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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Foundation
package struct BinaryEncoder {
private var stream: [UInt8] = []
static let maximumUnderstoodStreamVersion = 0
let contentVersion: Int
private init(contentVersion: Int) {
self.contentVersion = contentVersion
write(Self.maximumUnderstoodStreamVersion)
write(contentVersion)
}
/// Top level function to begin encoding.
/// - Parameters:
/// - contentVersion: A version number for the content of the whole archive.
/// - body: a closure accepting a `BinaryEncoder` that you can make `write(_:)` calls against to populate the
/// archive.
/// - Returns: a byte array that can be used with `BinaryDecoder`
static func encode(contentVersion: Int, _ body: (inout Self) -> ()) -> [UInt8] {
var encoder = BinaryEncoder(contentVersion: contentVersion)
body(&encoder)
return encoder.stream
}
/// Write the literal bytes of `value` into the archive. The client is responsible for any endian or architecture
/// sizing considerations.
mutating func write<V>(rawBytesOf value: V) {
withUnsafeBytes(of: value) { valueBytes in
write(rawBytes: valueBytes)
}
}
/// Write `rawBytes` into the archive. You might use this to encode the contents of a bitmap, or a UTF8 sequence.
mutating func write<C: Collection>(rawBytes: C) where C.Element == UInt8 {
stream.append(contentsOf: rawBytes)
}
mutating func writeByte(_ value: UInt8) {
write(value)
}
/// Recursively encode `value` and all of it's contents.
mutating func write<V: BinaryCodable>(_ value: V) {
value.encode(&self)
}
}
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