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//
%{
#include "glaux.h"
%}
/* glaux.h */
/*
* Mesa - a 3-D graphics library
* Version: 1.0 beta
* Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* This code originated from SGI and was modified for use with Mesa.
*/
#ifndef AUX_INCLUDED
#define AUX_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
/*
** ToolKit Window Types
** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
*/
#define AUX_RGB 0
#define AUX_RGBA AUX_RGB
#define AUX_INDEX 1
#define AUX_SINGLE 0
#define AUX_DOUBLE 2
#define AUX_DIRECT 0
#define AUX_INDIRECT 4
#define AUX_ACCUM 8
#define AUX_ALPHA 16
#define AUX_DEPTH 32
#define AUX_STENCIL 64
#define AUX_AUX 128
/*
** Window Masks
*/
#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0)
#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0)
#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0)
#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0)
#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0)
#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0)
#define AUX_WIND_HAS_DEPTH(x) (((x) & AUX_DEPTH) != 0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)
/*
** Display Mode Selection Criteria
*/
enum {
AUX_USE_ID = 1,
AUX_EXACT_MATCH,
AUX_MINIMUM_CRITERIA
};
#define AUX_OFF 0
#define AUX_ON 1
/*
** ToolKit Event Structure
*/
//typedef struct _AUX_EVENTREC {
// GLint event;
// GLint data[4];
//} AUX_EVENTREC;
/*
** ToolKit Event Types
*/
#define AUX_EXPOSE 1
#define AUX_CONFIG 2
#define AUX_DRAW 4
#define AUX_KEYEVENT 8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP 32
#define AUX_MOUSELOC 64
/*
** Toolkit Event Data Indices
*/
#define AUX_WINDOWX 0
#define AUX_WINDOWY 1
#define AUX_MOUSEX 0
#define AUX_MOUSEY 1
#define AUX_MOUSESTATUS 3
#define AUX_KEY 0
#define AUX_KEYSTATUS 1
/*
** ToolKit Event Status Messages
*/
#define AUX_LEFTBUTTON 1
#define AUX_RIGHTBUTTON 2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT 1
#define AUX_CONTROL 2
/*
** ToolKit Key Codes
*/
#define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE 0x20
#define AUX_LEFT 0x25
#define AUX_UP 0x26
#define AUX_RIGHT 0x27
#define AUX_DOWN 0x28
#define AUX_A 'A'
#define AUX_B 'B'
#define AUX_C 'C'
#define AUX_D 'D'
#define AUX_E 'E'
#define AUX_F 'F'
#define AUX_G 'G'
#define AUX_H 'H'
#define AUX_I 'I'
#define AUX_J 'J'
#define AUX_K 'K'
#define AUX_L 'L'
#define AUX_M 'M'
#define AUX_N 'N'
#define AUX_O 'O'
#define AUX_P 'P'
#define AUX_Q 'Q'
#define AUX_R 'R'
#define AUX_S 'S'
#define AUX_T 'T'
#define AUX_U 'U'
#define AUX_V 'V'
#define AUX_W 'W'
#define AUX_X 'X'
#define AUX_Y 'Y'
#define AUX_Z 'Z'
#define AUX_a 'a'
#define AUX_b 'b'
#define AUX_c 'c'
#define AUX_d 'd'
#define AUX_e 'e'
#define AUX_f 'f'
#define AUX_g 'g'
#define AUX_h 'h'
#define AUX_i 'i'
#define AUX_j 'j'
#define AUX_k 'k'
#define AUX_l 'l'
#define AUX_m 'm'
#define AUX_n 'n'
#define AUX_o 'o'
#define AUX_p 'p'
#define AUX_q 'q'
#define AUX_r 'r'
#define AUX_s 's'
#define AUX_t 't'
#define AUX_u 'u'
#define AUX_v 'v'
#define AUX_w 'w'
#define AUX_x 'x'
#define AUX_y 'y'
#define AUX_z 'z'
#define AUX_0 '0'
#define AUX_1 '1'
#define AUX_2 '2'
#define AUX_3 '3'
#define AUX_4 '4'
#define AUX_5 '5'
#define AUX_6 '6'
#define AUX_7 '7'
#define AUX_8 '8'
#define AUX_9 '9'
/*
** ToolKit Gets and Sets
*/
#define AUX_FD 1 /* return fd (long) */
#define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP 5 /* pass fog and color bits (long) */
#define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */
/*
** Color Macros
*/
enum {
AUX_BLACK = 0,
#ifdef __WIN32__
AUX_RED=10,
#else
AUX_RED,
#endif
AUX_GREEN,
AUX_YELLOW,
AUX_BLUE,
AUX_MAGENTA,
AUX_CYAN,
AUX_WHITE
};
#ifdef __WIN32__
float auxRGBMap[17][3];
#else
float auxRGBMap[8][3];
#endif
#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
/*
** RGB Image Structure
*/
typedef struct _AUX_RGBImageRec {
GLint sizeX, sizeY;
unsigned char *data;
} AUX_RGBImageRec;
/*
** Prototypes
*/
void auxInitDisplayMode(GLbitfield);
void auxInitPosition(int, int, int, int);
GLenum auxInitWindow(char *);
void auxCloseWindow(void);
void auxQuit(void);
void auxSwapBuffers(void);
// Display *auxXDisplay(void);
// Window auxXWindow(void);
// void auxMainLoop(void (*)());
// void auxExposeFunc(void (*)(int, int));
// void auxReshapeFunc(void (*)(int, int));
// void auxIdleFunc(void (*)());
// void auxKeyFunc(int, void (*)());
// void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *));
// void auxDeleteMouseFunc( int, int , void (*)(AUX_EVENTREC *));
int auxGetColorMapSize(void);
void auxGetMouseLoc(int *, int *);
void auxSetOneColor(int, float, float, float);
void auxSetFogRamp(int, int);
void auxSetGreyRamp(void);
void auxSetRGBMap(int, float *);
AUX_RGBImageRec *auxRGBImageLoad(char *);
void auxCreateFont(void);
void auxDrawStr(char *);
void auxWireSphere(GLdouble);
void auxSolidSphere(GLdouble);
void auxWireCube(GLdouble);
void auxSolidCube(GLdouble);
void auxWireBox(GLdouble, GLdouble, GLdouble);
void auxSolidBox(GLdouble, GLdouble, GLdouble);
void auxWireTorus(GLdouble, GLdouble);
void auxSolidTorus(GLdouble, GLdouble);
void auxWireCylinder(GLdouble, GLdouble);
void auxSolidCylinder(GLdouble, GLdouble);
void auxWireIcosahedron(GLdouble);
void auxSolidIcosahedron(GLdouble);
void auxWireOctahedron(GLdouble);
void auxSolidOctahedron(GLdouble);
void auxWireTetrahedron(GLdouble);
void auxSolidTetrahedron(GLdouble);
void auxWireDodecahedron(GLdouble);
void auxSolidDodecahedron(GLdouble);
void auxWireCone(GLdouble, GLdouble);
void auxSolidCone(GLdouble, GLdouble);
void auxWireTeapot(GLdouble);
void auxSolidTeapot(GLdouble);
/* added for viewperf benchmark */
void auxInitDisplayModePolicy( GLenum type );
GLenum auxGetDisplayModePolicy( void );
GLenum auxInitDisplayModeID( GLint id );
GLint auxGetDisplayModeID( void );
GLenum auxGetDisplayMode( void );
/*
void auxGetScreenSize( GLint *width, GLint *height );
void auxAnimation( GLint flag );
*/
#ifdef __cplusplus
}
#endif
#endif /* AUX_INCLUDED */
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