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%module features
// This testcase checks that %feature is working for templates and non user supplied constructors/destructors and is just generally working
// If the default %exception is used it will not compile. It shouldn't get used.
%exception "this_will_not_compile";
// Test 1: Test for no user supplied constructors and destructor
%exception Simple::Simple() "$action /*Simple::Simple*/";
%exception Simple::~Simple() "$action /*Simple::~Simple*/";
%inline %{
class Simple {};
%}
%exception NS::SimpleNS::SimpleNS() "$action /*NS::SimpleNS::SimpleNS*/";
%exception NS::SimpleNS::~SimpleNS() "$action /*NS::SimpleNS::~SimpleNS*/";
// method tests
%exception NS::SimpleNS::method() "_failed_ /*NS::Simple::method() const*/";
%exception NS::SimpleNS::method() const "$action /*NS::Simple::method() const*/";
%exception NS::SimpleNS::function() "$action /*NS::Simple::function()*/";
%inline %{
namespace NS
{
class SimpleNS {
public:
void method() const {}
void function() {}
};
}
%}
// Test 2: Test templated functions
%exception foobar "caca";
%exception foobar<int>(int) "$action /*foobar<int>*/";
%inline %{
template<class T> void foobar(T t) {}
%}
%template(FooBarInt) foobar<int>;
// Test 3: Test templates with no user supplied constructors and destructor
%exception SimpleTemplate<int>::SimpleTemplate() "$action /*SimpleTemplate<int>::SimpleTemplate<int>*/";
%exception SimpleTemplate<int>::~SimpleTemplate() "$action /*SimpleTemplate<int>::~SimpleTemplate*/";
%inline %{
template<class T> class SimpleTemplate {
public:
};
%}
%template(SimpleInt) SimpleTemplate<int>;
// Test 4: Test templates with user supplied constructors and destructor
%exception Template<int>::Template() "$action /*Template<int>::Template<int>*/";
%exception Template<int>::Template(const Template&) "$action /*Template<int>::Template<int>(const Template&)*/";
%exception Template<int>::~Template() "$action /*Template<int>::~Template*/";
// method tests
%exception Template<int>::foo "$action /*Template<int>::foo*/";
%exception Template::get "$action /*Template<int>::get*/";
%exception Template<int>::set(const int &t) "$action /*Template<int>::set(const int &t)*/";
%exception Template<int>::bar(const int &t) "_failed_ /*Template<int>::bar(const int &t) const*/";
%exception Template<int>::bar(const int &t) const "$action /*Template<int>::bar(const int &t) const*/";
%inline %{
template<class T> class Template {
public:
Template(){}
Template(const Template&){}
~Template(){}
void foo(){}
void bar(const int &t) const {}
#ifdef SWIG
%extend {
T& get(int i) const {
throw 1;
}
void set(const T &t) {}
}
#endif
};
%}
%template(TemplateInt) Template<int>;
// Test 5: wildcards
%exception Space::WildCards::WildCards() "$action /* Space::WildCards::WildCards() */";
%exception Space::WildCards::~WildCards() "$action /* Space::WildCards::WildCards() */";
%exception *::incy "_failure_ /* *::incy */";
%exception *::incy(int a) "_failure_ /* *::incy(int a) */";
%exception *::incy(int a) const "$action /* *::incy(int a) const */";
%exception *::wincy(int a) "$action /* *::wincy(int a) */";
%exception *::spider "$action /* *::spider */";
%exception *::spider(int a) "_failure_ /* *::spider(int a) */";
%inline %{
namespace Space {
struct WildCards {
virtual ~WildCards() {}
virtual WildCards* incy(int a) const { return 0; }
virtual WildCards* wincy(int a) { return 0; }
virtual WildCards* spider(int a) const { return 0; }
};
}
%}
// Test 6: default arguments
%exception Space::Animals::Animals(int a = 0, double d = 0.0) "$action /* Space::Animals::Animals(int a = 0, double d = 0.0) */";
%exception Space::Animals::~Animals() "$action /* Space::Animals::~Animals() */";
%exception Space::Animals::lions(int a = 0, double d = 0.0) const "$action /* Space::Animals::lions(int a = 0, double d = 0.0) const */";
%exception Space::Animals::leopards(int a = 0, double d = 0.0) "$action /* Space::Animals::leopards(int a = 0, double d = 0.0) */";
%exception *::cheetahs(int a = 0, double d = 0.0) const "$action /* *::cheetahs(int a = 0, double d = 0.0) const */";
%exception *::jackal(int a = 0, double d = 0.0) "$action /* *::jackal(int a = 0, double d = 0.0) */";
%inline %{
namespace Space {
struct Animals {
Animals(int a = 0, double d = 0.0) {}
void* lions(int a = 0, double d = 0.0) const { return 0; }
void* leopards(int a = 0, double d = 0.0) { return 0; }
int cheetahs(int a = 0, double d = 0.0) const { return 0; }
int jackal(int a = 0, double d = 0.0) { return 0; }
};
}
%}
// Test 7: inheritance
%exception Space::Base::Base() "$action /* Space::Base::Base() */";
%exception Space::Base::~Base() "$action /* Space::Base::~Base() */";
%exception Space::Derived::Derived() "$action /* Space::Derived::Derived() */";
%exception Space::Derived::~Derived() "$action /* Space::Derived::~Derived() */";
// The following should apply to both Base and Derived
%exception Space::Base::virtualmethod(int a) const "$action /* Space::Base::virtualmethod(int a) const */";
%inline %{
namespace Space {
struct Base {
virtual const char** virtualmethod(int a) const { return 0; }
virtual ~Base() {}
};
struct Derived : Base {
virtual const char** virtualmethod(int a) const { return 0; }
};
}
%}
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