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.TH "ListKey" 3 "5 Oct 2001" "The Sword Project" \" -*- nroff -*-
.ad l
.nh
.SH NAME
ListKey \- ListKey is the basis for all types of keys that have lists of specified indexes (e.g.
.SH SYNOPSIS
.br
.PP
\fC#include <listkey.h>\fR
.PP
Inherits \fBSWKey\fR.
.PP
.SS Public Methods
.in +1c
.ti -1c
.RI "\fBListKey\fR (const char *ikey=0)"
.br
.RI "\fIinitializes instance of ListKey.\fR"
.ti -1c
.RI "\fBListKey\fR (ListKey const &k)"
.br
.ti -1c
.RI "virtual \fB~ListKey\fR ()"
.br
.RI "\fIcleans up instance of ListKey.\fR"
.ti -1c
.RI "virtual \fBSWKey\fR* \fBclone\fR () const"
.br
.RI "\fIReturns a copy of this \fBSWKey\fR object.\fR"
.ti -1c
.RI "virtual void \fBClearList\fR ()"
.br
.RI "\fIClears out elements of list.\fR"
.ti -1c
.RI "virtual int \fBCount\fR ()"
.br
.RI "\fIReturns number of elements in list.\fR"
.ti -1c
.RI "virtual void \fBRemove\fR ()"
.br
.RI "\fIRemoves current element from list.\fR"
.ti -1c
.RI "virtual char \fBSetToElement\fR (int ielement, SW_POSITION=TOP)"
.br
.RI "\fISets key to element number.\fR"
.ti -1c
.RI "virtual \fBSWKey\fR* \fBGetElement\fR (int pos=-1)"
.br
.RI "\fIGets a key element number.\fR"
.ti -1c
.RI "ListKey& \fBoperator<<\fR (const \fBSWKey\fR &ikey)"
.br
.RI "\fIAdds an element to the list.\fR"
.ti -1c
.RI "virtual void \fBadd\fR (const \fBSWKey\fR &ikey)"
.br
.ti -1c
.RI "virtual void \fBcopyFrom\fR (const ListKey &ikey)"
.br
.RI "\fIEquates this ListKey to another ListKey object.\fR"
.ti -1c
.RI "virtual void \fBcopyFrom\fR (const \fBSWKey\fR &ikey)"
.br
.RI "\fIEquates this \fBSWKey\fR to another \fBSWKey\fR object.\fR"
.ti -1c
.RI "virtual void \fBsetPosition\fR (SW_POSITION)"
.br
.RI "\fIPositions this key.\fR"
.ti -1c
.RI "virtual void \fBdecrement\fR (int step)"
.br
.RI "\fIDecrements a number of elements.\fR"
.ti -1c
.RI "virtual void \fBincrement\fR (int step)"
.br
.RI "\fIIncrements a number of elements.\fR"
.ti -1c
.RI "virtual char \fBTraversable\fR ()"
.br
.ti -1c
.RI "virtual long \fBIndex\fR () const"
.br
.RI "\fIUse this function to get te current position withing a module.\fR"
.ti -1c
.RI "virtual long \fBIndex\fR (long index)"
.br
.RI "\fIReturns the index for the new one given as as parameter.\fR"
.ti -1c
.RI "SWKEY_OPERATORS ListKey& \fBoperator=\fR (const ListKey &key)"
.br
.in -1c
.SS Protected Attributes
.in +1c
.ti -1c
.RI "int \fBarraypos\fR"
.br
.ti -1c
.RI "int \fBarraymax\fR"
.br
.ti -1c
.RI "int \fBarraycnt\fR"
.br
.ti -1c
.RI "\fBSWKey\fR** \fBarray\fR"
.br
.in -1c
.SS Private Methods
.in +1c
.ti -1c
.RI "void \fBinit\fR ()"
.br
.in -1c
.SS Static Private Attributes
.in +1c
.ti -1c
.RI "\fBSWClass\fR \fBclassdef\fR"
.br
.in -1c
.SH DETAILED DESCRIPTION
.PP
ListKey is the basis for all types of keys that have lists of specified indexes (e.g.
.PP
a list of verses, place, etc.)
.PP
Definition at line 36 of file listkey.h.
.SH CONSTRUCTOR & DESTRUCTOR DOCUMENTATION
.PP
.SS ListKey::ListKey (const char * ikey = 0)
.PP
initializes instance of ListKey.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIikey\fR\fR
text key
.SH MEMBER FUNCTION DOCUMENTATION
.PP
.SS int ListKey::Count ()\fC [virtual]\fR
.PP
Returns number of elements in list.
.PP
\fBReturns: \fR
.in +1c
number of elements in list
.SS \fBSWKey\fR * ListKey::GetElement (int pos = -1)\fC [virtual]\fR
.PP
Gets a key element number.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIpos\fR\fR
element number to get (or default current)
.PP
\fBReturns: \fR
.in +1c
Key or null on error
.SS long ListKey::Index (long index)\fC [inline, virtual]\fR
.PP
Returns the index for the new one given as as parameter.
.PP
The first parameter is the new index.
.PP
Reimplemented from \fBSWKey\fR.
.PP
Definition at line 112 of file listkey.h.
.SS long ListKey::Index () const\fC [inline, virtual]\fR
.PP
Use this function to get te current position withing a module.
.PP
Here's a small example how to use this function and \fBIndex\fR(long). This function uses the GerLut module and chooses a random verse from the Bible and returns it.
.PP
.nf
const char* randomVerse() {
VerseKey vk;
SWMgr mgr;
LocaleMgr::systemLocaleMgr.setDefaultLocaleName("de");
SWModule* module = mgr->Modules("GerLut");
srand( time(0) );
const double newIndex = (double(rand())/RAND_MAX)*(24108+8224);
vk.Index(newIndex);
module->SetKey(vk);
char* text;
sprintf(text, "%s: %s",(const char*)vk ,module->StripText(&vk));
return text;
.fi
.PP
Reimplemented from \fBSWKey\fR.
.PP
Definition at line 106 of file listkey.h.
.SS char ListKey::SetToElement (int ielement, SW_POSITION = TOP)\fC [virtual]\fR
.PP
Sets key to element number.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIielement\fR\fR
element number to set to
.PP
\fBReturns: \fR
.in +1c
error status
.PP
Referenced by Index().
.SS virtual \fBSWKey\fR* ListKey::clone () const\fC [virtual]\fR
.PP
Returns a copy of this \fBSWKey\fR object.
.PP
This is useful to get a 1:1 copy of an \fBSWKey\fR based object.
.PP
\fBReturns: \fR
.in +1c
\fBSWKey\fR
.PP
Reimplemented from \fBSWKey\fR.
.SS void ListKey::copyFrom (const \fBSWKey\fR & ikey)\fC [inline, virtual]\fR
.PP
Equates this \fBSWKey\fR to another \fBSWKey\fR object.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIikey\fR\fR
other swkey object
.PP
Reimplemented from \fBSWKey\fR.
.PP
Definition at line 90 of file listkey.h.
.SS void ListKey::copyFrom (const ListKey & ikey)\fC [virtual]\fR
.PP
Equates this ListKey to another ListKey object.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIikey\fR\fR
other ListKey object
.SS ListKey & ListKey::operator<< (const \fBSWKey\fR & ikey)\fC [inline]\fR
.PP
Adds an element to the list.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIikey\fR\fR
the element to add
.PP
Definition at line 82 of file listkey.h.
.SS void ListKey::setPosition (SW_POSITION)\fC [virtual]\fR
.PP
Positions this key.
.PP
\fBParameters: \fR
.in +1c
.TP
\fB\fIp\fR\fR
position
.PP
\fBReturns: \fR
.in +1c
*this
.PP
Reimplemented from \fBSWKey\fR.
.SH AUTHOR
.PP
Generated automatically by Doxygen for The Sword Project from the source code.
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