File: friends_runme.cs

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using System;
using friendsNamespace;

public class friends_runme {
  public static void Main() {
    A a = new A(2);

    if (friends.get_val1(a) != 2)
      throw new Exception("failed");
    if (friends.get_val2(a) != 4)
      throw new Exception("failed");
    if (friends.get_val3(a) != 6)
      throw new Exception("failed");

    // nice overload working fine
    if (friends.get_val1(1,2,3) != 1)
      throw new Exception("failed");

    B b = new B(3);

    // David's case
    if (friends.mix(a,b) != 5)
      throw new Exception("failed");

    D_i di = new D_i(2);
    D_d dd = new D_d(3.3);

    // incredible template overloading working just fine
    if (friends.get_val1(di) != 2)
      throw new Exception("failed");
    if (friends.get_val1(dd) != 3.3)
      throw new Exception("failed");

    friends.set(di, 4);
    friends.set(dd, 1.3);

    if (friends.get_val1(di) != 4)
      throw new Exception("failed");
    if (friends.get_val1(dd) != 1.3)
      throw new Exception("failed");
  }
}