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//===--- InitializeStaticGlobals.swift -------------------------------------==//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import AST
import SIL
/// Converts a lazily initialized global to a statically initialized global variable.
///
/// When this pass runs on a global initializer `[global_init_once_fn]` it tries to
/// create a static initializer for the initialized global.
///
/// ```
/// sil [global_init_once_fn] @globalinit {
/// alloc_global @the_global
/// %a = global_addr @the_global
/// %i = some_const_initializer_insts
/// store %i to %a
/// }
/// ```
/// The pass creates a static initializer for the global:
/// ```
/// sil_global @the_global = {
/// %initval = some_const_initializer_insts
/// }
/// ```
/// and removes the allocation and store instructions from the initializer function:
/// ```
/// sil [global_init_once_fn] @globalinit {
/// %a = global_addr @the_global
/// %i = some_const_initializer_insts
/// }
/// ```
/// The initializer then becomes a side-effect free function which let's the builtin-
/// simplification remove the `builtin "once"` which calls the initializer.
///
let initializeStaticGlobalsPass = FunctionPass(name: "initialize-static-globals") {
(function: Function, context: FunctionPassContext) in
if context.hadError {
// In case of a preceding error, there is no guarantee that the SIL is valid.
return
}
if !function.isGlobalInitOnceFunction {
return
}
// Sometimes structs are not stored in one piece, but as individual elements.
// Merge such individual stores to a single store of the whole struct.
mergeStores(in: function, context)
guard let (allocInst, storeToGlobal, inlineArrays) = getGlobalInitializerInfo(of: function, context) else {
return
}
if !allocInst.global.canBeInitializedStatically {
return
}
/// Replace inline arrays, which are allocated in stack locations with `vector` instructions.
/// Note that `vector` instructions are only allowed in global initializers. Therefore it's important
/// that the code in this global initializer is eventually completely removed after copying it to the global.
for array in inlineArrays {
lowerInlineArray(array: array, context)
}
var cloner = StaticInitCloner(cloneTo: allocInst.global, context)
defer { cloner.deinitialize() }
_ = cloner.clone(storeToGlobal.source)
// The initial value can contain a `begin_access` if it references another global variable by address, e.g.
// var p = Point(x: 10, y: 20)
// let o = UnsafePointer(&p)
//
allocInst.global.stripAccessInstructionFromInitializer(context)
context.erase(instruction: allocInst)
context.erase(instruction: storeToGlobal)
context.removeTriviallyDeadInstructionsIgnoringDebugUses(in: function)
}
/// Gets all info about a global initializer function if it can be converted to a statically initialized global.
private func getGlobalInitializerInfo(
of function: Function,
_ context: FunctionPassContext
) -> (allocInst: AllocGlobalInst, storeToGlobal: StoreInst, inlineArrays: [InlineArray])? {
var arrayInitInstructions = InstructionSet(context)
defer { arrayInitInstructions.deinitialize() }
var inlineArrays = [InlineArray]()
guard let (allocInst, storeToGlobal) = getGlobalInitialization(of: function, context,
handleUnknownInstruction: { inst in
if let asi = inst as? AllocStackInst {
if let array = getInlineArrayInfo(of: asi) {
inlineArrays.append(array)
arrayInitInstructions.insertAllAddressUses(of: asi)
return true
}
return false
}
// Accept all instructions which are part of inline array initialization, because we'll remove them anyway.
return arrayInitInstructions.contains(inst)
})
else {
return nil
}
return (allocInst, storeToGlobal, inlineArrays)
}
/// Represents an inline array which is initialized by a literal.
private struct InlineArray {
let elementType: Type
/// In case the `elementType` is a tuple, the element values are flattened,
/// i.e. `elements` contains elementcount * tupleelements values.
let elements: [Value]
/// The final load instruction which loads the initialized array from a temporary stack location.
let finalArrayLoad: LoadInst
/// The stack location which contains the initialized array.
var stackLoocation: AllocStackInst { finalArrayLoad.address as! AllocStackInst }
}
/// Replaces an initialized inline array (which is allocated in a temporary stack location) with a
/// `vector` instruction.
/// The stack location of the array is removed.
private func lowerInlineArray(array: InlineArray, _ context: FunctionPassContext) {
let vector: VectorInst
let builder = Builder(after: array.finalArrayLoad, context)
if array.elementType.isTuple {
let numTupleElements = array.elementType.tupleElements.count
assert(array.elements.count % numTupleElements == 0)
var tuples: [TupleInst] = []
for tupleIdx in 0..<(array.elements.count / numTupleElements) {
let range = (tupleIdx * numTupleElements) ..< ((tupleIdx + 1) * numTupleElements)
let tuple = builder.createTuple(type: array.elementType, elements: Array(array.elements[range]))
tuples.append(tuple)
}
vector = builder.createVector(type: array.elementType, arguments: tuples)
} else {
vector = builder.createVector(type: array.elementType, arguments: array.elements)
}
array.finalArrayLoad.uses.replaceAll(with: vector, context)
context.erase(instructionIncludingAllUsers: array.stackLoocation)
}
/// An alloc_stack could be a temporary object which holds an initialized inline-array literal.
/// It looks like:
///
/// %1 = alloc_stack $InlineArray<Count, ElementType>
/// %2 = unchecked_addr_cast %1 to $*ElementType // the elementStorage
/// store %firstElement to [trivial] %2
/// %4 = integer_literal $Builtin.Word, 1
/// %5 = index_addr %2, %4
/// store %secondElement to [trivial] %5
/// ...
/// %10 = load [trivial] %1 // the final arrayLoad
/// dealloc_stack %1
///
/// Returns nil if `allocStack` is not a properly initialized inline array.
///
private func getInlineArrayInfo(of allocStack: AllocStackInst) -> InlineArray? {
var arrayLoad: LoadInst? = nil
var elementStorage: UncheckedAddrCastInst? = nil
for use in allocStack.uses {
switch use.instruction {
case let load as LoadInst:
if arrayLoad != nil {
return nil
}
// It's guaranteed that the array load is located after all element stores.
// Otherwise it would load uninitialized memory.
arrayLoad = load
case is DeallocStackInst:
break
case let addrCastToElement as UncheckedAddrCastInst:
if elementStorage != nil {
return nil
}
elementStorage = addrCastToElement
default:
return nil
}
}
guard let arrayLoad, let elementStorage else {
return nil
}
var stores = Array<StoreInst?>()
if !findArrayElementStores(toElementAddress: elementStorage, elementIndex: 0, stores: &stores) {
return nil
}
if stores.isEmpty {
// We cannot create an empty `vector` instruction, therefore we don't support empty inline arrays.
return nil
}
// Usually there must be a store for each element. Otherwise the `arrayLoad` would load uninitialized memory.
// We still check this to not crash in some weird corner cases, like the element type is an empty tuple.
if stores.contains(nil) {
return nil
}
return InlineArray(elementType: elementStorage.type.objectType,
elements: stores.map { $0!.source },
finalArrayLoad: arrayLoad)
}
/// Recursively traverses all uses of `elementAddr` and finds all stores to an inline array storage.
/// The element store instructions are put into `stores` - one store for each element.
/// In case the element type is a tuple, the tuples are flattened. See `InlineArray.elements`.
private func findArrayElementStores(
toElementAddress elementAddr: Value,
elementIndex: Int,
stores: inout [StoreInst?]
) -> Bool {
for use in elementAddr.uses {
switch use.instruction {
case let indexAddr as IndexAddrInst:
guard let indexLiteral = indexAddr.index as? IntegerLiteralInst,
let tailIdx = indexLiteral.value else
{
return false
}
if !findArrayElementStores(toElementAddress: indexAddr, elementIndex: elementIndex + tailIdx, stores: &stores) {
return false
}
case let tea as TupleElementAddrInst:
// The array elements are tuples. There is a separate store for each tuple element.
let numTupleElements = tea.tuple.type.tupleElements.count
let tupleIdx = tea.fieldIndex
if !findArrayElementStores(toElementAddress: tea,
elementIndex: elementIndex * numTupleElements + tupleIdx,
stores: &stores) {
return false
}
case let store as StoreInst:
if store.source.type.isTuple {
// This kind of SIL is never generated because tuples are stored with separated stores to tuple_element_addr.
// Just to be on the safe side..
return false
}
if elementIndex >= stores.count {
stores += Array(repeating: nil, count: elementIndex - stores.count + 1)
}
if stores[elementIndex] != nil {
// An element is stored twice.
return false
}
stores[elementIndex] = store
default:
return false
}
}
return true
}
/// Merges stores to individual struct fields to a single store of the whole struct.
///
/// store %element1 to %element1Addr
/// store %element2 to %element2Addr
/// ->
/// %s = struct $S (%element1, %element2)
/// store %s to @structAddr
private func mergeStores(in function: Function, _ context: FunctionPassContext) {
for inst in function.instructions {
if let store = inst as? StoreInst {
if let (elementStores, lastStore) = getSequenceOfElementStores(firstStore: store) {
merge(elementStores: elementStores, lastStore: lastStore, context)
}
}
}
}
/// Returns a sequence of individual stores to elements of a struct.
///
/// %addr1 = struct_element_addr %structAddr, #field1
/// store %element1 to %addr1
/// // ...
/// %addr_n = struct_element_addr %structAddr, #field_n
/// store %element_n to %addr_n
///
private func getSequenceOfElementStores(firstStore: StoreInst) -> ([StoreInst], lastStore: StoreInst)? {
guard let elementAddr = firstStore.destination as? StructElementAddrInst else {
return nil
}
let structAddr = elementAddr.struct
let structType = structAddr.type
if structType.isMoveOnly {
return nil
}
if (structType.nominal as! StructDecl).hasUnreferenceableStorage {
return nil
}
guard let fields = structType.getNominalFields(in: firstStore.parentFunction) else {
return nil
}
let numElements = fields.count
var elementStores = Array<StoreInst?>(repeating: nil, count: numElements)
var numStoresFound = 0
for inst in InstructionList(first: firstStore) {
switch inst {
case let store as StoreInst:
guard store.storeOwnership == .trivial,
let sea = store.destination as? StructElementAddrInst,
sea.struct == structAddr,
// Multiple stores to the same element?
elementStores[sea.fieldIndex] == nil else {
return nil
}
elementStores[sea.fieldIndex] = store
numStoresFound += 1
if numStoresFound == numElements {
// If we saw `numElements` distinct stores, it implies that all elements in `elementStores` are not nil.
return (elementStores.map { $0! }, lastStore: store)
}
default:
if inst.mayReadOrWriteMemory {
return nil
}
}
}
return nil
}
private func merge(elementStores: [StoreInst], lastStore: StoreInst, _ context: FunctionPassContext) {
let builder = Builder(after: lastStore, context)
let structAddr = (lastStore.destination as! StructElementAddrInst).struct
let str = builder.createStruct(type: structAddr.type.objectType, elements: elementStores.map { $0.source })
builder.createStore(source: str, destination: structAddr, ownership: lastStore.storeOwnership)
for store in elementStores {
let destAddr = store.destination as! StructElementAddrInst
context.erase(instruction: store)
if destAddr.uses.isEmpty {
context.erase(instruction: destAddr)
}
}
}
private extension InstructionSet {
mutating func insertAllAddressUses(of value: Value) {
for use in value.uses {
if insert(use.instruction) {
for result in use.instruction.results where result.type.isAddress {
insertAllAddressUses(of: result)
}
}
}
}
}
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