File: InlineCode.h

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//
// ----------------------------------------------------------------------------
// This file is to be imported in Swift code to mix C and Swift code and
// optimize them together. "static inline" functions in this file are are
// included in the Swift compilation unit via ClangImporter.
// ----------------------------------------------------------------------------
//

#ifndef WASMKIT_INLINE_CODE_H
#define WASMKIT_INLINE_CODE_H

#include <stdbool.h>

#include "_CWasmKit.h"

#if WASMKIT_USE_DIRECT_THREADED_CODE
// Inline instruction implementation written in Swift side into C handler
// function. Used in DirectThreadedCode.inc.
// TODO: Clang in Swift 5.10 Windows toolchain seems not to have `[[clang::always_inline]]`?
#  if defined(__clang__) && (__clang_major__ >= 16) && __has_attribute(always_inline) && !defined(_WIN32)
// `always_inline` at statement level is available since Clang 16.
#    define INLINE_CALL [[clang::always_inline]]
#  else
// Fallback to regular call without inlining.
#    define INLINE_CALL
#  endif

/// Set the error result in the execution state. Used in DirectThreadedCode.inc.
//
/// NOTE: We use error storage in the execution state rather than `swift_error_result`
/// because it's not permitted with `swiftasynccc`.
SWIFT_CC(swift) void wasmkit_execution_state_set_error(void *trap, Sp sp, SWIFT_CONTEXT void *state);

// Define instruction handler functions generated by
// Utilities/Sources/VMGen.swift
#  include "DirectThreadedCode.inc"

// Undefine macros only used in DirectThreadedCode.inc
#  undef INLINE_CALL

#else

/// The fallback table of instruction handlers when direct-threaded code is not
/// supported. Never used when running on token-threading model.
static const uintptr_t wasmkit_tc_exec_handlers[] = {};

#endif // WASMKIT_USE_DIRECT_THREADED_CODE

#endif // WASMKIT_INLINE_CODE_H