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/******************************************************************************
* swmodule.h - code for base class 'module'. Module is the basis for all
* types of modules (e.g. texts, commentaries, maps, lexicons,
* etc.)
*
* $Id: swmodule.h,v 1.69 2003/12/21 10:42:01 scribe Exp $
*
* Copyright 1998 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef SWMODULE_H
#define SWMODULE_H
#include <swdisp.h>
#include <swkey.h>
#include <listkey.h>
#include <swfilter.h>
#include <swconfig.h>
#include <swbuf.h>
#include <swcacher.h>
#include <swsearchable.h>
#include <list>
#include <defs.h>
#include <multimapwdef.h>
SWORD_NAMESPACE_START
#define SWMODULE_OPERATORS \
operator const char *() { return RenderText(); } \
operator SWKey &() { return *getKey(); } \
operator SWKey *() { return getKey(); } \
SWModule &operator <<(const char *inbuf) { setEntry(inbuf); return *this; } \
SWModule &operator <<(const SWKey *sourceKey) { linkEntry(sourceKey); return *this; } \
SWModule &operator -=(int steps) { decrement(steps); return *this; } \
SWModule &operator +=(int steps) { increment(steps); return *this; } \
SWModule &operator ++(int) { return *this += 1; } \
SWModule &operator --(int) { return *this -= 1; } \
SWModule &operator =(SW_POSITION p) { setPosition(p); return *this; }
typedef std::list < SWFilter * >FilterList;
typedef std::map < SWBuf, SWBuf, std::less < SWBuf > > AttributeValue;
typedef std::map < SWBuf, AttributeValue, std::less < SWBuf > > AttributeList;
typedef std::map < SWBuf, AttributeList, std::less < SWBuf > > AttributeTypeList;
#define SWTextDirection char
#define SWTextEncoding char
#define SWTextMarkup char
enum {DIRECTION_LTR = 0, DIRECTION_RTL, DIRECTION_BIDI};
enum {FMT_UNKNOWN = 0, FMT_PLAIN, FMT_THML, FMT_GBF, FMT_HTML, FMT_HTMLHREF, FMT_RTF, FMT_OSIS, FMT_WEBIF};
enum {ENC_UNKNOWN = 0, ENC_LATIN1, ENC_UTF8, ENC_SCSU, ENC_UTF16, ENC_RTF, ENC_HTML};
/**
* The class SWModule is the base class for all modules used in Sword.
* It provides functions to look up a text passage, to search in the module,
* to switch on/off the state of optional things like Strong's numbers or footnotes.
*
* SWModule has also functions to write to the data files.
*/
// TODO: should all SWModule decendents be SWCachers? Only some really
// cache data. But if we don't do this, then we need another mechanism to
// check if we are an SWCacher. Maybe make SWModule extend SWObject (which
// it probably should anyway. But then we need to add all the cheezy
// heirarchy info to all he decendent classes for our SWDYNAMIC_CAST and
// then we can see if we implement SWCacher so we know whether or not add
// to the yet to be developed cachemgr.
// Just leave for now. This lets us always able to call module->flush()
// to manually flush a cache, and doesn't hurt if there is no work done.
class SWDLLEXPORT SWModule : public SWCacher, public SWSearchable {
protected:
ConfigEntMap ownConfig;
ConfigEntMap *config;
mutable AttributeTypeList entryAttributes;
mutable bool procEntAttr;
char error;
bool skipConsecutiveLinks;
/** the current key */
SWKey *key;
ListKey listkey;
char *modname;
char *moddesc;
char *modtype;
char *modlang;
char direction;
char markup;
char encoding;
/** this module's display object */
SWDisplay *disp;
static SWDisplay rawdisp;
SWBuf entryBuf;
/** executed to remove all markup (for searches) */
FilterList *stripFilters;
/** executed immediately upon fileread */
FilterList *rawFilters;
/** executed to format for display */
FilterList *renderFilters;
/** executed to change markup to user prefs */
FilterList *optionFilters;
/** executed to decode text for display */
FilterList *encodingFilters;
int entrySize;
mutable long entryIndex; // internal common storage for index
public:
/**
* Set this bool to false to terminate the search which is executed by this module (Search()).
* This is useful for threaded applications to terminate the search in another thread.
*/
bool terminateSearch;
/** Initializes data for instance of SWModule
*
* @param imodname Internal name for module; see also Name().
* @param imoddesc Name to display to user for module; see also Description()
* @param idisp Display object to use for displaying; see also Disp()
* @param imodtype Type of Module (All modules will be displayed with others of same type under their modtype heading); see also Type()
* @param encoding Encoding of the module.
* @param dir Direction of text flow.
* @param markup Markup of the module.
* @param modlang Language of the module.
*/
SWModule(const char *imodname = 0, const char *imoddesc = 0, SWDisplay * idisp = 0, char *imodtype = 0, SWTextEncoding encoding = ENC_UNKNOWN, SWTextDirection dir = DIRECTION_LTR, SWTextMarkup markup = FMT_UNKNOWN, const char* modlang = 0);
/** Cleans up instance of SWModule
*/
virtual ~SWModule();
/** Gets and clears error status
*
* @return error status
*/
virtual char Error();
/**
* @return True if this module is encoded in Unicode, otherwise return false.
*/
virtual const bool isUnicode() const { return (encoding == (char)ENC_UTF8 || encoding == (char)ENC_SCSU); }
// These methods are useful for modules that come from a standard SWORD install (most do).
// SWMgr will call setConfig. The user may use getConfig and getConfigEntry (if they
// are not comfortable with, or don't wish to use stl maps).
virtual const ConfigEntMap &getConfig() const { return *config; }
virtual void setConfig(ConfigEntMap *config);
virtual const char *getConfigEntry(const char *key) const;
/**
* @return The size of the current entry.
*/
virtual const int getEntrySize() const { return entrySize; }
/**
* Sets a key to this module for position to a
* particular record or set of records
*
* @param ikey key with which to set this module
* @return error status
* @deprecated Use setKey() instead.
*/
char SetKey(const SWKey *ikey) { return setKey(ikey); }
/**
* Sets a key to this module for position to a
* particular record or set of records
*
* @param ikey key with which to set this module
* @return error status
*/
virtual char setKey(const SWKey *ikey);
virtual long Index() const { return entryIndex; }
virtual long Index(long iindex) { entryIndex = iindex; return entryIndex; }
/**
* Sets the key of this module.
* @param ikey The SWKey which should be used as new key.
* @return Error status
* @deprecated Use setKey() instead.
*/
char SetKey(const SWKey &ikey) { return setKey(ikey); }
/**
* Sets the key of this module.
* @param ikey The SWKey which should be used as new key.
* @return Error status
*/
char setKey(const SWKey &ikey) { return SetKey(&ikey); }
/** Gets the current module key
* @return the current key of this module
*/
SWKey &Key() const { return *getKey(); }
/** Gets the current module key
* @return the current key of this module
*/
SWKey *getKey() const;
/** Sets the current key of the module to ikey, and returns
* the keytext
*
* @param ikey new current key for the module
* @return the keytext of the current module key
* @deprecated Use setKey() instead.
*/
char Key(const SWKey & ikey) { return setKey(ikey); }
/**
* Sets/gets module KeyText
*
* @param ikeytext Value which to set keytext; [0]-only get
* @return pointer to keytext
*/
virtual const char *KeyText(const char *ikeytext = 0) {
if (ikeytext) setKey(ikeytext);
return *getKey();
}
/** Calls this modules display object and passes itself
*
* @return error status
*/
virtual char Display();
/** Sets/gets display driver
*
* @param idisp Value which to set disp; [0]-only get
* @return pointer to disp
*/
virtual SWDisplay *Disp(SWDisplay * idisp = 0);
/** Sets/gets module name
*
* @param imodname Value which to set modname; [0]-only get
* @return pointer to modname
*/
virtual char *Name() const;
virtual char *Name(const char *imodname);
/** Sets/gets module description
*
* @param imoddesc Value which to set moddesc; [0]-only get
* @return pointer to moddesc
*/
virtual char *Description() const;
virtual char *Description(const char *imoddesc);
/** Sets/gets module type
*
* @param imodtype Value which to set modtype; [0]-only get
* @return pointer to modtype
*/
virtual char *Type() const;
virtual char *Type(const char *imodtype);
/** Sets/gets module direction
*
* @param newdir Value which to set direction; [-1]-only get
* @return new direction
*/
virtual char Direction(signed char newdir = -1);
/** Sets/gets module encoding
*
* @param enc Value which to set encoding; [-1]-only get
* @return Encoding
*/
virtual char Encoding(signed char enc = -1);
/** Sets/gets module markup
*
* @param markup Vvalue which to set markup; [-1]-only get
* @return Markup
*/
virtual char Markup(signed char markup = -1);
/** Sets/gets module language
*
* @param imodlang Value which to set modlang; [0]-only get
* @return pointer to modlang
*/
virtual char *Lang(const char *imodlang = 0);
// search interface
/** Searches a module for a string
*
* @param istr string for which to search
* @param searchType type of search to perform
* >=0 ->regex; -1 ->phrase; -2 ->multiword;
* @param flags options flags for search
* @param scope Key containing the scope. VerseKey or ListKey are useful here.
* @param justCheckIfSupported if set, don't search,
* only tell if this function supports requested search.
* @param percent Callback function to get the current search status in %.
* @param percentUserData User data that is given to the callback function as parameter.
*
* @return listkey set to verses that contain istr
*/
virtual ListKey &search(const char *istr, int searchType = 0, int flags = 0,
SWKey * scope = 0,
bool * justCheckIfSupported = 0,
void (*percent) (char, void *) = &nullPercent,
void *percentUserData = 0);
// for backward compat-- deprecated
virtual ListKey &Search(const char *istr, int searchType = 0, int flags = 0,
SWKey * scope = 0,
bool * justCheckIfSupported = 0,
void (*percent) (char, void *) = &nullPercent,
void *percentUserData = 0) {
return search(istr, searchType, flags, scope, justCheckIfSupported, percent, percentUserData);
}
/** Allocates a key of specific type for module
* The different reimplementatiosn of SWModule (e.g. SWText) support SWKey implementations, which support special.
* This functions returns a SWKey object which works with the current implementation of SWModule. For example for the SWText class it returns a VerseKey object.
* @see VerseKey, ListKey, SWText, SWLD, SWCom
* @return pointer to allocated key
*/
virtual SWKey *CreateKey();
/** This function is reimplemented by the different kinds
* of module objects
* @return the raw module text of the current entry
*/
#ifndef SWIG
virtual SWBuf &getRawEntryBuf() = 0;
#else
virtual SWBuf &getRawEntryBuf() {};
#endif
virtual const char *getRawEntry() { return getRawEntryBuf().c_str(); }
// write interface ----------------------------
/** Is the module writable? :)
* @return yes or no
*/
virtual bool isWritable() { return false; }
/** Creates a new module
* @param path The first parameter is path of the new module
* @return error
*/
static signed char createModule(const char *path) { return -1; }
/** Modify the current module entry text - only if module isWritable()
* @return *this
*/
virtual void setEntry(const char *inbuf, long len = -1) { }
/** Link the current module entry to another module entry - only if module isWritable()
*/
virtual void linkEntry(const SWKey *sourceKey) { }
/** Delete current module entry - only if module isWritable()
*/
virtual void deleteEntry() {}
// end write interface ------------------------
/** Decrements module key a number of entries
*
* @param steps Number of entries to jump backward
* @return *this
*/
virtual void decrement(int steps = 1);
/** Increments module key a number of entries
*
* @param steps Number of entries to jump forward
* @return *this
*/
virtual void increment(int steps = 1);
/** Positions this modules to an entry
*
* @param pos position (e.g. TOP, BOTTOM)
* @return *this
*/
virtual void setPosition(SW_POSITION pos);
/** Adds a RenderFilter to this module's renderfilters queue
* @param newfilter the filter to add
* @return *this
*/
virtual SWModule & AddRenderFilter(SWFilter * newfilter) {
renderFilters->push_back (newfilter);
return *this;
}
/** Removes a RenderFilter from this module's renderfilters queue
* @param oldfilter the filter to remove
* @return *this
*/
virtual SWModule & RemoveRenderFilter(SWFilter * oldfilter) {
renderFilters->remove (oldfilter);
return *this;
}
/** Replaces a RenderFilter in this module's renderfilters queue
* @param oldfilter the filter to remove
* @param newfilter the filter to add in its place
* @return *this
*/
virtual SWModule & ReplaceRenderFilter(SWFilter * oldfilter, SWFilter * newfilter) {
FilterList::iterator iter;
for (iter = renderFilters->begin(); iter != renderFilters->end(); iter++) {
if (*iter == oldfilter)
*iter = newfilter;
}
return *this;
}
/** RenderFilter a text buffer
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void renderFilter(SWBuf &buf, SWKey *key) {
filterBuffer(renderFilters, buf, key);
}
/** Adds an EncodingFilter to this module's @see encodingfilters queue
* @param newfilter the filter to add
* @return *this
*/
virtual SWModule & AddEncodingFilter(SWFilter * newfilter) {
encodingFilters->push_back (newfilter);
return *this;
}
/** Removes an EncodingFilter from this module's encodingfilters queue
* @param oldfilter the filter to remove
* @return *this
*/
virtual SWModule & RemoveEncodingFilter(SWFilter * oldfilter) {
encodingFilters->remove (oldfilter);
return *this;
}
/** Replaces an EncodingFilter in this module's encodingfilters queue
* @param oldfilter the filter to remove
* @param newfilter the filter to add in its place
* @return *this
*/
virtual SWModule & ReplaceEncodingFilter(SWFilter * oldfilter, SWFilter * newfilter) {
FilterList::iterator iter;
for (iter = encodingFilters->begin(); iter != encodingFilters->end(); iter++) {
if (*iter == oldfilter)
*iter = newfilter;
}
return *this;
}
/** encodingFilter a text buffer
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void encodingFilter(SWBuf &buf, SWKey *key) {
filterBuffer(encodingFilters, buf, key);
}
/** Adds a StripFilter to this module's stripfilters queue
* @param newfilter the filter to add
* @return *this
*/
virtual SWModule & AddStripFilter(SWFilter * newfilter) {
stripFilters->push_back (newfilter);
return *this;
}
/** StripFilter a text buffer
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void stripFilter(SWBuf &buf, SWKey *key) {
filterBuffer(stripFilters, buf, key);
}
/** Adds a RawFilter to this module's rawfilters queue
* @param newfilter the filter to add
* @return *this
*/
virtual SWModule & AddRawFilter(SWFilter * newfilter) {
rawFilters->push_back (newfilter);
return *this;
}
/** FilterBuffer a text buffer
* @param filters the FilterList of filters to iterate
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void filterBuffer(FilterList *filters, SWBuf &buf, SWKey *key) {
FilterList::iterator it;
for (it = filters->begin(); it != filters->end(); it++) {
(*it)->processText(buf, key, this);
}
}
/** RawFilter a text buffer
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void rawFilter(SWBuf &buf, SWKey *key) {
filterBuffer(rawFilters, buf, key);
}
/** Adds an OptionFilter to this module's optionfilters queue
* @param newfilter the filter to add
* @return *this
*/
virtual SWModule & AddOptionFilter(SWFilter * newfilter) {
optionFilters->push_back(newfilter);
return *this;
}
/** OptionFilter a text buffer
* @param buf the buffer to filter
* @param key key location from where this buffer was extracted
* @return *this
*/
virtual void optionFilter(SWBuf &buf, SWKey *key) {
filterBuffer(optionFilters, buf, key);
}
/** calls all StripFilters on buffer or current text
*
* @param buf buf to massage instead of current module position;
* if buf is NULL, the current text will be used
* @param len max len of buf OR current text -- will be applied anyway
* @return this module's text at specified key location massaged by Strip filters
*/
virtual const char *StripText(const char *buf = 0, int len = -1);
/** calls all RenderFilters on buffer or current text
*
* @param buf buffer to Render instead of current module position;
* if buf is NULL, the current text will be used
* @param len max len of buf OR current text -- will be applied anyway
* @param render Perform the rendering.
* @return this module's text at specified key location massaged by Render filters
*/
virtual const char *RenderText(const char *buf = 0, int len = -1, bool render = true);
/** calls all StripFilters on current text
*
* @param tmpKey key to use to grab text
* @return this module's text at specified key location massaged by Strip filters
*/
virtual const char *StripText(SWKey * tmpKey);
/** calls all RenderFilters on current text
*
* @param tmpKey key to use to grab text
* @return this module's text at specified key location massaged by Render filters
*/
virtual const char *RenderText(SWKey * tmpKey);
/**
*
* option to specify behaviour when iterating over consecutive entried linked
* to same text
* @param val = true means only include entry once in iteration
*/
virtual void setSkipConsecutiveLinks(bool val) { skipConsecutiveLinks = val; }
/** DOCS NEEDED.
*/
virtual bool getSkipConsecutiveLinks() { return skipConsecutiveLinks; }
/** DOCS NEEDED.
*/
virtual AttributeTypeList &getEntryAttributes() const { return entryAttributes; }
/** DOCS NEEDED.
*/
virtual void processEntryAttributes(bool val) const { procEntAttr = val; }
/** DOCS NEEDED.
*/
virtual bool isProcessEntryAttributes() const { return procEntAttr; }
// OPERATORS -----------------------------------------------------------------
SWMODULE_OPERATORS
};
SWORD_NAMESPACE_END
#endif
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