File: distributed_macro_expansion_DistributedProtocol_simple.swift

package info (click to toggle)
swiftlang 6.2.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 2,856,264 kB
  • sloc: cpp: 9,995,718; ansic: 2,234,019; asm: 1,092,167; python: 313,940; objc: 82,726; f90: 80,126; lisp: 38,373; pascal: 25,580; sh: 20,378; ml: 5,058; perl: 4,751; makefile: 4,725; awk: 3,535; javascript: 3,018; xml: 918; fortran: 664; cs: 573; ruby: 396
file content (47 lines) | stat: -rw-r--r-- 1,544 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
// REQUIRES: swift_swift_parser, asserts
//
// UNSUPPORTED: back_deploy_concurrency
// REQUIRES: concurrency
// REQUIRES: distributed
//
// RUN: %empty-directory(%t)
// RUN: %empty-directory(%t-scratch)

// RUN: %target-swift-frontend -typecheck -verify -target %target-swift-6.0-abi-triple -plugin-path %swift-plugin-dir -I %t -dump-macro-expansions %s -dump-macro-expansions 2>&1 | %FileCheck %s

import Distributed

@Resolvable
protocol Greeter: DistributedActor where ActorSystem: DistributedActorSystem<any Codable> {
  distributed func greet(name: String) -> String
}

// @Resolvable ->

// CHECK:      distributed actor $Greeter<ActorSystem>: Greeter,
// CHECK-NEXT:   Distributed._DistributedActorStub
// CHECK-NEXT:   where ActorSystem: DistributedActorSystem<any Codable>
// CHECK-NEXT: {
// CHECK:      }

// CHECK:      extension Greeter where Self: Distributed._DistributedActorStub {
// CHECK-NEXT:   distributed func greet(name: String) -> String {
// CHECK-NEXT:     if #available(macOS 15.0, iOS 18.0, watchOS 11.0, tvOS 18.0, visionOS 2.0, *) {
// CHECK-NEXT:       Distributed._distributedStubFatalError()
// CHECK-NEXT:     } else {
// CHECK-NEXT:       fatalError()
// CHECK-NEXT:     }
// CHECK-NEXT:   }
// CHECK-NEXT: }

// Macro should be able to handle complex properties
@Resolvable
public protocol GetSet: DistributedActor, Sendable
  where ActorSystem: DistributedActorSystem<any Codable> {

  distributed var dist: String { get }

  var getSet: String { get set }

  var asyncGetSet: String { get async throws }
}