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%module(directors="1") director_using_member_scopes
// Similar to using_member_scopes but for directors
#if !defined(SWIGGO) // TODO: fix Go crash
%feature("director");
// Python,Java,C# no diffs in generated code when adding in nodirector. Go not happy even without %nodirector.
// Fully qualifying parameter types in a method declared after the using declaration caused
// a method being incorrectly added by the using declaration even though the declaration already existed
// Github issue #1441 - segfault in Go and C#
%inline %{
namespace OgreBites
{
struct NativeWindowType {};
class ApplicationContextBase {
public:
virtual ~ApplicationContextBase() {}
virtual int setWindowGrab(NativeWindowType* win, bool grab = true) { return 0; }
int setWindowGrab(bool grab = true) { return 5; }
static int call_setWindowGrab(ApplicationContextBase* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); }
};
class ApplicationContextSDL : public ApplicationContextBase {
public:
using ApplicationContextBase::setWindowGrab;
int setWindowGrab(NativeWindowType* win, bool grab = true) { return 10; } // This should not be added again as it exists in base class
static int call_setWindowGrab(ApplicationContextSDL* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); }
};
class ACB {
public:
virtual ~ACB() {}
virtual int setWindowGrab(NativeWindowType* win, bool grab = true) { return 0; }
virtual int setWindowGrab(const char *s, int val) { return 1; } // Additional method compared to ApplicationContextBase
int setWindowGrab(bool grab = true) { return 5; }
static int call_setWindowGrab(ACB* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); }
static int call_setWindowGrab(ACB* ptr, const char *s, int val) { return ptr->setWindowGrab(s, val); }
};
class ACSDL : public ACB {
public:
using ACB::setWindowGrab; // This introduces two methods, not one method like ApplicationContextSDL
int setWindowGrab(NativeWindowType* win, bool grab = true) { return 10; } // This should not be added again as it exists in base class
static int call_setWindowGrab(ACSDL* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); }
static int call_setWindowGrab(ACSDL* ptr, const char *s, int val) { return ptr->setWindowGrab(s, val); }
};
}
%}
#endif
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