManagedBuffer<State, Lock.Primitive> {
deinit {
withUnsafeMutablePointerToElements { Lock.deinitialize($0) }
}
}
private let buffer: ManagedBuffer<State, Lock.Primitive>
init(_ initial: State) {
buffer = LockedBuffer.create(minimumCapacity: 1) { buffer in
buffer.withUnsafeMutablePointerToElements { Lock.initialize($0) }
return initial
}
}
func withCriticalRegion<R>(_ critical: (inout State) throws -> R) rethrows -> R {
try buffer.withUnsafeMutablePointers { header, lock in
Lock.lock(lock)
defer { Lock.unlock(lock) }
return try critical(&header.pointee)
}
}
}
extension ManagedCriticalState: @unchecked Sendable where State: Sendable { }
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